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  1. #11
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I'd like to see the Far East, the Mithran homeland, the Northern continent where the Gigas are from, and whatever-the-heck is to the west. Really anything with a story. The endless grind for non-existent gear that is Voidwatch/Legion/etc is killing my soul.
    (7)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Kysaiana View Post
    I'd like to see the Far East, the Mithran homeland, the Northern continent where the Gigas are from, and whatever-the-heck is to the west. Really anything with a story. The endless grind for non-existent gear that is Voidwatch/Legion/etc is killing my soul.
    The Elvaan homeland is to the west. And yes, I agree 100% with you. I would love to see all of those places too. =_=; it's ok, the endless grind and the lamesauce gear with its marginal upgrades is really killing my soul as well.
    (2)

  3. #13
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    New Blood Pact Rages XD
    (6)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #14
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Razushu View Post
    New Blood Pact Rages XD
    This times a hundred. @Q@ And make them powerful, too... not weaker than the 75 Blood Pacts...

    I'd like to see more magian like gear for funsies. Maybe gear for beginner players that can be modified as the character levels up. For example, level 1 body that, after killing 50 of any type of monster can be upgraded to a level 10 body with STR+1. And then after killing another 100 or 200 monsters, a level 20 body piece with another enhancement. The player would be able to choose the attributes they added, and it would help with the grieving over the lack of lower level gear on auction houses plus the grieving over said gear sometimes costing an arm and a leg from NPCs.

    It'd be lots of fun to have newbie gear that's customized by me! And of course, by the time the player reaches around 75, these pieces would become obsolete with better gear. But it'd still be fun for level sync parties in Gusgen Mines and Crawler's Nest. More appealing than wearing level 1 Dining Hose...
    (1)
    Quote Originally Posted by Greatguardian View Post
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  5. #15
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Sayomi View Post
    taking back the tavnazian arch from the beastmen horde who dwell there~
    I could see them turning it into a new end game event zone. You could imagine the type of treasure left un~touch there. Not to mention the un~rested soul's of those who are stuck there, in need of being place to rest. Maybe you could even do a 2 part add on. One set in the past involved in the fight. And than one in the present, going back into the zone and putting to rest the comrades you fought along side of. Gaining there legendary equipment they left behind. You could even add quest to the zone/zones. Just to keep thing's interesting with story line that would involve the unsung hero's of the battle of Tavnazia.
    (4)

  6. #16
    Something like campaign, but with us on the attacking side. Require a campaign with a logical progression of us beating outlying targets and moving on to strongholds and the like until finally we go against the big guy. It doesn't have to be in the starting areas either, ToAU has plenty of strongholds. Maybe the war with the Ephramadians? at any rate, something like that.

    Wars are not won defensively. You may weaken the enemy, but until you go on the attack they never feel the need to surrender, nor are they "beaten". Keep the stupid !! systems out of it. We've all worked hard to get power to our characters, now I'd like us to be able to use it to our full potential, instead of having to hold back until we have the right kind and number of !! done.

    Obviously, the content needs to be redoable, so that we can continue to enjoy it, so make the "strikes" like missions. When we choose to do one that counts each strike would have to be selected and would be an instanced battle against a force (or preferably several waves) until we get the MB of that strike. Then you can move on to the next. Make the battles difficult enough that noone can win with players AFK, too.

    No random rewards either. Each mission you get a choice of reward if you took part in the fight and win. And by choice I mean 20 different job-specific rewards, the power of each tied to the difficulty of the mission, so you start with "inventory -1 crap" and work your way to "OMG, <drool>". Maybe the best way is something like you did with the ACP rewards where we get our choice of augments; the augs on the early stuff would be like att +2 and by the final piece you're looking at 3 augs in the Haste +12% range. Alternative: acquire a piece at the 1st battle and then you get augmentations at each battle down the line that overwrite the initial augs, adding a 2nd and 3rd aug at logical points. With the 2nd option you could allow us to redo the content on ech job, but require us to be playing that job during the Strikes. That would allow us to build up to 20 job-specific pieces, customized to our preferences-although I'm certain that most pieces would end up with fairly standard augs accross all paladins as an example. Make a wide selection of augs tho' please.
    (0)

  7. #17
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Love the discussion around Tavnazia, and I would love to see the zone as well. Might be an unrealistic idea, but why not introduce it in the past, present, and Abyssea as well? Would be a fun (dare I say it) add-on scenario that could also fill in some storyline gaps from Abyssea.
    (2)

  8. #18
    Player Nakts's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    98
    Character
    Nakts
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sayomi View Post
    taking back the tavnazian arch from the beastmen horde who dwell there~
    I wish I could like this harder, that would be brilliant.
    (2)

  9. #19
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I suggested a Tavnazia endgame event about a year ago, and only 1 person liked it Re-posting here for fun, since people might actually like it now.

    Tavnazia
    This endgame event is actually two separate events.

    (I'm "Hiding" this stuff since it spoils a lot of stuff from several storylines; mainly Chains of Promathia.)

    * The defending of Tavnazia in the past.

    In this event, there are several Campaign-style battles to accomplish certain tasks to ensure certain outcomes, such as making sure Aldo escapes safely, and protecting the Tarutaru while they launch that meteor/comet, among any other possible events going on during that epic battle. (Remember when Aldo's sister was trapped by the Orcs and it seemed she was killed in the movie? We know she survived -- That was due to our actions!)


    * Retaking the city from the Beastmen forces in the present.

    The second Tavnazia-based event is more of a true endgame area, battling the beastman forces that currently hold Tavnazia in the present. The adventurers will be under the direction of Aldo, Rochefogne and Louverance, with the aid of their forces: the Tenshodo, the Knights Mistalle, and the "unexpected" help from Atarefaunet Remevel(?)'s "brigands", and possibly soldiers from the Tavnazian Safehold. Prishe may help out too. (there is the slight chance that the Tavnazian fomors may help as well)

    Character Motivations:
    Aldo seems to be the boy who escaped Tavnazia and also the man leading the huge army of adventurers back to Tavnazia in the opening movie.
    Rochefogne is the rightful marquis of Tavnazia whose misguided actions cut Tavnazia off from the world.
    Louverance wants to bring honor to his family's name and possibly help atone for San d'Oria's betrayal of Tavnazia (besides, he got tied up in the whole story due to Atarefaunet's actions during Chains of Promathia.
    Atarefaunet wants to restore Tavnazia, and he's been gathering money and supplies ("brigands" and Mimeo Mirror blackmail) to mount a massive offensive against the beastmen.
    Gilgamesh and many from Norg and Selbina are originally from Tavnazia as well, so they'd have motivation to go back or help in some way to reclaim it.)

    The Event
    There could be a mission-style story moving through Blueblade Fell, then unlocking each section of Tavnazia (similar to Dynamis progression requiring city wins to unlock northlands) one at a time, eventually working our way up the city hill, crossing the rock bridge to the castle. Each section should be desirable to battle through, and there should be objectives that can be accomplished alone (mission story progress), in small groups (gear-dropping NMs), and in alliances (optional Mega-bosses). These are to be open battlegrounds, not time-locked zones with only alliance-based challenges.

    Motes of light from the partial unsheathing of the Lightbringer sword (perhaps the Avatar of Ragnarok in sword form) may remain in Tavnazia. Collecting these motes may help restore light to the Mothercrystals (if the energy types are compatible ... making this connection between the Lightbringer sword and the Avatar Ragnarok and the history of Olduum, Odin, Alexander and the Gordius... connects the plots all together, finally making Treasures of Aht Urhgan seem connected to the rest of the game!)

    No staggering here, at least not in the ways that have been implemented in Abyssea or Dynamis.

    Rewards
    Since the "Light Warriors" event is about collecting Crystal Armor, this may function as the final weaponry end game event. However, this may just be another part of the "Light Warriors" event, if motes are involved here too. Crystal Shards may drop here, granting/improving traits, spells and abilities.


    A crazy thought...
    If Tavnazia isn't made an endgame battle zone event (this is a last resort to get it added to the game), it could be one of those all-server collective effort events, similar to the Crystal War re-enactment prior to the Wings of the Goddess release. Aldo, Rochefogne and Louverance could lead the players back to Tavnazia (the Tenshodo become the new city's spies and navy, with the Knights Mistalle as the guards and army.) In this campaign style event, all servers cooperate to defeat the forces that have taken up residence in the abandoned city of Tavnazia. A tally could be kept on each server of how many beastmen and wyrms are wiped out for some bonuses.

    After the servers-wide event, Tavnazia becomes a new city - the new "Light Warrior's Capital" of the world - with:
    * An airship port to: all the nation cities, Jeuno (Tenshodo port entrance), the Safehold (Sea Lion's den), passage to the other continents and to the locations for the endgame events related to restoring the light to the mothercrystals
    * A boat to/from Norg and Whitegate
    * An auction house
    * Abyssea warps
    * Magian Moogles
    * etc.
    One of the cave tunnels in Lufaise Meadows (maybe the tunnel near those Treants) could link to the "Blueblade Fell" zone, outside of Tavnazia, for the method of reaching it on foot.
    (guards may block access to the tunnels and the airship ports unless players are far enough along in the story, especially Chains of Promathia, since the Tavnazian Safehold NPC conversations change at several points in the story talking about how they lost Tavnazia).
    Other connecting zones could be previously collapsed corridors in the Phomiuna Aqueducts and the Sacrarium. They could also build a bridge from Blueblade Fell to Cape Terrigan, since the landmass was "cut off" during the war.

    I'm just throwing these "alternate" ideas out there, so SE can take whatever they like and run with it.
    (5)

  10. #20
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I really like your ideas for Tavy, AyinDygra. For the last spoiler, they could require completion of CoP in order to begin the storyline for Tavnazia. It'd be like needing to defeat the Shadow Lord to begin Rise of the Zilart.
    (1)
    Quote Originally Posted by Greatguardian View Post
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