Page 6 of 68 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast
Results 51 to 60 of 676
  1. #51
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    In that same post, they said they still expect the currency supply to increase, most likely because of increased participation and being able to visit more often.
    (1)

  2. #52
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Relics have already been updates through trials to the points of stupidly amazing.
    Did they do trails for Mystic? I didn't notice.
    (1)

  3. #53
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Point still stands that its not the weapons that need any fixing for Relic side. It's the ws's that need to be fixed. Mythics, yes they need an upgrade on the job specific part. Making Relic weapons their self's stronger won't fix anything. Both Relic and Mythic ws's are really weak.
    (1)

  4. #54
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Might as well update every WS while you're at it. You're talking about a 75 WS needing to be stronger then a 90 one.
    (1)

  5. #55
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Might as well update every WS while you're at it. You're talking about a 75 WS needing to be stronger then a 90 one.
    Many relic WS aren't that great at 75 either. They are more about additional effects and level 3 skillchain attributes. What you got when you got a relic was mainly a super strong weapon. The WS is usually just a bonus.

    The relic WS could have been better, even before level cap rise.
    (1)

  6. #56
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Many relic WS aren't that great at 75 either. They are more about additional effects and level 3 skillchain attributes. What you got when you got a relic was mainly a super strong weapon. The WS is usually just a bonus.

    The relic WS could have been better, even before level cap rise.
    Exactly, I already siad that with the trials they are stupidly powerful. So there's no need for an update to the WS.
    (1)

  7. #57
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Currently this is how I see the weapons based off their Additional effects, WS aftermath, WS TP mods, and Stats:

    Emp weapons:
    Game-breakingly overpowered.
    Hidden effect: No? (heard only speculation on this so not certain since occurrences of higher than expected damage has been reported on normal strikes even when taking into account aftermath effect)
    Stats: 2nd best base dmg : Delay ratio, +10-15 stat varies by weapon
    WS Number of hits: 1-4 depending on WS
    TP Mods: Primarily geared towards DD potential (this includes the ones that only "ignore defense")
    TP % Mods: Increases dmg potential rather noticably
    Aftermath: doubles the damage potential and processes often.
    Duration: Varies by TP
    Conclusion: Primarily DD oriented

    Relic Weapons:
    Highest DoT potential and player buff
    Hidden Effect: Yes Occasionally does 2.5-3x damage
    Stats: Highest base damage : Delay ratio +20~35 att or accuracy depending on weapon.
    WS Number of Hits: 1....regardless of animation appearance
    TP Mods: Adds various buff to individual such as Accuracy, critical hit rate, Shock Spikes, STP, Haste (All of which become obsolete in abyssea due to atma/cuor buffs pretty much capping you out already
    TP % Mod: Other than increased Aftermath duration...........serves no purpose to store beyond 100% when you can regain that before aftermath effect wears off.
    Aftermath: Primarily buffs player
    Duration: Varies by TP
    Conclusion: Primarily DoT oriented with player buff the goal.

    Mythic Weapons:
    Primarily Job Ability Augmenting weapons
    Hidden effect: No
    Stats: 3rd Highest base damage : Delay + increases Macc/Mab or additional job oriented secondary support function
    WS Number of Hits: 1-6 hit varies by WS
    TP Mods: Varies by weapon. May be debuff, damage increase, or critical chance
    TP % Mod: Increases in most cases based off WS, in other cases increases duration or critical chance.
    Aftermath: Varies by TP %
    Duration: Varies by type of aftermath
    Conclusion: Primarily enhances aspects of the job

    Now taking this all into account, and understanding this isn't the problem people are having. The problem most are having is the fact that the WS damage isn't just lower by a little, but extremely lower to the point it is being out performed by WS that don't require a special weapon to even use. Most who completed the weapon don't want to use the WS even for the aftermath effect in abyssea because it is hardly worth activating over using a non-relic WS to get better damage returns that would be equal or more worth while after factoring the gain from the aftermath effect. This leaves the only real saving grace of the weapon.....the fact that it has a Hidden effect and that it is the highest DoT weapon. Otherwise it is almost not worth using in comparison. Even some mythics would be worth using over the relic due to this rationale just because the mythic augments job abilities and is noticeable.....where as the relic...is just for DoT.

    That is what has all the relic owners up in arms, not the fact that Emp. just out Dmg them, but that they just aren't really worth the effort put into them anymore because SE was too afraid of breaking the game balance back when they were first added. Now SE has thrown caution to the wind and some of these weapons are so unbalanced that the jobs can low-man (1-2) certain things that otherwise take more individuals (4-8) to fight. If that isn't unbalanced...I don't know what is.
    (1)
    Last edited by Kitkat; 03-18-2011 at 04:15 PM. Reason: Curse you Smiley face!!!

  8. #58
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Relics have already been updates through trials to the points of stupidly amazing.
    Did they do trails for Mystic? I didn't notice.
    relic only gain base dmg though trials, and attack for one handed
    2handed get more accuracy but since anybody cap acc in aby on most stuff with attack food, this boost does near to nothing for relics (allow to use attack food on the <5 monster where other use pizza?)

    and MYTHIC (not mystic) got same kind of trial, get a new tier of "enhance JA" each new lvl cap,
    (1)

  9. #59
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Not all mythics are lowest in D, some weapon types they are tied with relics:

    http://images.wikia.com/ffxi/images/8/83/Trial2339.png
    http://images.wikia.com/ffxi/images/1/15/Trial2667.png
    http://images.wikia.com/ffxi/images/b/b1/Trial2669.png
    course BLU and RDM are less:
    http://images.wikia.com/ffxi/images/7/75/Trial2670.png
    http://images.wikia.com/ffxi/images/5/5a/Trial2668.png

    just one exmaple, dont really wanna fill this thread with pics though
    Quote Originally Posted by hiko View Post
    and MYTHIC (not mystic) got same kind of trial, get a new tier of "enhance JA" each new lvl cap,
    just some. see sword ^
    (0)
    Last edited by Rambus; 03-18-2011 at 08:49 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. 03-19-2011 02:37 AM

  11. #60
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    See that the next problem in all this: 多芸は無芸 [Too Many Accomplishments Make No Accomplishments]
    The game needs more options.

    1. Relics, Mythics, Empyreans should be "accomplishment" weapons, taking time and effort.
    2. Augment weapons should take little time, and allow you to combine any stats you want to make them your own style.

    This would allow you to either put effort into a Nirvana, getting aftermath, pet MAB, -perpetuation, +accuracy. Or make your own -perpetuation and accuracy staff if you want one. 5 stats and really rare, or 2 stats of your choice out of these super weapons, so you can enjoy the game, but not enjoy being special.

    Everyone would be happy, and nothing would be needed to be done easier. (Just add more "pick augments" quests)
    (2)

Page 6 of 68 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast