In that same post, they said they still expect the currency supply to increase, most likely because of increased participation and being able to visit more often.
In that same post, they said they still expect the currency supply to increase, most likely because of increased participation and being able to visit more often.
Relics have already been updates through trials to the points of stupidly amazing.
Did they do trails for Mystic? I didn't notice.
Point still stands that its not the weapons that need any fixing for Relic side. It's the ws's that need to be fixed. Mythics, yes they need an upgrade on the job specific part. Making Relic weapons their self's stronger won't fix anything. Both Relic and Mythic ws's are really weak.
Might as well update every WS while you're at it. You're talking about a 75 WS needing to be stronger then a 90 one.
Many relic WS aren't that great at 75 either. They are more about additional effects and level 3 skillchain attributes. What you got when you got a relic was mainly a super strong weapon. The WS is usually just a bonus.
The relic WS could have been better, even before level cap rise.
Currently this is how I see the weapons based off their Additional effects, WS aftermath, WS TP mods, and Stats:
Emp weapons:
Game-breakingly overpowered.
Hidden effect: No? (heard only speculation on this so not certain since occurrences of higher than expected damage has been reported on normal strikes even when taking into account aftermath effect)
Stats: 2nd best base dmg : Delay ratio, +10-15 stat varies by weapon
WS Number of hits: 1-4 depending on WS
TP Mods: Primarily geared towards DD potential (this includes the ones that only "ignore defense")
TP % Mods: Increases dmg potential rather noticably
Aftermath: doubles the damage potential and processes often.
Duration: Varies by TP
Conclusion: Primarily DD oriented
Relic Weapons:
Highest DoT potential and player buff
Hidden Effect: Yes Occasionally does 2.5-3x damage
Stats: Highest base damage : Delay ratio +20~35 att or accuracy depending on weapon.
WS Number of Hits: 1....regardless of animation appearance
TP Mods: Adds various buff to individual such as Accuracy, critical hit rate, Shock Spikes, STP, Haste (All of which become obsolete in abyssea due to atma/cuor buffs pretty much capping you out already
TP % Mod: Other than increased Aftermath duration...........serves no purpose to store beyond 100% when you can regain that before aftermath effect wears off.
Aftermath: Primarily buffs player
Duration: Varies by TP
Conclusion: Primarily DoT oriented with player buff the goal.
Mythic Weapons:
Primarily Job Ability Augmenting weapons
Hidden effect: No
Stats: 3rd Highest base damage : Delay + increases Macc/Mab or additional job oriented secondary support function
WS Number of Hits: 1-6 hit varies by WS
TP Mods: Varies by weapon. May be debuff, damage increase, or critical chance
TP % Mod: Increases in most cases based off WS, in other cases increases duration or critical chance.
Aftermath: Varies by TP %
Duration: Varies by type of aftermath
Conclusion: Primarily enhances aspects of the job
Now taking this all into account, and understanding this isn't the problem people are having. The problem most are having is the fact that the WS damage isn't just lower by a little, but extremely lower to the point it is being out performed by WS that don't require a special weapon to even use. Most who completed the weapon don't want to use the WS even for the aftermath effect in abyssea because it is hardly worth activating over using a non-relic WS to get better damage returns that would be equal or more worth while after factoring the gain from the aftermath effect. This leaves the only real saving grace of the weapon.....the fact that it has a Hidden effect and that it is the highest DoT weapon. Otherwise it is almost not worth using in comparison. Even some mythics would be worth using over the relic due to this rationale just because the mythic augments job abilities and is noticeable.....where as the relic...is just for DoT.
That is what has all the relic owners up in arms, not the fact that Emp. just out Dmg them, but that they just aren't really worth the effort put into them anymore because SE was too afraid of breaking the game balance back when they were first added. Now SE has thrown caution to the wind and some of these weapons are so unbalanced that the jobs can low-man (1-2) certain things that otherwise take more individuals (4-8) to fight. If that isn't unbalanced...I don't know what is.
Last edited by Kitkat; 03-18-2011 at 04:15 PM. Reason: Curse you Smiley face!!!
relic only gain base dmg though trials, and attack for one handed
2handed get more accuracy but since anybody cap acc in aby on most stuff with attack food, this boost does near to nothing for relics (allow to use attack food on the <5 monster where other use pizza?)
and MYTHIC (not mystic) got same kind of trial, get a new tier of "enhance JA" each new lvl cap,
Not all mythics are lowest in D, some weapon types they are tied with relics:
http://images.wikia.com/ffxi/images/8/83/Trial2339.png
http://images.wikia.com/ffxi/images/1/15/Trial2667.png
http://images.wikia.com/ffxi/images/b/b1/Trial2669.png
course BLU and RDM are less:
http://images.wikia.com/ffxi/images/7/75/Trial2670.png
http://images.wikia.com/ffxi/images/5/5a/Trial2668.png
just one exmaple, dont really wanna fill this thread with pics though
just some. see sword ^
Player
The game needs more options.See that the next problem in all this: 多芸は無芸 [Too Many Accomplishments Make No Accomplishments]
1. Relics, Mythics, Empyreans should be "accomplishment" weapons, taking time and effort.
2. Augment weapons should take little time, and allow you to combine any stats you want to make them your own style.
This would allow you to either put effort into a Nirvana, getting aftermath, pet MAB, -perpetuation, +accuracy. Or make your own -perpetuation and accuracy staff if you want one. 5 stats and really rare, or 2 stats of your choice out of these super weapons, so you can enjoy the game, but not enjoy being special.
Everyone would be happy, and nothing would be needed to be done easier. (Just add more "pick augments" quests)
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