Oh right, Rift ... never played it... do they remind you of WoW in gameplay/looks? if so /Growl
Oh right, Rift ... never played it... do they remind you of WoW in gameplay/looks? if so /Growl
I've been using the Idle Wanderers and Livid Seethers in the Promies - head to the 4th map in any of them and you get treated to a DC that you can now achieve cap on. It appears that these new mobs in the Promies are implemented as MaxLevel()-(x) as some of them produce 199exp after the recent updates. You just have to be able to handle the grey palate, the creeptastic soundtrack and, oh yes, don't forget Signet or you're toast. This has been my "Gym" for the last several updates.
Yeah I started using the promy areas to work on my magian wep skill trials (use shining blade on an experience yielding mob 200,000 times yada yada yada) Its nice because nearly every mob even on the 4th floor is TW but there are Idle Wanderers (and a couple other mobs) which are EP and seem to serve no other purpose in the game (to ensure there is a very slight difficulty to Promy missions?? They are extremely easy to avoid so IDK.) But anyway its easy to store tp on the TW and WS on the EP, and I did notice that I was receiving skillups 300+ (Marksmanship 320+... almost capped lol)
On a side note the 3 items you can receive for trading in the recollections dropped from the NMs in Promy-Vahzl (which are popped with the drops from the NMs on the 3rd floor of each of the other 3 zones) are extremely easy to obtain now. I was able to get all 3 pops and all 3 maps and 3/3 on drops from the NMs in abot 3 hrs combined total time. (So either I was extremely lucky - which never is the case for me - or they changed the drop rate) Man I get side-tracked easily =P
So anyway, yeah Promy's are a great place to skillup.
Also I don't know if it still works or not but another place I used to skill up when ToAU first came out was the T1 or T2 Lebros Cavern assault mission where you gotta knock down all the walls (can't remember the name, sorry.) I remember skilling up both magic and combat sills as RDM. And although I understood the high defense, I was always curious how a wall could have high evasion, LOL)
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |