Quote Originally Posted by saevel View Post
It's to stop people from spamming to level 110 too fast. They want to drag it out, once they raise the cap to 120 then recipes will be released that makes 110 easier. Same thing will happen at 130 and 140.
I doubt they're raising the cap past 110. I know 160 is in the dats, but so are Rank 15 and Lv.225. If they raise the cap any further it will just become incredibly unbalanced, subcrafts will be raised to 110 and everything you can currently craft will be a t3 synth. They've played their hand early with the Hexed gear too, thats the sort of thing you put at the end of a cap rise, not the start.

110 is the cap, they'll add more synths in the 110 range if anything (91-100 had well over a dozen synths, 101-110 typically less than half a dozen). That said stupid decisions and SE go hand in hand these days.

As for the current state of 110 at the moment, I like it. The difficulty puts other people off which is great, my only issue is that some crafts have absolutely nothing worthwhile (Woodworking, and I doubt Prism staff will change that) and the rest have Hexed gear which is pretty damn pathetic, even if augments were possible the fact that NQ can't be augmented is just moronic.