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  1. #151
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by kingfury View Post
    -------
    Truely, to be very honest, I thought of this idea initially, but I'm almost certain random free skill up points would not sit well with neither players or SE lol. Rather than just hand out points randomly via a time system or even a lottery-type of system, I thought of implementing such a concept as random skill up points(perhaps up to 5 points total) to a Combat or Magic skill of your choice, as a possible reward for progressing through the highest/toughest tier NM "Sparring Program" matches. I would like to think this would give a very high incentive to participate with others to reach tougher matches and gain great rewards.
    -----
    Thanks for the suggestion ^^/
    I'm just trying not to overly complicate it. Implementing some offline training that you can achieve via some NPCs doesn't require any new zones, mob AI, or things like PvP. Physically going out into the field should be superior, as on top of skill ups you'd be getting EXP and things you can AH or NPC for gil, whereas here you'd just be paying for something that, on its own, people don't find fun too often.

    Now, if you wanted to implement some kind of arena where people could demo fight various NMs or BC fights with no risk and tools/ammo/food are covered by the event via temp items, that'd be another matter. More on the subject of skill ups, I'd far prefer SE improve the rate we get them, especially on defensive skills.
    (0)

  2. #152
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    i just kinda skimmed, but basically skillups made easy? i've been wanting a hundred fisting skillup bot that deals 1 dmg per hit to lvl guard and parry for ages.
    (0)

  3. #153
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    ***EDIT TO ORIGINAL POST***
    GYMNASIUM GAMES
    -----------
    Player vs Player (PvP) Cover(View Larger)
    Description: What good would it do to only prove one's self worthy against Npc's and monsters alone when there's an ocean of able-body Player challengers ready and willing to except the invitation? Player vs Player matches cater to all those craving to prove to both friends and enemies alike just how powerful they are in battle.

    System Mechanics:
    PvP Matches would be made up of 4 game modes called "Versus", "Battle Royal", "Tag Team", and "Brawl", each having 3 optional versions in which these modes can be played including "Standard", "Official", and "Enhanced" (ex. Versus(mode)+Standard(version), Versus+Official, or Versus+Enhanced, etc.). Gym manuals would be found in the middle of PvP game rooms where the current leading member of the participants party would set the Game mode and version option, as well as assign party members to their desired teams to initiate the match. All participating members waiting outside in the Gymnasium lobby would be warped inside the game room upon the start of the match.
    PvP Gym Manual (View Larger):



    All members warped inside (View Larger):

    Unlike other current PvP game systems in FFXI, equipment swapping via the use of the equipment menu and macro's will be allowed without penalty in this system. No EXP will be lost upon being K.O.'d during a match, or losing a PvP match. With 4 modes of game play, and up to 12 ways to enjoy them, there is sure to be a play style that suites the waves of players that would participate. Tokens are the reward for emerging as the victor(s) in a PvP match. Subsequently, the victors from all PvP matches would be recorded and made readily available for inquiry via the "Player Challenges" (the tournament-styled leader boards) Npc positioned in the Gymnasium lobby. Greater rewards await top ranking Players via the "Player Challenges" leader boards such as unique and powerful Gym Medals and items/equipment.

    The 4 Modes of Gameplay:
    "Versus"- 2 combatants go head to head in battle. The objective of this game mode is to K.O. your opponent 3-4 times (K.O. count dependent on the "Versus* version option* of play"). The Player that achieves this goal 1st will emerge victorious.
    Versus Game Mode (View Larger):

    "Battle Royal"- 2-6 combatants go head to head in battle. The objective of this game mode is to be the last Player standing. Each player will have a K.O. limit of 3-4 times (K.O. count dependent on the "Battle Royal *version option* of play"). The Player left standing will emerge victorious.
    Battle Royal Game Mode (View Larger):

    "Tag Team"- Teams consisting of 2-3 Players, select 1 combatant at a time to go head to head in battle. The objective of this game mode is for one tag team to be the 1st to successfully K.O. each of the opposing team members 2-3 times.(K.O. count dependent on the "Tag Team *version option* of play"). The 1st team to achieve this goal will emerge victorious. Although team members cannot directly aid the selected combatant engaged in head to head combat, the team member engaged in battle will be able to "Tag Out" of their current battle at any time allowing another team member to take their place. HP/MP will gradually be restored to any team member that Tags out of battle. Team members that tag out must wait at least 30 seconds before again being able to become a substitute option. If two team members have already been K.O.'d and are awaiting the reset of their 30sec cool down timer and only one member remains fighting, both cool down members will have their timers reset to 0 should that remaining member be K.O.'d and have to begin their 30sec cool down.
    Tag Team Game Mode (View Larger):

    "Brawl"- Teams consisting of 2-3 Players go head to head in battle. The objective of this game mode is to K.O. each member of the opposing team 3-4 times each (K.O. count dependent on the "Brawl *version option* of play"). The team member(s) left standing will emerge victorious.
    Brawl Game mode (View Larger):

    The 3 optional versions of the Game Modes:
    "Standard"- In Standard versions of play, Players will enter into battle with no special battle benefits or enhancements other than a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness). All damage calculation for Melee, Ranged, and Magic attacks present throughout Vana'diel would function as normal in this mode. This is the barest/rawest of all version options. Players choosing this version option should expect quick and fast pace battles, with a myriad of different battle experience levels from opponents. The infamous "One-Shot Kill" will be possible in this mode, so bring you're A game when attempting Game Modes with this version option selected.

    "Official"- In Official versions of play, Players will enter into battle with special battle benefits (+10 to all stats, +10 HP/MP regen/refresh, and +2 regain) and...(read more ↓)
    ...enhancements to HP/MP(All Players will have a set maximum amount of 6k HP at the start of each match, and a set maximum amount of 2k MP), increased durability to both physical and magical dmg(-25%Dmg taken), and a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with with possible temporary weakness, 1min**, depending on if the Game Mode is set to Tag Team). The benefits from this version option reflect the A.M.A.N.'s wish to "fairly" balance combat between all combatants. This is the most balanced of all game mode version options. Players choosing this version option should expect matches to consist of combatants with well planned battle strategies and extensive battle experience. No Player in this version option will need to fear defeat from "One-Shot kills". Skillchains accompanied with magic bursts, on the other hand, is another thing all together. Plan ahead before entering into a battle with this version option selected.
    *Note* All Game Modes that reference "K.O. count dependent on the selected version option" refer to the "Official" and "Enhanced" version options. Due to the higher HP numbers, both version options require the lesser K.O.'s to emerge victorious.


    "Enhanced"- In Enhanced versions of play, Players will enter into battle with all the benefits/enhancements from the "Official" version option of play (stat buffs,max HP/MP, dmg resistance, etc.), plus...(read more ↓)
    ...the allowed use of special temporary battle items/medicenes, and the use of "Gym Medals" (regimen enhancing key items acquired in other Gym Programs) and a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with with possible temporary weakness, ** 1min**, depending on if the Game Mode is set to Tag Team). This mode allows Players that have acquired powerful Gym Medals to enjoy them with free reign, and to mercilessly unleash their benefits upon other Players. Players choosing this version option should expect matches to consist of exploding damage all around them! With the use of temp. items and Medals, there's no telling what kind of battle you're in for. Acquiring multiple powerful Gym Medals will set players apart in this version option. Be readily prepared!
    *Note* All Game Modes that reference "K.O. count dependent on the selected version option" refer to the "Official" and "Enhanced" version options. Due to the higher HP numbers, both version options require the lesser K.O.'s to emerge victorious.


    Curbing The Effect of Certain Magic Spells
    All magic spells and TP moves during PvP matches that inflict Stun, Petrification, Bind, Silence, Gravity, or Sleep will have a maximum duration of up to 5 seconds. Players will rapidly build resistance after being effected by these types of status effects multiple times until finally becoming immune.

    Option to View/Save/and or Email Replays of PvP Matches
    In similar fashion to the current in-game "Goblin Footprint" replay cutscene functionality, Gymnasium Npc's positioned directly outside of the training room doors would allow players that have recently participated in a PvP match, or anyone else...(read more ↓)
    ...if the match is not set to private (the privacy setting of this functionality would be set to "public" as the default. Players setting up PvP matches will be able to quickly toggle this setting before the match began), to select previous matches from a list to either view, save, and or email the match replay. PvP Match replay list would include the names of the participants, the type of PvP game mode, and the victor(s) of the match. Each match replay would be available for viewing for up to 5 minutes after the match ended before being deleted from the list. PlayOnline's messaging system would house all Saved PvP match replay data, which would offer the ability to then email the content elsewhere if desired.

    Extra Notes:
    Fellow Npc's will be able to accompany players during these PvP matches.
    (0)
    Last edited by kingfury; 08-08-2012 at 12:03 PM.

  4. #154
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by kingfury View Post
    PvP illustrations soon to come ^^;
    Do one of a mithra kicking an elf in the you-know-where. >.>
    (0)

  5. #155
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Do one of a mithra kicking an elf in the you-know-where. >.>
    ----
    Lol ><; I'll do my best to add that /stagger
    (0)

  6. #156
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    ...Why do get an eerie sense of deja vu? I think this is what SE wanted for MMM, just properly executed. Multiple, customizable setups with different objectives. Would not mind if they simply scrap the current MMM and do all of this. It wouldn't look as cool as the illustrations provided (entering via a well and into caverns), but as long as it got the job done, players would still be happy. Keeping in mind ps2 limitations, this is what would be one of the easiest implementation methods. Can also reword the current items/marbles for rewards/token accumulation in case someone still wants those items.

    But they would need to make more instances. Much more, no "hands of darkness" BS. Also, would get them to actually implement that promise of accessing MMM from more places as it would be popular.
    (0)

  7. #157
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Svens View Post
    ...Why do get an eerie sense of deja vu? I think this is what SE wanted for MMM, just properly executed. Multiple, customizable setups with different objectives. Would not mind if they simply scrap the current MMM and do all of this. It wouldn't look as cool as the illustrations provided (entering via a well and into caverns), but as long as it got the job done, players would still be happy. Keeping in mind ps2 limitations, this is what would be one of the easiest implementation methods. Can also reword the current items/marbles for rewards/token accumulation in case someone still wants those items.
    But they would need to make more instances. Much more, no "hands of darkness" BS. Also, would get them to actually implement that promise of accessing MMM from more places as it would be popular.
    ------------
    lol I wouldn't mind how they get this concept in, so long as it gets in XD I wanted to design the concept with the ease of implementation in mind on as many fronts as I could, so I'm gonna keep my fingers crossed all the way up untill they're able to bless us with future game development ideas ^^/
    Thanks for the feedback /salute
    (0)

  8. #158
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Harpalina View Post
    Darn. You beat me to the punch on that line. I was gunna say that xD Wouldn't that be nice...
    ------
    Yes...yeah, I'm gonna have to say that would be MEGA/ULTRA/SMEXY cool if that ever happened... yes please ^^
    (0)

  9. #159
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Chrisstreb View Post
    Friend of mine wonders why they had those "Blank Card" Cardians in Windurst, maybe they could implement this idea using those? I like the idea you came up with
    ----
    I wonder the same o.^, Thanks for feedback /salute
    (0)

  10. #160
    Player Fanugu's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Fanugu
    World
    Siren
    Main Class
    RDM Lv 99
    I don't know if anyone else suggested this btwn pages 7-15 where I decided to cheat and post without reading ( >< ) but running with the suggestion for supplements at the Gym's to boost skill-up rate, I think that would be something SE could add very easily, with-out the need for your very-well thought out and interesting add-on areas - A "supplement" food item that temporarily increases the skill-up rate for various combat/magic skills. Similar to the fishing rings (Pelican ring?) that increase the rate of fishing skill-ups. If these food items were used in Campaign, it would temporarily allow you to gain skill-ups in Campaign battles/Ops.
    Very well thought-out and presented, though, good job! BTW - Have you thought about hosting a FFXI comic section? I don't know if you'd run into any copyright issues as long as you weren't making money off of it, I guess that'd be a question for the DevTeam.
    Well until I can use an Undulatus Tonic (stole idea from Salvage RATK cell) or similar item or do my GTL (/slap Jersey Shore) to finish up my last couple skill points, I guess I'll have to resort to skilling up with a BRD and a COR for maximum attack rate. =P
    (0)

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