not everyone plays this game for endgame
not everyone plays this game for endgame
Try to have fun or it isn't worth playing
Then playing it is pointless, the storylines can be beaten in 1~2 days, the only restriction is on the pointless (wait until japanese midnight.)
Once that's done, if you don't do endgame then there is no point in playing an MMORPG.
MMORPG's are NOT single-player console games with which the only point is beating the storyline.
Last edited by Daniel_Hatcher; 05-05-2012 at 08:52 PM.
I have nothing of value to contribute to this discussion, however for the sake of making a post tonight, 2 things:
1. Totally see where Sprite is coming from... although I do enjoy the endgame, I don't enjoy the bitches that try to run everyone else's business in endgame.
2. Believe it or not, but this:
actually makes you look like a tool. If you're going to make a claim, it is implied already to be a fact. To have to state so suggests that you don't know as much about the subject as you may/may not portend.
Even with the JP midnight restrictions, there's 8 different storylines, plus 3 more for each city, that will still takes months. You don'teven have to pay attention, you don't even have to put any effort into a job. They're all laid out pretty strait forward and anyone can learn them nearly by the JA/spell lists alone.
Last edited by Tsukino_Kaji; 05-06-2012 at 03:43 AM.
You're quite mistake. MMOs/Muds of the 80s-90s and 2002 weren't single player console games, MMOs of now are single player MMOs which is what the new generation of 'casual' gamers want. So yeah it actually is the point now, end-game is for 'hardcore' people and 'people who have no responsibilities."
Yes I've seen this said on many MMO sites lately, including SWTOR/Rift/TERA/GW2 forums.
Dark Knight ~ 90: Yes I actually use a Scythe.
There was a really great quote in some review of SWTOR or another that said the main reason the game worked was that it is essentially a bunch of different single-player sequels of KotOR that you and your buddy play through independently of each other, except rather than just talking about what an awesome time you're having playing KoTOR you actually get to drop in on each other's playthrough and say hi.
The reason it works so well is that this ability to drop in on your buddy's personal RPG and hang out is the only thing MMORPGs have ever had to distinguish themselves from single-player RPGs; it's not actually going to be the content or structure of the cooperative game, because the combat experience itself would not greatly suffer by all your teammates being controlled by programmable AIs like in FFXII or Dragon Age.
I think MMORPGs have always worked best with this model of every player concurrently going through this process of personal progression, occasionally joining forces to accomplish something that aids that personal progression (this is ultimately what's going on in all of FFXI's endgame zones gated behind storylines, Dynamis, Abyssea, definitely Voidwatch, etc.), but it took World of Warcraft to make the scales fall from our eyes and see what was really going on.
EDIT: HEY SHADOWSONG FFXI was SW: Old Republic ten years before SW: Old Republic came out
Last edited by scaevola; 05-08-2012 at 07:35 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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