
Originally Posted by
Ziyyigo-Tipyigo
Perhaps not as much revenue, but I suspect the profits haven't degraded too much.
Ignoring labor for the moment, S-E's overhead for running FFXI are servers and bandwidth. The bandwidth they need is directly proportional to the number of subscribers they have, so that part of the overhead will more or less balance out. As for servers, just as we're no longer playing on Pentium III systems running Windows 98, the servers have likely been upgraded over time as well (probably coincident to world mergers), to machines that can churn out more FLOPS and faster data access times for less kilowatt-hours; realistically, the costs for operating the servers over time must go down, even if the user base was constant.
The primary cost driver here is going to have to be labor. Like bandwidth, customer support costs are directly proportional to the number of customers you have to support, so that too can be safely ignored. As for developers, part of that expense is going to come from trying to support aging platforms (PS2 and DirectX 8) that nobody focuses on any more (it will eventually be cheaper to write a whole new client than to support the existing code). The rest of their costs depend on how many man-hours they actually put into "developing."
And I'm not seeing a whole lot of "developing" going on.