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  1. #21
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    I agree with OP. They seriously need to streamline gear. All of this situational and marginal gear needs to be reevaluated end of story. -_________-; And it needed to be altered so that it doesn't reek of stupid like 9 years ago ffs.
    (6)

  2. #22
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    ...wait. People are complaining about situational gear? We even have one person saying it was stupid all along?! What's this I don't even--

    On topic, agreed. I'm glad to see people are recognizing that situational gear and swaps that come with it are the main culprit behind inventory bloat. Now whether SE will do something about it...
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #23
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    You know, they could easily do a "gear infusion" type of thing where you combine those "situational" accessories and transfer the stats to one another, say one main ring to keep while the other 2-3 are destroyed but the stats are added to the main one. This way you can create 2-3 optimal situational gears and give some usage on those craptastic void watch loot, people will fuse the stats and there will be a high demands for it. Is it possible? YES!! they did this already, look at FX13-2, same principle, and they already have the augmented gear thing, but it's so overly complicated process...
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    960
    Sounds like Synergy gear if it wasn't complete ass.

    BRB gearing up my vs. birds set for yall.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #25
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    I think styling a new system as an extention of the evolith system would be a fairly solid starting point, at least thematically.

    Create a new NPC that can reduce a selection of equipment - the "excessively situational" - into evolith. Unlike standard evolith, these new stones cannot be placed onto gear using Synergy and they retain the "magical resonance" of the slot of the equipment they were refined from. Then introduce a new item called an "evolith pouch" that acts almost like a Moblin Maze tabula - evolith can be transferred into the item and show up as part of a new interface, which destroys the evolith item and frees inventory space.

    From this point, a new command "/evoequip" can be used to "equip" any item in the Evolith Pouch, using the name of the original item. Whilst "equipped", some magical technobabble causes the stats on the evolith to replace those of the item equipped in the evolith's "resonant slot" - it would be a gear swap in effect, but without the actual gear itself. Whether SE actually causes a graphical gearswap to occur is up to them, I suppose. A subsequent "/evoequip" or "/equip" to the same slot would remove the evolith's effects, just as a standard gear swap.

    For the sake of completeness I suppose all existing evolith could be given a "slot value" and be treated in the same way - MP+2 evoliths being incredibly valuable, as they are. Perhaps make the same NPC "reintegrate" any specified evolith into gear by trading a craftable, generic level 1 "Blank [gear item]" and specifying the evolith to "reintegrate", yielding the same item originally refined into evolith.

    The only problem would be where to draw the line - just accessories? Just tradable gear with an "Enhances XX" effect? All gear? It could get kind of silly if every piece of gear could be "evolithified".
    (0)

  6. #26
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rohelius View Post
    This game is heavily gear based, thats just how it is..

    Reason i love skill base games more then gear base games. That and the fact i have more time to play then to run around the world to get +5 more STR then the other guys..
    That's one of the things I like about Diablo and mages. All the otehr jobs end up gimp unless you have the gear to back it, but mages. Sorc/wiz can fill every single slot that have with magic find gear and be just fine. lol
    (0)

  7. #27
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camiie View Post
    When we get stuff like this, you know they've gone way too far:

    http://wiki.bluegartr.com/bg/Blenmot%27s_Ring
    I'm at a loss for words. Who...why... I...

    ...

    Well, it's a good thing to know where my $15 this month is going.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  8. #28
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    This topic brings me back to the old "shit is situational" debates when someone listed a piece of gear and if it was worth the effort to macro in. Granted these still exist to some extent, but before the windower macros came around this was something people looked at: Is the piece really that optimal given the burden of swapping into it when using x spell/ws/ja?

    Now you have players who can fully utilize the equipment (on pc anyway) and the players who can't (console players) only agreeing on one point: All the situational gear requires too much inventory to be exceptionally useful. Personally, I would have liked to see something along the lines of a customizable option that allows you to add specific stats onto the equipment. The option would be in the form of a key item, so it doesn't take up space, and requires that in order to set it you have to be at a specific NPC. A sort of Socket system similar to what I've seen on other MMO that allows you to find the specific item/KI then take it to an NPC and have it infused with a known set stat increase.

    Evolith/Synergy alterations made a step in this direction, and to a lesser extent ToM...but at the same time it wasn't exactly what I would call a worth while time sink given the requirements and possibility to not get exactly what you want. I can already see possible flaws or pre-existing arguments against the proposition, but given the heavy gear dependancy of FFXI as it currently stands, not to mention the various acceptable role functions of several jobs, it is hard to think up a system that would really work better without making others obsolete....unless they totally revamp Evolith/synergy augment systems.
    (4)

  9. #29
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It's not even that situational since you can't gear-swap when charmed, Silly SE.
    -mob readies charm move
    -player equip neck
    - player get charmed
    (2)

  10. #30
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by hiko View Post
    -mob readies charm move
    -player equip neck
    - player get charmed
    Maybe I should have been clearer.

    It's not Realistically situational.
    (1)

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