Quote Originally Posted by Ilax View Post
Best example that i can explain is the latency, if you would be connected direct to the japan server (from US) your lag would be horrible due to all the relay, and SE would also have 0 control on it, so a quick workaround for SE is to put a server somewhere in US (like California). Now instead receive information direct from japan, the japan server sync the info with California server allowing info to be released at same time for user in japan and user in USA.
Yeah, except that is how it works. Japanese players have a significant advantage when it comes to lag.

Not sure how you think that would even work. Going from japan to a server in california to us would be SLOWER than it would to just send the data straight from japan to us.