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  1. #41
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sama View Post
    Here it my SS right before server goes down:

    SS ==>

    Laugh all you want...
    I dont find that funny I find that sad, if that doesn't say fix me i dont know what does
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #42
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    I have plenty of SS too that show mandau do mercy stroke again Easy Prey mob for 63 to 127 dmg, i just never gonna understand how that work.
    (1)

  3. #43
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Dynamis outdate sky?
    Sky came out a short while before dynamis (the missions granting access that is), an amount of time that, in today's standards, would be a single version update , but not many people had access to it or uncovered all of its secrets until well after dynamis was out. Content within the same add-on disc does not usually obsolete eachother, but usually does obsolete some or more stuff from the previous one. Sky was out, but in it's infancy when dynamis was new. It took a much longer time between the last content developed for 75 (the story add-ons) and content for post 75 (abyssea). That said, only a couple of items from sky were better than anything in dynamis (basically kirin drops, which kirin wasn't really being fought much at the time of dynamis' release), and the Byakko's Haidate, which was stupidly good at the time and is still useful today.
    (1)

  4. #44
    Player THD's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Dammit
    World
    Asura
    Main Class
    DNC Lv 99
    2 things:

    1) I've been playing since NA launch, 10/2003... Sky was available months before Dynamis
    Sky proof: (Latest release had to be 12/6/2003) http://www.zam.com/wiki/December_16%...tes_%28FFXI%29
    Dynamis proof: (Released 2/26/2004) http://www.zam.com/wiki/February_26%...tes_%28FFXI%29

    2) I have a level 90 Tizona... it is so gimp compared to Almace in DD department... It's ONLY saving grace is the Double Attack proc rate for 300TP Expiacion; with my DA/TA build, I usually get 300TP back in <1:20, maximizing DMG->MP return (which still sucks at level IV). The ToAU and WotG jobs are doubly-screwed as they can't utilize any relics, limiting our choices even more. SE said they're saving the best for last @ lvl 99... I sure hope they follow through with that.
    (1)

  5. #45
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Sky was available months before Dynamis
    A few months, yes, I already stated that. I personally consider sky and dynamis effectively concurrent. The two events mostly overlapped and were done concurrently by players (largely becuase of the restrictions on dynamis). Sky was not obsoleted by dynamis, but Sky also didn't have as much stuff and not everybody benefited from it. So let me rephrase: Most stuff *before the release of the Zilart expansion* was obsoleted by Dynamis. sky neither obsoleted nor was obsoleted by dynamis.

    You also need to remember that not everybody had access to sky the moment it was released, in fact very few did. You had to complete most of the Zilart missions first. Dynamis on the other hand only required something that many people had completed already.
    (1)

  6. #46
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Why not just allow there to be a NPC or quest involved to somehow merge the relic, mythic, and empyreal weapons together to combine the stats and maybe give a random augmented boost on the side? When doing this merging of the weapons though you have to specialize in the relic becoming a weapon only for one specific job though to do this. There should also be a cooldown period but after the cooldown period you can pry apart your merged weapons to make them individual again if you want to re-merge them or use them individually. With tweaked merged weapons and all combined WSs on one weapon that might solve everyone's issue of relic vs empyreal conflicts?

    It's just an idea and might sound unbalanced, but I'm sure SE can figure out a way around that as well.
    (1)

  7. #47
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Chronofantasy View Post
    Why not just allow there to be a NPC or quest involved to somehow merge the relic, mythic, and empyreal weapons together to combine the stats and maybe give a random augmented boost on the side? When doing this merging of the weapons though you have to specialize in the relic becoming a weapon only for one specific job though to do this. There should also be a cooldown period but after the cooldown period you can pry apart your merged weapons to make them individual again if you want to re-merge them or use them individually. With tweaked merged weapons and all combined WSs on one weapon that might solve everyone's issue of relic vs empyreal conflicts?

    It's just an idea and might sound unbalanced, but I'm sure SE can figure out a way around that as well.
    There is a different thread talking about that idea, it is a nice idea, a fusion quest but here is the problems of it:

    Quote Originally Posted by Rambus View Post
    Bow (RNG) > relic/ emp
    Bow (SAM) > relic only
    crossbow > mythic only
    gun (COR)> mythic/ emp
    gun (RNG)> Relic/emp
    shield > relic/ emp
    instruments> relic (horn)/ emp (string), not even the same type
    BRD dagger > relic/ mythic/ emp
    DNC dagger > Mythic / Emp
    THF dagger > relic /mythic/ emp

    point with dagger is that brd, dnc, thf use the weapons in different ways, thus how does that effect the result of the fusion? BRD using relic dagger does nothing for BRD's primary function.

    Sword (BLU)> mythic/ emp
    Sword (RDM/PLD) relic >mythic>emp

    (like with dagger, sword fuction is way different for the jobs)

    Great sword (war) > relic
    Great sword (PLD/DRK) Relic/ emp
    Axe ( bst) > relic /mythic/ emp
    Axe ( War) > emp

    Staff (BLM/SMN)> relic/ mythic/ emp
    Staff (SCH) > mythic/ emp

    I think thats all the conflits that exists for a fusion of weapons

    This is why fusion quests can't work, there be too much left out ( like SAM using bow, war using axe) and so on. There is that issue or the fact some jobs might have OP issues ( like sam using a super, ultra bow)
    sam with that relic bow is a fuzzy issue though, if SE makes that weapon strong again I guess it wouldn't matter. I still think there is too much conflict with weapons and job functions ( mythics where ment to be more job function then relics/ emps) relics and emps are just damage so emp club, emp staff are more appealing to magic casters then the other weapons.

    I love the idea of fusion weapons like this thread suggests but stuff like i said needs to be work out. I think those problems would be overwhelming to implement such a thing.

    Anddddd I am a bit offended you would make best brd instrument swring, strings suck and im sure the emp sucks if you marco, the only thing spechal about it is 3 songs.... ooooooooooooooh
    How would you solve such issues?
    (0)
    Last edited by Rambus; 03-18-2011 at 06:53 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #48
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    They even said they were lowering the drop rate for coins in dynamis.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  9. #49
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Unctgtg View Post
    They even said they were lowering the drop rate for coins in dynamis.
    I pointed to hint that because someone told me that but I never found where they stated it.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #50
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rambus View Post
    I pointed to hint that because someone told me that but I never found where they stated it.
    Check Dynamis reborn twitter
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

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