I have plenty of SS too that show mandau do mercy stroke again Easy Prey mob for 63 to 127 dmg, i just never gonna understand how that work.
Sky came out a short while before dynamis (the missions granting access that is), an amount of time that, in today's standards, would be a single version update , but not many people had access to it or uncovered all of its secrets until well after dynamis was out. Content within the same add-on disc does not usually obsolete eachother, but usually does obsolete some or more stuff from the previous one. Sky was out, but in it's infancy when dynamis was new. It took a much longer time between the last content developed for 75 (the story add-ons) and content for post 75 (abyssea). That said, only a couple of items from sky were better than anything in dynamis (basically kirin drops, which kirin wasn't really being fought much at the time of dynamis' release), and the Byakko's Haidate, which was stupidly good at the time and is still useful today.Dynamis outdate sky?
2 things:
1) I've been playing since NA launch, 10/2003... Sky was available months before Dynamis
Sky proof: (Latest release had to be 12/6/2003) http://www.zam.com/wiki/December_16%...tes_%28FFXI%29
Dynamis proof: (Released 2/26/2004) http://www.zam.com/wiki/February_26%...tes_%28FFXI%29
2) I have a level 90 Tizona... it is so gimp compared to Almace in DD department... It's ONLY saving grace is the Double Attack proc rate for 300TP Expiacion; with my DA/TA build, I usually get 300TP back in <1:20, maximizing DMG->MP return (which still sucks at level IV). The ToAU and WotG jobs are doubly-screwed as they can't utilize any relics, limiting our choices even more. SE said they're saving the best for last @ lvl 99... I sure hope they follow through with that.
A few months, yes, I already stated that. I personally consider sky and dynamis effectively concurrent. The two events mostly overlapped and were done concurrently by players (largely becuase of the restrictions on dynamis). Sky was not obsoleted by dynamis, but Sky also didn't have as much stuff and not everybody benefited from it. So let me rephrase: Most stuff *before the release of the Zilart expansion* was obsoleted by Dynamis. sky neither obsoleted nor was obsoleted by dynamis.Sky was available months before Dynamis
You also need to remember that not everybody had access to sky the moment it was released, in fact very few did. You had to complete most of the Zilart missions first. Dynamis on the other hand only required something that many people had completed already.
Why not just allow there to be a NPC or quest involved to somehow merge the relic, mythic, and empyreal weapons together to combine the stats and maybe give a random augmented boost on the side? When doing this merging of the weapons though you have to specialize in the relic becoming a weapon only for one specific job though to do this. There should also be a cooldown period but after the cooldown period you can pry apart your merged weapons to make them individual again if you want to re-merge them or use them individually. With tweaked merged weapons and all combined WSs on one weapon that might solve everyone's issue of relic vs empyreal conflicts?
It's just an idea and might sound unbalanced, but I'm sure SE can figure out a way around that as well.
They even said they were lowering the drop rate for coins in dynamis.
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
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