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  1. #21
    Player Jile's Avatar
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    Mar 2011
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    390
    I hate to say it but...

    While these changes are being considered, could there also be an additional scaled down version that is intended for a 6 man group to go in and get something done, be added.

    I'm sure there are those who miss the HNMLS days and missed these large scale events; however, I rather enjoy being able to low man/solo events like Dynamis and would enjoy smaller groups for an event like this.
    (1)

  2. #22
    Player saevel's Avatar
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    Apr 2011
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    2,350
    They know the content isn't clearable right now, well not full clearable. You can clear one the first wave of each zone using a combination of PLD's holding mobs, classic zerging and mana burning. There isn't any special tactics really, just survive as best you can while beating down their HP. And ultimately that is the issue, the NM's HP is simply too high and the time too limited for you to full clear a zone and thus have a chance at the good drops. Cut the HP in half and give us a 45min time limit, or a 10 min extension after each "wave".
    (2)

  3. #23
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Howdy everyone!

    Two weeks have passed since the version update and we are certain that some of you are starting to conquer this content. We have received a ton of feedback on this new battle content and would like give some comments.

    Difficulty
    Since this battle content is for high level players, the difficulty is pretty high but that doesn't mean that it is impossible to conquer. It can be conquered by giving some thought to your battle tactics so please keep on trying to find the best path.
    (The battle concept differs depending on the battle field and the key is to change tactics depending on the behavior of the 3 monsters that spawn simultaneously.)

    Battle Balance for 18-person/36-person versions
    We are considering lowering the difficulty for the 18-person version.

    o Difference in the Amount of HP
    The only difference in the difficulty for the 18-person version and the 36-person version is the amount of the monster's HP. For the 36-person, the monster's HP will increase by 50% compared to the 18-person. However, considering players’ attack capability, the group of 36 will have double the power compared to the group of 18 and the amount of the monster's HP is not balanced properly based on this ratio.
    To balance the ratio, we are considering lowering the monster's HP for the 18-person version to be half the amount of the 36-person version.

    o Adjustment on the Cost
    The cost to participate in Legion will be double in the case players participate in a 36-person version, but looking at the loot, this ratio does not fit so we are considering cutting the cost to half of the current cost to balance out the difference in the number of participants.
    Items exchangeable with Legion Points
    Item that can be obtained through the exchange of Legion Points will get better by achieving new titles from Legion, but as a result, the choice of items are very small in the beginning, so we are considering to open up all of these items from the start. In addition, we are planning to add an advantage where the amount of Legion Points required to obtain each item will decrease by conquering Legion.
    Camate, thank you for the feedback regarding the dev's suggested adjustments. My one overriding question concerns the 36-man chamber.

    You state that the devs are considering lowering the difficulty of the 18-person chamber by giving the monsters 50% HP of the 36-man chamber. While I think this is a necessary and logical change, can you comment as to whether there are exclusive titles and/or rewards that can only be obtained by doing the 36-man chamber? If the only difference between the chambers is in the HP of the monsters, there does not appear to be a sufficient incentive to bother gathering 36 people and dealing with the attendant logistical difficulties.

    Also, has there been any consideration given to increasing the time limit to 45 minutes to make the event fall more in line with WoE? As it stands, in order to fully clear a chamber 7/7, each NM must be defeated in 4.28 minutes. As such, there is only one potential strategy I see accomplishing that for each monster, and it would seem that the devs' intention to change tactics depending on the behavior of the monsters would be frustrated by such a strategy.
    (1)
    Last edited by Mahoro; 04-12-2012 at 12:06 AM.

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    can you comment as to whether there are exclusive titles and/or rewards that can only be obtained by doing the 36-man chamber?
    There isn't. If anything, winning with a smaller group would be more deserving of special titles and whatnot.

    Also, the 36 man group should still do better as odds are more of the 18 people you add are going to be damage, not support, so in reality you'll probably more than double your attack power.

    The point of the 19-36 man option (it scales linearly between 18 and 36) is to allow those who want to bring more people to do so without making it too easy nor punishing them for doing so.
    (2)

  5. #25
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    While I heavily suspect what you are saying to be true, and it can be inferred from other dev notes, I wouldn't mind getting some more official confirmation.
    (1)

  6. #26
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    There has to be more drops like triple the amount to even give an incentive to bring 36 people. Because it is way logistically harder to get 36 people. Otherwise everyone would just bring 18 people because its much easier to manage.
    (2)

  7. #27
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Not exactly. With 36, you can split into 3 alliances of 12 (after entering) and have each group tackle one of the NMs. In sticky situations you can transfer members from one NM to another, but this is how we beat the first wave for the first time on the test server.

    With just 18 people, it would be a lot harder to do this. larger groups don't have to be harder to manage in the case of Legion. By splitting up, it's not hard to manage and it works very well.
    (0)

  8. #28
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Mages should try magic bursting more, And DD should try using ONE type of element. Like only use WS that will make light or throughout the fight, so the mages can hit some good magic bursts over and over.
    (0)

  9. #29
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Fupafighter View Post
    Mages should try magic bursting more, And DD should try using ONE type of element. Like only use WS that will make light or throughout the fight, so the mages can hit some good magic bursts over and over.
    Takes too long, too many DD are holding TP and the additional damage from MB's is only significant on NMs resistant to physical damage, like the turtle. In the case of those NM's, after the first SC / MB the BLM's will immediately become the tanks and will have a choice, stand there and die or run and it turns into a kited mana burn. Your not "PLD" tanking these after you start dealing damage, the hate system doesn't work that way. If you "slow down" your damage to "control hate" then you'll time out and be unable to clear the zone.

    The clock is your biggest challenge not the NMs themselves. This is why every single strategy will always boil down to a zerg, either through physical or magical damage.
    (2)

  10. #30
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Thus the whole "use one element". If DD only spam light after light, then Magic bursting will be done over and over. Enmity douse and DD will have have NP.
    (0)

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