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  1. #31
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Phogg View Post
    I'm guessing you don't craft....
    Not lately. I have a few spaces taken up with fewell, synth mats tatters, and etc for my skillups. I'd have even more space if I got off my butt and finished some seals/+2 that I've not prioritized, tossed off my 5~ different types of jug pet and exclusively used falcorr, undecorated my mannequin's misc frivolous wear, tossed out 8~ pop items I don't get around to using, did magian trials for my relic+2, turned in or muled my multiple stacks of misc empyrian weapon items, etc etc etc. I'd need to be losing 30+ slots while crafting for it to even affect me if i was anywhere near the point you claim to be at currently.

    I just had a quick look at my storage and I can get rid of 30~40+ items without consequence gear/med/synthwise just via mailing them to mule
    (0)
    Last edited by Khajit; 04-06-2012 at 05:38 AM.

  2. #32
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.

    Add actual stats to the weapons!
    These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”

    With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)

     
    Make a higher level Divine Might
    As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
     
    While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
     
     
    Can’t you make the shield and armor too?
    The shield is design special to the Elvaan Archangel.

    We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.

    In regards to the armor, there are two reasons why we decided not to do it currently.

    The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
    The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness.
    (8)
    Devin "Camate" Casadey - Community Team

  3. #33
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Awesome info. Tell them to really push the "Turning into an Arch Angel" Thing. That sounds like the most fun.
    \
    Also, We haven't had good RSE In a long time. Arch Angel Armor could just be high level RSE. Don't see much of an issue with that, no? I wouldn't mind turning white :O. That would erase needing to re-do it for every race.
    (4)

  4. #34
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
     
    Make a higher level Divine Might
    As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
     
    While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
    The biggest problem I see with making them useful, or even including some type of AA weapon as a drop from a new high level battlefield is that some weapons are simply not represented. Originally when I saw the weapons, I thought they would be a high level weapon reward from a new AA battlefield and thought "well great, none of them had a polearm pssh". Though perhaps it might not be out of the question to create new weapons with the same type of design/theme of the AAs?
    Also, they should glow... just because.
    (0)

  5. #35
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.

    Add actual stats to the weapons!
    These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”

    With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)
    This makes sense in some ways, and I definitely think that if you want it to be a Mog Bonanza prize, then this would be a good way to go about it.

    However, you could easily have two versions of these weapons. One could be the cosmetic Mog Bonanza prize, and the other could be one of the rewards from a very special and much demanded fight.

    Quote Originally Posted by Camate View Post
    Make a higher level Divine Might
    As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
     
    While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
     
    Hey look the fight you could add non-cosmetic variants of the weapons to! And even gear.

    Mages and support jobs rarely are inclined to participate in anything because most gear gives poor stats for those jobs (and most of the gear that gives nice boosts is either incredibly easy to get or impossible hard with no middle ground, macro pieces that eat through inventory like it is going out of fashion, or all jobs gear). When damage dealers get +15 to all stats including INT, MND, CHR and mages get +10 to one or two stats, or when damage dealers get +5% attack but mages gets +10 magic accuracy there is an imbalance.

    Additionally, damage dealers that are well geared can equate to several poorly geared damage dealers but a support mage can at best equal maybe two support mages if they have good gear. The only gear that really changes this up in a major way are Bard instruments or Mythic weapons.

    In fact, this imbalance largely leads to stuff like people getting another account and playing their own support mage while doing damage or accepting poorly geared support mages when they only accept top tier damage dealers. The knowledge that this happens also leads to mages being more disposable, meaning that in any group situation they don't get top pick of gear as often.

    I think this is an issue that has more far reaching implications, but particularly for fights that there are concerns that mages won't show up for this must be thought of as well. Still, given the poor quality of universal mage gear in general, there are lots of options for gear that would be better then the current crop in some ways without being remotely overpowering.

    The armor comes to mind in some way, but that's addressed next for a different reason. Accessories and non-visible armor could work however. There are many, many ways to do this, but the easiest one that comes to mind would be a drop that allows players to combine their elemental obi into a single obi to save inventory. Although this would be another case of "all jobs" equipment with powerful mage stats, it is long overdue and mages everywhere would benefit from it greatly.

    Additionally, adding a bit of mage gear or even a scroll might help add interest... many players, particularly Tarutaru are jealous of TT's unique ability. Being able to "Float" to remain suspended in the air (which obviously, would be less evident for larger races and more evident for Tarutaru) would make the gear highly desired. This could be a scroll, or some piece of armor that gives this ability. If it is in armor form, it might even grant some movement speed as many jobs have been given the short end of the stick with speed gear.

    Quote Originally Posted by Camate View Post
    Can’t you make the shield and armor too?
    The shield is design special to the Elvaan Archangel.

    We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.

    In regards to the armor, there are two reasons why we decided not to do it currently.

    The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
    The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness.
    Obviously that shield is probably too large to be given to players so that is completely understandable.

    As per the gear, Race Specific Equipment comes to mind. It could definitely be a reward from the before mentioned Ark Angel rematch fight as well, which would also make mages and even DDs that might not be on particular weapons more likely to join. If the way it would look on players is strange, then perhaps the gear should also change the color of player skin as a result, which would also draw players to the armor.

    -

    And as a bit of an afterthought, if our Mog Houses ever get a bit of a size expansion in terms of floor space and maybe even extra types of storage spaces, perhaps we could see life sized Ark Angel Mannequins in the future.

    Also, if there is a future Divine Might v2 fight, please don't call the mobs Arch Arch Angels, they may arch too much and break something.
    (2)
    Last edited by Economizer; 04-06-2012 at 08:57 AM.

  6. #36
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Divine Might was the reason I started playing the game more than eight years ago as a friend of mine showed me it. I think it took me like 18 months to get there and it was such epic fight that has special meaning for me, so I welcome a chance to repeat it, awesome cutscenes and music to go along with it.

    tldr: DAT MUSIC.
    (0)

  7. #37
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.

    Add actual stats to the weapons!
    These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”

    With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)

     
    Make a higher level Divine Might
    As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
     
    While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
     
     
    Can’t you make the shield and armor too?
    The shield is design special to the Elvaan Archangel.

    We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.

    In regards to the armor, there are two reasons why we decided not to do it currently.

    The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
    The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness.
    You do know, people have made .dats of the armor for characters. It looks pretty sweet honestly....
    (3)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Quote Originally Posted by Camate View Post
    With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)
    Oh my I'm as giddy as Tiny Tim was when he found out he was going to have real roasted chestnuts for Christmas ...
    (0)

  9. #39
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I'd like it very much if I floated in the air while idle with the scythe. The needed animations are even already present in the game data.
    (0)

  10. #40
    Player Sonshou's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    Might be it is a good idea to have ArchAngel costume to run around town with archangel appearance.

    /wait 10

    /wait 10

    /wait 10

    Are the moogle reps gonna relay the words?
    (0)

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