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  1. #121
    Player MarkovChain's Avatar
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    Mar 2011
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    6 hits builds
    Same as above except I'm using 50 store TP (why ? doesn't matter.. It's a 6-hit build). 39.7 tp on ikkishoten.

    3.81 rounds on averages.
    With a 450 delay GK, and 40% haste this gives
    3.81*450*0.6/60+120/60=19.1 sec for 100 TP
    On monk (spharai) it gives
    6.18*(275+86)*0.6/60+2=24.3 sec
    On monk (vere) it gives
    6.49*(275+51)*0.6/60+2=23.1 sec

    So hmm yeah you still only a few seconds faster, in 25 sec you do like one more weapon skill, I don't see how it's going to make you build TP extremely faster than MNK as you explained ?


    If you manage to 5 hit it thats another story. I computed that you need 83 store TP to make 5 hit and actual increase over 6 hit, but you won't realistically be able to do that... Oh and no I didn't get that number because I failed to multiply 11.5 by 1.74, but because 74 store TP doesn't mix well with zanshin. You need 21+ TP per hit to make a 450-delay 5-hit build worth a damn.
    (0)
    Last edited by MarkovChain; 03-31-2012 at 03:11 AM.

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  2. #122
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    6 hits builds
    Same as above except I'm using 50 store TP (why ? doesn't matter.. It's a 6-hit build). 39.7 tp on ikkishoten.

    3.81 rounds on averages.
    With a 450 delay GK, and 40% haste this gives
    3.81*450*0.6/60+120/60=19.1 sec for 100 TP
    On monk (spharai) it gives
    6.18*(275+86)*0.6/60+2=24.3 sec
    On monk (vere) it gives
    6.49*(275+51)*0.6/60+2=23.1 sec

    So hmm yeah you still only a few seconds faster, in 25 sec you do like one more weapon skill, I don't see how it's going to make you build TP extremely faster than MNK as you explained ?


    If you manage to 5 hit it thats another story. I computed that you need 83 store TP to make 5 hit and actual increase over 6 hit, but you won't realistically be able to do that... Oh and no I didn't get that number because I failed to multiply 11.5 by 1.74, but because 74 store TP doesn't mix well with zanshin. You need 21+ TP per hit to make a 450-delay 5-hit build worth a damn.
    If you look at sam tp builds, you will realize nothing really changes except 6 hit to 5 hit (for the smart sams). Having a 5 hit opens opportunities to ws skillchain off your meditates and occasionally SC w.o even using meditate. 6 hit for sam literally offers NOTHING. I have used both. IDGAF what your retarded calculations say, because if you actually play the job, you would know how to take advantage of what your given. a 6 hit sam tp set literally only gives 1.5% more haste, no double attack, and takes away all bonuses of the occasional self SC, which is around 10% from how many times I've done it. A hit hit sam gains no extra double attack, maybe they gain some zanshin if they use LOLaces mufflers. You have no idea what you're talking about lol. 6 hit is retarded. Only situation where you would use that, is if your in abyssea, or for some reason you're using regain atmacite in VW over tp bonus.... Learn the fuckin job before you try to give retarded calculations on a "6 hit" and saying "5 hit" is useless.
    (0)

  3. #123
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
    Main Class
    MNK Lv 99
    Still no 5 hit TP set ? Why don't you post it. Show me this 83 store TP build. Also you don't need to start insulting me just because I proved you wrong.

    First you claimed that mdeditate was the reason SAM were getting TP vastly faster than monk. wrong.
    Then it was zanshin. wrong.
    Then it was 5 hit builds. =still no exemple.
    Now it is because you can self skillchain lol.

    Seriously, facepalm. What will come next ? store tp rolls ? delay rolls ?
    (0)
    Last edited by MarkovChain; 03-31-2012 at 08:00 PM.

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  4. #124
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by MarkovChain View Post
    6 hits builds
    Same as above except I'm using 50 store TP (why ? doesn't matter.. It's a 6-hit build). 39.7 tp on ikkishoten.

    3.81 rounds on averages.
    With a 450 delay GK, and 40% haste this gives
    3.81*450*0.6/60+120/60=19.1 sec for 100 TP
    On monk (spharai) it gives
    6.18*(275+86)*0.6/60+2=24.3 sec
    On monk (vere) it gives
    6.49*(275+51)*0.6/60+2=23.1 sec

    So hmm yeah you still only a few seconds faster, in 25 sec you do like one more weapon skill, I don't see how it's going to make you build TP extremely faster than MNK as you explained ?

    i assume 40 haste you use in your math is gear +spell, but sam will get hasso too (12.5 since you can cap gear haste using af2+2 legs for 6hit 450delay)
    3.81*450*.475/60+120/60=15.6

    43.3 magic haste (cap)
    sam:43.3+25+12.5=80.8=>80
    3.81*450*.2/60+2=7.715
    vere=43.3+25=68.3
    6.49*(275+51)*.317/60+2=13.1

    (i take caped on purpose because it over cap sam and "favor" mnk)
    (0)

  5. #125
    Player MarkovChain's Avatar
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You can account for all the haste that favor SAM more than monk, doesn't matter. While doing so makes sam WS nearly twice as much as MNK, it's enough for them to match MNK because of their lack of being a DD. All they are good at is TP feeding and WS spamming. And in the case of the mythic noone can seriously expect the sam to use a ws exactly every 3 seconds. I don't see any situation where you play like this. I still didn't see pupafighters do anything but brag and throwing random "I know because I play ze job" arguments.
    (0)

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  6. #126
    Player Fupafighter's Avatar
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    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    http://www.ffxiah.com/members/item-sets?id=244987 <--- 5 hit sam with 24% haste. This is a gimp build too. It only takes 69 store tp in gear and 5/5 merits. And this is 437 delay too. You obviously are talking about something you don't know about. I don't see mnk self scing because they gained tp so fast w.o marches and haste, personally because I have mnk with 90 verethregna too. I'm not saying sam is the better DD, but SAM TP's faster, by alot.
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  7. #127
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
    Main Class
    MNK Lv 99
    Your link don't work, second time I'm saying it. Suck less already. 79 store TP is not enough for a 5 hit build, I've explained it to you earlier, you need 83 to make it work or else your beloved zanshin makes it almost the same a 6 hit. Going to explain tthis to SAM noobs :
    (0)
    Last edited by MarkovChain; 04-01-2012 at 01:44 AM.

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  8. #128
    Player Fupafighter's Avatar
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    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    Your link don't work, second time I'm saying it. Suck less already. 79 store TP is not enough for a 5 hit build, I've explained it to you earlier, you need 83 to make it work or else your beloved zanshin makes it almost the same a 6 hit. Going to explain tthis to SAM noobs :
    You're retarded lol. It's a 5 hit. Because I have been using it for a year now almost. Store tp 5 = 30. 5 merits = 10 more. That's 40 alone. SO that pushes sam to 15.1 tp a swing alone with masamune on job traits. Now add 69 store tp to that. That gives 22. With some occasional 21s. Tp return is on average 16-17 tp. 17+21+21+21+21. Add it up moron. Stop talking about sam anyday now, as yours is lvl 0.
    (0)

  9. #129
    Player MarkovChain's Avatar
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    The following program is simulating SAM with 450 delay GKT, x=TP per hit, y= tp return on ws, z= tp on zanshin.


    N:=100:
    > for i from 1 to N do
    >
    > acc:=stats[random,uniform[0,1]](1);
    > if acc<0.95 then TP:=y; else TP:=0; end if;
    >
    >
    > M:=0;
    >
    > while TP < 100 do
    > M:=M+1;
    >
    >
    > acc:=stats[random,uniform[0,1]](1);
    >
    > if acc<0.95 then TP:=TP+x;
    > else Z:=stats[random,uniform[0,1]](1);acc:=stats[random,uniform[0,1]](1);
    > if Z<0.45 and acc<0.95 then TP:=TP+z;end if;
    > end if;
    >
    > DA:=stats[random,uniform[0,1]](1);
    >
    > if DA<0.20 then acc:=stats[random,uniform[0,1]](1);if acc<0.95 then TP:=TP+10;end if;
    > else ZH:=stats[random,uniform[0,1]](1);acc:=stats[random,uniform[0,1]](1);
    > if ZH<0.115 and acc<0.95 then TP:=TP+2*z-x; end if;
    > end if;
    > end do;
    > S:=S+M;
    >
    >
    > end do:S/N*1.0;

    With your fail 5-hit build, x=20.5 tp per hit, y=20.5 (assumed, inbe4 less), z=47.4
    =>3.564 rounds per WS. It's a fake 6-hit build.

    With 82 store TP (total) you would get x=20.9, y=20.9 (inbefore less), z=48.2
    => 3.497 rounds per WS.

    the problem is that old builds are now 5-hits already past 74 store tp

    Here is the listing of average rounds / ws based on store tp value.

    1.60, 3.806000000
    1.61, 3.801000000
    1.62, 3.851000000
    1.63, 3.856000000
    1.64, 3.897000000
    1.65, 3.751000000 <- merits + full AF3+2
    1.66, 3.834000000
    1.67, 3.821000000
    1.68, 3.802000000
    1.69, 3.825000000
    1.70, 3.860000000
    1.71, 3.839000000
    1.72, 3.741000000
    1.73, 3.816000000
    1.74, 3.476000000 <- rajas+ whatever basically
    1.75, 3.454000000
    1.76, 3.492000000
    1.77, 3.427000000
    1.78, 3.506000000
    1.79, 3.506000000
    1.80, 3.481000000
    1.81, 3.517000000
    1.82, 3.471000000
    1.83, 3.514000000
    1.84, 3.484000000
    1.85, 3.478000000
    1.86, 3.504000000
    1.87, 3.469000000
    1.88, 3.456000000
    1.89, 3.490000000
    1.90, 3.537000000
    1.91, 3.461000000
    1.92, 3.497000000
    1.93, 3.448000000
    1.94, 3.458000000
    1.95, 3.428000000
    1.96, 3.173000000 <- in your dreams
    1.97, 3.214000000
    1.98, 3.175000000
    1.99, 3.181000000
    2.00, 3.186000000

    The above listing shows you that x build means nothing anymore. Tiers are 74 store TP and then 93 store TP. First one should be a joke to get.
    (0)
    Last edited by MarkovChain; 04-01-2012 at 02:29 AM.

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  10. #130
    Player MarkovChain's Avatar
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    Windy
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    You're retarded lol. It's a 5 hit. Because I have been using it for a year now almost. Store tp 5 = 30. 5 merits = 10 more. That's 40 alone. SO that pushes sam to 15.1 tp a swing alone with masamune on job traits. Now add 69 store tp to that. That gives 22. With some occasional 21s. Tp return is on average 16-17 tp. 17+21+21+21+21. Add it up moron. Stop talking about sam anyday now, as yours is lvl 0.
    No it's just that I'm better than you, look above. That's how you compute an x-build. Your are calculating like prehistoric FFXI players. An x build is not calculated by getting enough TP per swing to match 5*tp >=100, but by computing an average rounds / ws, precisely because zanshin doesn't give the same tp per hit. You math would only work pre level-74 basically. 5-hit build don't exist anymore, or you can see them as the previous 6 hit ones. No idea how this changes for 437 delay, you probably have to get 80+ store tp to match 450 GK.

    PS: that's what you get with easy mode game.
    (0)
    Last edited by MarkovChain; 04-01-2012 at 02:36 AM.

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