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  1. #111
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    what exactly are you trying to prove? The mythic GK has 450 delay not 437. and the general concensus is that 6 hit > 5 hit due to over TP I thought. Give me your zanshin rate, your double attack/triple/quadruple rate and I'll give you your average hits till 100 TP (hint: not 4*100/600), its a complicated formula...
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  2. #112
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    K so. http://www.ffxiah.com/members/item-sets?id=244987 thats my tp set for a 5 hit til I get my hands on that new gear. 90 masa. And this http://www.ffxiah.com/members/item-sets?id=124818 is my ws set. Put in tp bonus instead of my centauri, as I am almost done with WOTG. I have mnk and sam both 90 empies, I can guarentee you sam gets tp faster, both /war.
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  3. #113
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Oh and I forgot to change hands to brego.
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  4. #114
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Monchat View Post
    what exactly are you trying to prove? The mythic GK has 450 delay not 437. and the general concensus is that 6 hit > 5 hit due to over TP I thought. Give me your zanshin rate, your double attack/triple/quadruple rate and I'll give you your average hits till 100 TP (hint: not 4*100/600), its a complicated formula...
    Keep forgetting that. And with 450 delay, i can drop off some store tp for more attack/double attack.
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  5. #115
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Monchat View Post
    what exactly are you trying to prove? The mythic GK has 450 delay not 437. and the general concensus is that 6 hit > 5 hit due to over TP I thought. Give me your zanshin rate, your double attack/triple/quadruple rate and I'll give you your average hits till 100 TP (hint: not 4*100/600), its a complicated formula...
    Well, the General consensus on 6hit > 5hit was due to what gear needed to be sacrificed in order to obtain a 5-hit, But I believe that was around the 90 Cap, Now theres a bit more Store TP Gear available, and its a little easier to 5-hit.

    It was never because of TP Over flow. No ones going to pass on something because it might make them "too powerful". TP Overflow doesn't hurt anything, and since most SAM WS's damage varies with TP, it actually helps them in a good way, even if by a small amount.
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  6. #116
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, the General consensus on 6hit > 5hit was due to what gear needed to be sacrificed in order to obtain a 5-hit, But I believe that was around the 90 Cap, Now theres a bit more Store TP Gear available, and its a little easier to 5-hit.

    It was never because of TP Over flow. No ones going to pass on something because it might make them "too powerful". TP Overflow doesn't hurt anything, and since most SAM WS's damage varies with TP, it actually helps them in a good way, even if by a small amount.
    Yes very true. And new samurai sets in the near future will have a 26% 5 hit If we ever get our hands on neo nyzle gear. Atm, samurai's should have 24% atleast and a 5 hit, or your doing it wrong.
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  7. #117
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    since most SAM WS's damage varies with TP, it actually helps them in a good way, even if by a small amount.
    Ws with damage varies with TP are tiered @ 100/200/300 so tp ing at 100 or 120 doesn't change shit and if it did it would be pointless. Th epoint of mdk is that it's not enough to claim that 5 hit > 6 hit. There are way too many factors implied in the comparison. 5 hit leads to gimp WS, slower TP build, and in general 5 hit or 6 build don't mean anything because of the many multiattack gear & zanshin than can happen. What matters is computing the exact #rounds per ws on average, accounting for accuracy, DA/TA/QA, or even OAT, and in the case of SAM znashin (with 2 different consideration from hasso zanshin and normal zanshin). But I don't expect much from him seeing as he already explained that hasso+zanshin procs 25% of the time. One consideration that complicates the computation is that some multuattack are checked first and some last. Also I'm sure motenten spreadsheet does it.
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  8. #118
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    Yes very true. And new samurai sets in the near future will have a 26% 5 hit If we ever get our hands on neo nyzle gear. Atm, samurai's should have 24% atleast and a 5 hit, or your doing it wrong.
    Can you math out how much stronger your 5 hit is over you 6 hit or is this just another random claim ? When I did math out 5 hit vs 6 hit back in the days where BG could do math, the difference between 5 hits and 6 hits builds was generally a few % only. Most likely the greatest stat you are sacrificing is attack, which obviously is the main concern for a WS, even at 100% mod. Noone cares about haste anymore because anyone can cap haste it's just a matter of what you are giving up. Finally there this little thing that you systematically avoid in the discussion, aka TP overflow, which is all the mor important than x-build is low. So it's not exagerated to say that a myythic 5-hit is never 2 rounds exactly making the 5 build sacrifices useless.
    (0)
    Last edited by MarkovChain; 03-30-2012 at 04:36 PM.

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  9. #119
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Monchat View Post
    what exactly are you trying to prove? The mythic GK has 450 delay not 437. and the general concensus is that 6 hit > 5 hit due to over TP I thought
    if you use mythic GK 6hit, you dont have 1hit/per round


    Quote Originally Posted by Monchat View Post
    Give me your zanshin rate, your double attack/triple/quadruple rate and I'll give you your average hits till 100 TP (hint: not 4*100/600), its a complicated formula...
    agree on this but why didn't you reply to pchan using 5*100/60 for sam WS speed?

    pcahn use number coming from nowhere to show that mnk doesnt TP way slower than sam, i took his number and just changed 6hit to 5hit. if he would have used some calculated round/WS instead of a lol 5 i wouldn't have said anything
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  10. #120
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    I can guarentee you sam gets tp faster, both /war.
    Your point ? You said much faster stop trying to save face. Doing math right now.

    Quote Originally Posted by hiko View Post
    agree on this but why didn't you reply to pchan using 5*100/60 for sam WS speed?

    pcahn use number coming from nowhere to show that mnk doesnt TP way slower than sam, i took his number and just changed 6hit to 5hit. if he would have used some calculated round/WS instead of a lol 5 i wouldn't have said anything
    You probably missed the "approximate part". The numbers I gave for monk are not pulled out of my ass, they are the exact ones... Just the SAM one is slightly above reality (or under reality with tp overflow).
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