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  1. #191
    Player Cowardlybabooon's Avatar
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    Mar 2011
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    Character
    Cowardlybabooon
    World
    Ragnarok
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    WAR Lv 99
    Galka just do too much damage I guess.
    (1)

  2. #192
    Player Sappho's Avatar
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    Nov 2011
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    127
    Character
    Sappho
    World
    Asura
    Main Class
    MNK Lv 30
    Nothing like resurrecting a dead thread, but how does one go about configuring the ffxi game for the high resolution icons that have been mentioned. I looked through the ffxi config utility and didn't find anything. I'm definitely still seeing the same status icons that I have seen since 2003. I saw a screenshot of a player with some very pretty icons. I want those. How is it done?
    (0)
    What's so funny 'bout peace, love and understanding?
    ~ Elvis Costello

  3. #193
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    2,129
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Sappho,

    There is nothing to configure, as far as I remember. ^^;

    If you indeed are playing the windows or the xbox360 version of the game, the icons should be 'high-res' very much by default, unless I missed something somewhere...

    I do have a faint recollection of the resolution to possibly affect it, but I think that is not a memory that holds true, or it was regarding something else... but it's still there.

    What are the 'Screen Size' resolutions you are using?

    Guess it would make sense that it would be connected to the Fonts quality, but I don't think so, and can't test it right now. >:Ð
    (0)
    ...or so the legend says.


  4. #194
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sappho View Post
    I'm definitely still seeing the same status icons that I have seen since 2003. I saw a screenshot of a player with some very pretty icons. I want those. How is it done?
    PS2 by any chance? If so, no luck. PS2 is low-res only. Soon, PC and 360 with have shiny new reflective water surfaces! (Or not. It might spook the crabs.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #195
    Player RAIST's Avatar
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    Mar 2011
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    HD icons may be bound to the resolutions being set, kind of like how they were initially handling the macro pallet shift--have to be above 1024 settings or something like that.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #196
    Player Alhanelem's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    During tomorrow’s test server update we will be changing the display position of damage values. However, due to display priority ordering there may be times when it is more difficult to see than currently.

    We’d especially like to apologize to Galkas… We will continue to work on adjustments to this, but it will take a little bit of time.
    I'll never forgive you all, Camate! It's the supreme insult to all of Galkadom!

    I'm definitely still seeing the same status icons that I have seen since 2003. I saw a screenshot of a player with some very pretty icons. I want those. How is it done?
    Modified dat file for the status icons to replace them with new ones
    (0)
    Last edited by Alhanelem; 03-21-2012 at 01:05 AM.

  7. #197
    Player Sappho's Avatar
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    Nov 2011
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    127
    Character
    Sappho
    World
    Asura
    Main Class
    MNK Lv 30
    Ok, presuming that the screen shot that I saw was not a modified dat file (as Tahngarthor suggested), then I will change my resolutions.

    My previous resolutions were:
    Overlay Graphics 1280x960
    Background Res. 2048x2048
    Menu Res. 1280x960

    I will bump them all up one size category and see if:
    1. my comp can handle that
    2. i get the new shiny candy-like buttons.
    (0)
    What's so funny 'bout peace, love and understanding?
    ~ Elvis Costello

  8. #198
    Player RAIST's Avatar
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    Quote Originally Posted by Sappho View Post
    Ok, presuming that the screen shot that I saw was not a modified dat file (as Tahngarthor suggested), then I will change my resolutions.

    My previous resolutions were:
    Overlay Graphics 1280x960
    Background Res. 2048x2048
    Menu Res. 1280x960

    I will bump them all up one size category and see if:
    1. my comp can handle that
    2. i get the new shiny candy-like buttons.
    It might still not trigger at 1368/1024. Might have to go to 1080, idk. That would put it at 1440/1080 I think.

    You might find the system is a bit more responsive too if you run the background at a multiple (2x, 1x, etc.)of your foreground instead of the flat 2048/2048 (2560/1920 or 1280/960, 2736/2048 or 1368/1024, 2880/2160 or 1440/1080--could even try some 1.5x, but you may not notice any difference at 1.5x). Depending on the dot pitch/pixel size of your monitor, you may find you don't really need the forced 2x AA for a decent screen once you hit that 1080 level either. It's fairly sharp on my 23" Acer monitor at 1:1 1920/1080--and I only have a couple FPS dip at telepoints and such, nowhere near as bad as when I try to 2x the background. It still has a bit of that "shimmering" on the steps when the light changes and is a bit distracting, but other than that it looks decent for the most part. My main concern is usually smoother animation over eye candy.
    (0)
    Last edited by RAIST; 03-21-2012 at 05:18 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #199
    Player Alhanelem's Avatar
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    I will bump them all up one size category and see if:
    1. my comp can handle that
    2. i get the new shiny candy-like buttons.
    You won't. The status icons do not change in any way based on screen resolution. Any screenshots you've seen where the status icons look significantly different is becasue of a dat-swap mod.
    (0)

  10. #200
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    If in doubt, check the fourth post of this thread for comparison of the old and the new, and how they should look like without any 'hacks'.

    For a quickie, here's one of them examples:

    (0)
    ...or so the legend says.


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