Except with how the above members vision the job you won't be casting Blizzard IV, you'll be casting Cure V, opps I mean Cure IV and three buffs per party member. Anything this would matter on is immune to sleep, gravity, bind, mostly immune to paralyze, and slow is only partially effective. The entire argument boils down to "Play a level 50 WHM with more MP".Cast Blizzard IV. Sleep stuff. Enfeeble stuff. And yeah, even melee when appropriate.
I do agree Red Mage has a lot of overlap with White Mage at the moment, probably even more than Scholar has with either job. I also think there are more far productive ways to differentiate the two than simply making Red Mage more less awful at hitting things with things.
For DH's comment about not getting away from "enhancing" I reply, what enhancing. The only buffs people every asked for was haste and refresh, that is the exact limit of "enhancing" two spells. It wasn't until SCH was made that RDM could actually put some of it's enhancing spells on others via the /SCH JA's. And to this day people still aren't answering me when I ask them if they want one of those buffs. And the absolute funniest part is how broke enspell 1's were due to their Mag.acc being on hit, so even if you aoe'd them everyone would be hitting for 1~3. SCH's complained and SE went out and changed Enspell 1s, not for RDM but for SCH.
You guys have this idea that RDM was somehow this party support job when it never was close. It had haste, cure IV and convert, which meant put together you could create a haste-cure-bot out of a player. It made it preferable for non-stop merit party's and nothing else. RDM's one HNM use was it's 2hr + stun, and this is when enfeebles actually landed on big NMs. There was a time when RDM could tank HNMs, but SE ended that. So please tell us exactly how RDM was an "enhancing job" and why we're all crazy for thinking it's not?

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