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  1. #1
    Player Starry's Avatar
    Join Date
    Feb 2012
    Posts
    53
    RNG is great for adding in extra drops/speeding the proccess; but 'tokens' has always been the best system as it's got the feeling of progression. Salavage was the worst(and now VW) as there is 0 progression it's just -- hey hope you get lucky!
    (3)

  2. #2
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Starry View Post
    'tokens' has always been the best system as it's got the feeling of progression.
    B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
    (3)

  3. #3
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
    Ah but in skinners experements rewards are given frequently at first to enccourage the behavure and then reduced to sporatic rewards, this encouraged the behavure to stick more so than scheduled rewards such as every X number of times. Voidwatch lacks the inital reward phase to encourage the behavure in the first place, otherwise the logic is sound. Quilin is a good example of the skinner method, it has several good common drops and a carrot on a stick to keep you coming back.
    (1)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by Atomic_Skull View Post
    B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
    If it's not so confounding that you give up... If I went 0/200 on an NM (I know people who have) I'd have probably quit at that point too. Heck I'd actually have given up long before that.

    You might stop after the scheduled reward, but you're also haivng more fun while you're getting there because you're not on pins and needles praying for your reward and getting disappointed.
    (7)

  5. #5
    Player Sagagemini's Avatar
    Join Date
    Feb 2012
    Posts
    17
    Character
    Sagagemini
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
    Skinner would never imagine though that MMORPG players would be smarter than rats and be capable of choosing to give up on the game.
    (1)