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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Cool by me, personally I would like:

    Runic (JA)
    Forces the next spell cast to be targeted on the caster and absorbed into their Blade.
    * Can then be converted into Magical Damage, Enspell Damage or MP.
    Lvl 99 RDM

    Ensnare (JA)
    Forces the target to focus on the caster for a duration based on Enmity calculations whilst increasing melee damage temporarily.
    Lvl 99 PLD
    (1)
    Last edited by Daniel_Hatcher; 03-07-2012 at 05:13 AM.

  2. #2
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Character
    Brotherlove
    World
    Lakshmi
    Main Class
    PLD Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Runic (JA)
    Forces the next spell cast to be targeted on the caster and absorbed into their Blade.
    * Can then be converted into Magical Damage, Enspell Damage or MP.
    Lvl 99 RDM
    That reminds me of Sorcerer from an older Final Fantasy game, like Final Fantasy III or IV, can't remember which. That was my favorite job. A good alternate of that ability could be:

    Sorcery
    Your next elemental or enfeebling spell you cast costs double the normal MP, and replaces your attacks for a short time. (This would obviously overwrite "En Spells" and other spells that can be added to your weapon, such as Auspice. This ability being an ultimate ability, would hafta be unable to be overwritten by other weapon spells and abilities.)
    -When you cast a single-taget elemental or enfeebling spell, your Sorcery effect changes to EnSorcery.
    -While under EnSorcery, the spell that changed your Sorcery to Ensorcery has it's effects replace your regular melee attacks, such as damage and status effects, and every time you swing your weapon, you get the animation of the spell casted on the enemy.
    -This also makes your regular melee attacks become considered magic damage. If the spell that you added to your weapon doesn't do damage, then you don't do damage with your melee attacks for the duration, but instead just the status effect the spell causes.
    -The attacks with the spell effect don't cost MP every time you swing.
    Spells that would work with Sorcery:
    -Aero, Aero II, Aero III, Aero IV
    -Blizzard, Blizzard II, Blizzard III, Blizzard IV
    -Fire, Fire II, Fire III, Fire IV
    -Stone, Stone II, Stone III, Stone IV
    -Thunder, Thunder II, Thunder III, Thunder IV
    -Water, Water II, Water III, Water IV
    -(From /BLM) Burn, Choke, Drown, Freeze, Rasp, Shock, Stun
    -Bind, Blind, Blind II, Break, Gravity, Gravity II, Poison, Poison II, Sleep, Sleep II,
    -Paralyze, Paralyze II, Silence, Slow, Slow II
    -Dia, Dia II, Dia III
    (0)
    Last edited by KorPoni; 03-08-2012 at 06:50 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.