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  1. #31
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    I've seen what summoner's (really top notch ones) have to carry and I feel bad watching them solo stuff that drops 6+ items that probably 4 of the 6 items will hit the floor because their bag will be full at the end of the fight. >.< I think they should look at the combing of items used in crafting that they have yet to combine (skins) and fix that. Then how about a quest for the mage jobs to do to combine all those sachets and gorgets and staffs into a few instead of one dealing with each element. Oh and should they think about the ranged jobs like cor and rng? I mean holly crap. Arrows, bullets, cards, gear to swap for each to be effective. I've seen what they go through and to be honest either giving them more porter moogle slips to store this stuff or combine gear or something would be beneficial for ff crew to actually look into. Just saying...
    (0)

  2. #32
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirabelle View Post
    I think those that have adequate space have never levelled a ranged attacking job or mage job. Let alone both.
    ANd even if they have adequate space without a mule, what right do they have to say others aren't managing their items well enough?

    Until you walk a mile in another's shoes...

    I challenge anyone to come to my moghouse and get rid of stuff. I already run pretty lean on gear, meds, weapons, food, ammo, crafting materials.
    I'm guessing that they probably don't even carry items that they should have for the job they are on. And everyone loves that guy who comes / nin to everything and never has tools right? Or these mule arguments...

    OK guy, you need to go mule some gear you say? Well I'm gonna shout for someone else who already has that job geared while your gone. How fun is that?
    (1)

  3. #33
    Player kallika's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Kallika
    World
    Cerberus
    Main Class
    BST Lv 99
    In my opinion the problem i see or have had with the porter moogle system is not having the instant access to just grab gear and go, yes i know it does'nt take much to grab your slips and head to a porter moogle, its just that when your in a hurry that can get real annoying.

    I was in a abyssea exp party and i was using dd jobs at the time and i decided i wanted to come back and leve some mage jobs after i capped all exp and merits, so i warped to change jobs get gear which was all in porter mog storage and at that time all of my other storage and inventory spaces (safe, locker, satchel, sack), was just about full with gear and seals and things of that nature, not to mention all the other storage slips, well it took so long just to switch gear around and put all the dd stuff back in with the porter mog that i got threatened to be kicked from the party if i didnt hurry, i could have probably came back to the party naked but thats just not fun in my opinion i rather play with my full gear sets and not have to feel rushed to get back to a party with half or no gear on at all.
    (2)

  4. #34
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    The amount of time for the party to start rushing you seems like thirty or so minutes. The Porter Moogle; using your moghouse to zone to Lower Jeuno after getting staves etc. from your Moghouse. Should be about five to ten minutes, that's talking getting every piece of relic, empyrean, accessory, salvage or whatnot. After clicking the first BLM or mage oriented items it's what, 4 rapid clicks after that to get it all off the moogle then switching to the next slip.
    (1)

  5. #35
    Quote Originally Posted by Krashport View Post
    It's not about the one dollar, You would have realized it's all about the principal. But then again coming off the way you are, All I can see is closed minded. I bet if Square Enix did come up with a better inventory system as to not having to mule, Many Customers would be happier and would pay for it. As to learning to prioritize gear better.. Do you play like me or we play like each other or we play like we?... wtf gtfo man I play the way "I" play and that's it!
    The fee for extra characters is from when the game was new. To keep people from filling up the servers with characters just for items, they gave a negative incentive to keep people from creating more than they need, by charging for them. Remember the Xbox 360 beta, where Cactuar was full of characters that had been created to the point that nobody else could make a character, and because the beta was free, people didn't have an incentive to delete their character when they quit, they just deleted the game. That could have happened on every server if there wasn't something stopping you from using every possible character slot.

    The Mag Satchel is a positive incentive. Security Tokens were released because of all the account hacking that was happening. Since they cost money, and some users wouldn't understand the point of increased account security, the Mog Satchel was connected as incentive for people to get the token. The Mog Sack is a free version of the Satchel.
    (1)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    214
    Quote Originally Posted by bungiefanNA View Post
    The fee for extra characters is from when the game was new. To keep people from filling up the servers with characters just for items, they gave a negative incentive to keep people from creating more than they need, by charging for them.
    That intresting by this testimony, it sounds like Muling is something the DEVs DON'T want. Granted now with population down its not such a danger, by that same token there's no longer a reason not to make it free.
    (2)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #37
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    ermmmm since when can you log in on 2 characters on the same account?
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    214
    Quote Originally Posted by FrankReynolds View Post
    ermmmm since when can you log in on 2 characters on the same account?
    I don't think it means literal in-game players, I think the idea was to limit the overall character data distributed to each server. I don't own a mule but, mules do require a server to be located to do they not? I know when I started way back when, quite a few servers where locked out entirely, not even sure world passes would get you in.

    Way I figure it, (assuming this is accurate) Is since mules can be placed on different servers from a main. They wanted to account for if say all the Leviathan server mules activated at once, that way if for some reason all those mules decided to log in at once individual servers wouldn't go over capacity.
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #39
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Zinato View Post
    That intresting by this testimony, it sounds like Muling is something the DEVs DON'T want. Granted now with population down its not such a danger, by that same token there's no longer a reason not to make it free.
    I don't really buy this. Gear design for the last six years or so indicates otherwise. The only time muling and swaps and all that fell on the wayside was when the empyrean sets were first introduced, as at the time several jobs could full-time those and perform decently due to the sheer stats on those sets.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #40
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by bungiefanNA View Post
    The fee for extra characters is from when the game was new. To keep people from filling up the servers with characters just for items, they gave a negative incentive to keep people from creating more than they need, by charging for them. Remember the Xbox 360 beta, where Cactuar was full of characters that had been created to the point that nobody else could make a character, and because the beta was free, people didn't have an incentive to delete their character when they quit, they just deleted the game. That could have happened on every server if there wasn't something stopping you from using every possible character slot.

    The Mag Satchel is a positive incentive. Security Tokens were released because of all the account hacking that was happening. Since they cost money, and some users wouldn't understand the point of increased account security, the Mog Satchel was connected as incentive for people to get the token. The Mog Sack is a free version of the Satchel.

    You could always just make the first 3 mules free and pay $2 for any additional mules. That would keep the servers from getting loaded with mules.
    (2)
    Yo Ho Yo Ho, a pirate's life for me!

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