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  1. #31
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Someone should talk to Stan about adding some sort of weather tracker to guildwork client.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #32
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    The possible solutions:

    *Weather machines in each zone that allow players to force the desired weather condition that naturally occurs there if no weather is forecast that day.

    * Lower all -storm spells' levels to fit /SCH and allow them to count toward trial quotas as well as drop corresponding geodes/Avatarites.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  3. #33
    Player Tesahade's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Niflheim
    World
    Fenrir
    Main Class
    SCH Lv 99
    Quote Originally Posted by Hayward View Post
    The possible solutions:

    *Weather machines in each zone that allow players to force the desired weather condition that naturally occurs there if no weather is forecast that day.

    * Lower all -storm spells' levels to fit /SCH and allow them to count toward trial quotas as well as drop corresponding geodes/Avatarites.
    I like the first idea. As for the second one...please god no. SE already took all our helixs and dropped them to sub now you want all our storm spells? <.< your crazy
    (0)

  4. #34
    Quote Originally Posted by Tesahade View Post
    I like the first idea. As for the second one...please god no. SE already took all our helixs and dropped them to sub now you want all our storm spells? <.< your crazy
    You can get all but Thunderstorm, Voidstorm, and Aurorastorm from sub already. I wouldn't be too sad if they made all of them sub-job level and gave SCH double-weather spells at higher levels. I also wouldn't be sad if they gave SCH helix II spells to make up for the helix spells being sub-job level.

    I have a feeling that I am going to be sad for a long time.
    (1)

  5. #35
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I'd be happy with any number of solutions. More natural fire and light weather. Ways to produce artificial weather that counted for the trials. Ways to produce weather in Moblin Maze Mongers. Goop I could pour onto my sword and ignite, tricking the dumb chunk of metal into thinking fire weather was active.

    Killing stuff in Abyssea on Firesday gets the job done, but it doesn't exactly make my protuberance feel very protuberant in the process. I generally zone out and think about smothering children after a while. What I'm getting at in my own psychotic way is that it is not fun at all.

    Quote Originally Posted by Septimus View Post
    I have a feeling that I am going to be sad for a long time.
    My "Magical Riftworn Pyxis" can help you know for sure! Just give me a minute to shake it...

    ...

    Future appears Elm Log. You may want to look into some anti-depressants that can be taken with alcohol or find a good place to bury dead or mostly-dead Galkan prostitutes depending on whether you tend towards maudlin depression or blind rage.
    (1)

  6. #36
    Quote Originally Posted by SpankWustler View Post
    I'd be happy with any number of solutions. More natural fire and light weather. Ways to produce artificial weather that counted for the trials. Ways to produce weather in Moblin Maze Mongers. Goop I could pour onto my sword and ignite, tricking the dumb chunk of metal into thinking fire weather was active.

    Killing stuff in Abyssea on Firesday gets the job done, but it doesn't exactly make my protuberance feel very protuberant in the process. I generally zone out and think about smothering children after a while. What I'm getting at in my own psychotic way is that it is not fun at all.



    My "Magical Riftworn Pyxis" can help you know for sure! Just give me a minute to shake it...

    ...

    Future appears Elm Log. You may want to look into some anti-depressants that can be taken with alcohol or find a good place to bury dead or mostly-dead Galkan prostitutes depending on whether you tend towards maudlin depression or blind rage.
    The goop poured onto the weapon is an interesting concept, maybe food that gives a day effect for magian trials. You would get one credit per kill, but it would still be better than being locked out of trials for 7 hours. (And maybe also affect which Geodes and Avatarites that drop, that would be quite lovely as well.) Maybe some variety of soup or something; spicy for fire weather, steamy for water, cold for ice, gloomy for dark. Although a soup that would make you breezy makes me giggle a little, but I am sure that I could live with that.

    And those Galkan prostitutes were alive when I left them!
    (0)

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