This might take a moment. So please bare with me. I easily lose my train of thought
Because they suck at just about everything else thanks to SE not wanting to do anything with the job since TH keeps it 'useful'. Which is actually complete bull in voidwatch because TH is worthless to any group worth a damn.Why does THF need more damage?
THF is behind in Damage, But its still a part of its job. THF is a TH, and a DD. The Enmity control BS Barely holds water in a 2-man group, let alone an Alliance situation. SE Doesn't seem to realize just because we have Trick Attack and 2 JA's on a shared timer than grab a small amount of Enmity doesn't mean we're master of the flow of Enmity like they imagine.
So. Why do we need more Damage? its a function of the job. Just like Enmity control and Treasure Hunter. That and more Damage plays a credence to our Enmity control. More damage = Stronger Trick Attacks.
I'll kill quicker. What else is there to need in FFXI? I kill quicker means i Climb higher in Neo-Nyzul, I get more Currency in Dynamis, More Light-Bonus from Zerging in Voidwatch. More Damage changes a lot, Even if by a small amount, its by no means a trivial enhancement.Is it going to change anything?
Yes and the above.Give us a warm fuzzy feeling for 10 min after the update and forget that TH is why we cant have nice things?
False. Serves plenty of purpose. Just read above.It serves no purpose.
What more reason do i need? Nay, What more reason does any person in this game need?What reason besides the universal "I like to hurt things more" is there?
Why do you Get a relic? To hurt things more
Why do you do Voidwatch? To get gear to hurt things more.
Why do you do Neo-Nyzul? To get gear to hurt things more.
This entire game at its core is to hurt things more. So, You say it like its a bad thing, When in reality, Hurting things more is the only reason we bother to get out of Aurore Gear, The only reason we bother getting the hard stuff. Hurting things more is the core of this game.
4 points for Mandau. But thats besides the point. On a Thokcha, With a DMG of 47, An upgrade to 49 is about 3% more Damage. 4 points to Mandau is about ~6% more (base damage), and it would also put it back on the best DPS weapon.2 points of dagger damage wont fucntionally change a dang thing.
Who cares? I don't plan on this adjustment suddenly making 18 Man THF Zerg alliances the in thing, i plan on it making me more useful in the events i already go too, and being 1 step in the right direction for the job..We wont get invited more.
Neo Nyzul, Voidwatch, Dynamis, Abyssea. I've made a million THF suggestion, i have a compilation thread, IF you think I'm only suggesting Damage outputs, Read my other threads, I've made suggestions ranging from Enmity controlling to Pure Damage enhancements to TH buffs. This is just one of the many things that should be done to improve the job.
No? Is a WAR with 90 Ukon more useful than a WAR with 85 ukon? Yes. Because it deals more damage, even by a small margin. More damage = more useful in the situations you're invited too.We wont be somehow more 'useful'.
Irrelevant and I'm shocked you'd even bother bringing this up. People are stupid. Vehemently stupid. of course the ignorant masses will never change their sheepish opinion. But I and other THFs will take the buff and put it to its use for the events we're already invited too (named above)Other peoples perception about the job wont change.
The same thing the entire game is driven by. More Damage.What does it accomplish?
Sounds like a Personal problem. I can't change your point of view any more than i can turn the sky purple. Thats in your corner.All i see is we get an imaginary trophy that says "Mandau has the highest DPS of 20 relic weapons!!" which is a tittle that i really dont give a shit about
Plus, I've suggested more than this, and this suggestion in itself is a buff to all Daggers, not just Mandau.
Think I answered this finely above. Its changes as much as getting that next piece of gear does. The driving point of the MMO, Getting the next thing to make you kill other things faster. Its increasing killspeed.If it doesnt change anything, then whats the point?
It changes what at the core is the reason for even playing an MMO. Killing things faster. Leveling up to kill faster, Getting gear to kill faster, Making friends who don't suck to kill faster!
Killing faster is quite frankly the best reason to want something, as its what drives people. That and looking cool in town i suppose. Always fun.
Aaaaannnddd I'm going to sleep - Give me something to do when i wake up ^_~



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