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  1. #61
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Elexia View Post
    Lol, even though said team was on XIV AND XI at the same time? Why do think WoTG was such a slow completion process during XIV's development? You do know Tanaka was still here for Abyssea as well, right?

    So, what exactly was he doing? What project(s) was he most focused on? Who had what responsibilities during that time? How was his work divided? How was the work of those around him divided? Do you know? You don't know any more than those who think he had nothing to do with Abyssea.
    (1)

  2. #62
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    One simple solution would be to make events points based instead of making them always drop one item that one guy gets.

    People ( at least me ) generally don't like group content for one major reason. Because no matter how you arrange your group, and no matter how fair everyone is, and no matter how well you structure it, there are always going to be a few people who benefit from the work of the group more than others. If everyone doing an <insert event here> run gets x amount of points instead of being forced to keep their own external points list to decide who gets to lot, then people are far more willing to join groups, and do content as a group. The rate at which people get gear can easily be manipulated by changing the points, instead of adding soul crushing luck based drop rates.

    I have never understood why SE would want to program game mechanics that force people to use DKP and other screwy systems. Almost every DKP hosting website has advertisements for competing MMOs and / or advertisements for gil buying / selling / bots. Not to mention the fact that they are making money off SE's product when SE could be incorporating all that functionality right into the game itself.
    (7)

  3. #63
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    I am not going to fake the funk with you guys. I personally lost interest in the game. stopped payment and all. I can't say if it's total interest, but that excitement you get when you log in with friends to do events/missions/quest were intense, exciting, fun, and rewarding is no longer there for me. Now, should I, could I, blame the development team for this? I am sure there are a number of people that feel this way. I mean, honestly SE, what are your plans on bringing the people that left the game back and what are your plans to keep the current player base? From what I am reading on this forum, I can predict a handful of people will finally resign from the game for good by the next update do to an overwhelming amount of disappointment. Sad to say, but it's true.
    (2)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by FrankReynolds View Post
    One simple solution would be to make events points based instead of making them always drop one item that one guy gets.

    People ( at least me ) generally don't like group content for one major reason. Because no matter how you arrange your group, and no matter how fair everyone is, and no matter how well you structure it, there are always going to be a few people who benefit from the work of the group more than others. If everyone doing an <insert event here> run gets x amount of points instead of being forced to keep their own external points list to decide who gets to lot, then people are far more willing to join groups, and do content as a group. The rate at which people get gear can easily be manipulated by changing the points, instead of adding soul crushing luck based drop rates.

    I have never understood why SE would want to program game mechanics that force people to use DKP and other screwy systems. Almost every DKP hosting website has advertisements for competing MMOs and / or advertisements for gil buying / selling / bots. Not to mention the fact that they are making money off SE's product when SE could be incorporating all that functionality right into the game itself.
    That's a very good suggestion. Personally, I would love to see something like that implemented. You're not the only one who feels shafted by spending time and effort helping the one or two people benefit. Not only that but the external point system is kind of stupid. It's too easy to manipulate against a person or for a person in terms of getting/not getting drops.

    But seriously, a lot of people would be more inclined to help others if they too got something in return. Yeah, person A gets the gear/item/whatever but if person B, C, D get a point or some sort of small reward that helps them out then suddenly you have a friendlier environment.
    (1)

  5. #65
    Player Tezz's Avatar
    Join Date
    Mar 2011
    Posts
    99
    Quote Originally Posted by BurnNotice View Post
    I am not going to fake the funk with you guys. I personally lost interest in the game. stopped payment and all. I can't say if it's total interest, but that excitement you get when you log in with friends to do events/missions/quest were intense, exciting, fun, and rewarding is no longer there for me. Now, should I, could I, blame the development team for this? I am sure there are a number of people that feel this way. I mean, honestly SE, what are your plans on bringing the people that left the game back and what are your plans to keep the current player base? From what I am reading on this forum, I can predict a handful of people will finally resign from the game for good by the next update do to an overwhelming amount of disappointment. Sad to say, but it's true.
    I've played since NA launch, yada yada coolStory, and recently re-subbed after taking a break for FF14.

    Admittedly, it was annoying staying with FF14 at launch, but overall i'm glad i have over this game.


    It's the longest break i've had from 11 since launch & after coming back, WOW, i forgot how slow & convoluted this game is systematically & socially.

    A Few recent observations.

    FF14 population usually sits around 200-400~ (this is towards the end of patch life)
    FF11 population 1200~

    Both games almost feel the same socially though. It's usually just 1-3~ people ever doing anything. Both have these dull, dead moments where you're just standing around (FF11 far worse though).

    It's all about linkshells & VoIP to keep things active, but in FF11 its usually the same thing. Even if there are 10~ online, its usually 1-2 off doing their own thing & ignoring or too lazy to do anything with others.
    In FF14 this happens, but usually its little cliques of 8~ that run events together(which is sad considering FF11 supports alliances & hardly gets used anymore).

    The best highlight of FF14 has been it's accessibility a few modern designs over many of the things that really make FF11 drag.


    But this isn't about FF11 vs FF14, it's about wanting to enjoy both games. In the past, every time i reactivated FF11 i was never this bored. I eventually got around to really enjoying myself.



    The very 1st day of reactivating i was have some major doubts. There's just no community or atmosphere to make it worth playing. I won't pretend to sugarcoat the core of how both games present themselves by suggesting it's better with "friends" (ANYTHING is better with friends(esp. RL) & worthwhile).

    I used to be against the auto-grouping for content, but sadly both these games need it, desperately amongst many FAR more important things.
    There's practically no community worth fighting for anyway, so they might as well embrace it...

    ......^

    So, yes OP, they really just need to "break" the game and let loose. Announce a new expansion & a more revisions/revamps.
    It's like they still design & distribute Lv.99 gear with Lv.75 closely in mind (its horrible). It would be nice to see more 9999 up in here (with content lolBaranced for it).

    Above ALL else, i should NEVER been standing around in town in either games bored out of my mind (& NO, the answer is not to go out Solo!). Either from LFP or just nothing to do. There shouldn't be lines for events & standing around waiting on event timers that take forever to reset (multiple relevant endgame events would help this too...)

    They say that "they always come back" & it's somewhat true. But the more & more i come back, the worse & worse this game keeps getting. After this month is up, i probably won't be back unless a thrilling expansion & real linkshell content is shown.




    tl;dr
    FF11 & FF14 have been critically boring lately, yet FF14 is going in a direction of more promise & dynamic battles/content(going, not there yet).
    Announce a new roadmap & expansion.
    Keep reworking/revising existing content.
    I don't want to stand around & be bored (in town or events), until then, i won't be re-subbing after this month. It was a mistake.

    BREAK THE GAME!
    (3)
    Last edited by Tezz; 02-28-2012 at 05:04 PM.

  6. #66
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Runespider View Post
    The main thing they are failing on is just worrying more about balance than the game being fun, for all it's faults FFXI Abyssea was genuinly fun and rewarding, "new" FFXI is appaulingly boring, very much about leaving players out of content and horribly unrewarding.
    I haven't been playing much lately because I am pretty much done with Abyssea. I logged on recently and saw a VW shout but immediately noticed he only wanted certain jobs with certain gear... I logged off and haven't logged on since. I know alot of people hated Abyssea but the great thing about Abyssea was anyone could do it. I want that kind of content back.
    (5)
    it's what you learn after you know it all that counts

  7. #67
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    That might have been for T6 VW fights, which admittedly are not forgiving fights and take a certain job setup.

    Not really sure if it is server specific but on Lakshmi there is a steady stream of shouts. Barring that, people are always free to start their own shouts.

    To Tezz, serious question: arent their event timers in FFXIV still, or was the leve restriction or fatigue thinf loosened?
    (1)

  8. #68
    Player Aquilla's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    52
    Quote Originally Posted by Tezz View Post

    tl;dr
    FF11 & FF14 have been critically boring lately, yet FF14 is going in a direction of more promise & dynamic battles/content(going, not there yet).
    Announce a new roadmap & expansion.
    Keep reworking/revising existing content.
    I don't want to stand around & be bored (in town or events), until then, i won't be re-subbing after this month. It was a mistake.

    BREAK THE GAME!
    I agree with everything in your post, Tezz. They need to let loose, they need to add new stuff, not move in increments.

    Everyone here on this board has seen people who quit because of tedium. Yeah, it's funny when they come onto the forums with bad spelling and bad attitude. But for each one of those, there's a hundred that just quietly stops coming. There was a reason why Aby was a much needed breath of fresh air -- and they should've headed in that direction, not bass-ackwards.

    An MMO needs an active populace. I don't want to play alone. I'm not even against large group content -- I would *love* to see large-group content if it was managed right. The game has desperately needed a better system for getting people together since the get-go, and now it really shows.

    Isn't it silly that in a MMO heavily based on PvE and the community, our linkshells are practically prehistoric in their utility? No linkshell ranking or ranks, no in-game calendar, no way to manage membership, nothing.

    The LFG system was bad back in the day. Now it's even more laughable. No way to flag up for a specific event, other than relying on /seacom. Once flagged up, no way to get anything else done because of the time it takes to get to places/shuffle gear.

    Break the game!
    (2)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  9. #69
    Player
    Join Date
    Mar 2011
    Posts
    206
    I like what OP posted, and fully agree.
    As someone who has played this game since 02/03, Abyssea was a great relief. The game was on its last leg pre-Abyssea.
    I'm willing to put money on there being more player returns and a decrease in the rate players were quiting after Scars of abyssea.

    FFXI parted with its own norms during the Abyssea expansions.
    1. Relic's throne as best weapon challenged by new weapons
    2. Lv. Cap increase
    3. Smaller groups
    4. Fast rewards
    5. Abandonment of random reward system in exchange for return on effort system (GOLDEN)
    6. Faster leveling, less prolonged repetitive grind for level progression.
    7. Easier, faster, cheaper transportation.
    8. Plenty of big iconic Bosses.
    9. Introduction of the !! proc system (GOLDEN - even though its been milked to hell ever since and not the case anymore)
    10. Elimination of timed spawned Kings (faf/aspid/kb etc)

    Compare the above to what FFXI used to be... Those of us who have been playing long enough will remember just how exciting the above was in comparison to the routine sorry excuse for content we had before (wotg missions excluded)

    IF SE wanted to continue to make money from FFXI, or even increase it, it wouldn't be hard.
    There is a lot that can be done with FFXI.
    Sadly, after all the years of bitching about PS2 limitations, I've come to realize I should have been bitching about Mr. Matsui Tanaka's creative limitations.
    I'm pretty sure at least 50% of you other players have ideas and wishes for this game that would make the jaws of the rest of us drop in excitement. Sadly they will never be implimented. Your great ideas will be ignored. And a has been executive, who only cares about his paycheck at the end of the month and his bonus at the end of the year will continue to come into work everyday and try to get through it without putting so much as an iota of genuine thought into the game he has been mandated to take care of.
    I'm looking at you Mr. Matsui tanaKa.

    Compare the above

    QUICK EDIT:
    its also not right that the GREAT members of SE who produced this game and all its suffer the limitations of those holding them back.
    When I think of all the individual sounds, themes, area designs, characters designs and battle mechanics of this game and the MASSIVE effort that went into producing them, it sickens me to think that their hard work is being held ransom to some madman's outlook on what a game should be.
    FUN> YOUR BLOODY BALANCE!

    I just purchased a 3k USD PC to upgrade from my old gaming PC. I can tell you, I won't be playing FF14 and going through it all again because of how you have pooped on me, then pooped on me some more, then disappeared and fooled me into believing things were going to finally make sense, only to return and poop on me some more.
    I'm boycotting SE till you are gone. Why should I level a job, only to have you be re-introduced to the game's dev team to bring your bloody balance into it?
    (11)
    Last edited by Cursed; 02-29-2012 at 03:39 AM.

  10. #70
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Cursed View Post
    I like what OP posted, and fully agree.
    As someone who has played this game since 02/03, Abyssea was a great relief. The game was on its last leg pre-Abyssea.
    I'm willing to put money on there being more player returns and a decrease in the rate players were quiting after Scars of abyssea.

    FFXI parted with its own norms during the Abyssea expansions.
    1. Relic's throne as best weapon challenged by new weapons
    2. Lv. Cap increase
    3. Smaller groups
    4. Fast rewards
    5. Abandonment of random reward system in exchange for return on effort system (GOLDEN)
    6. Faster leveling, less prolonged repetitive grind for level progression.
    7. Easier, faster, cheaper transportation.
    8. Plenty of big iconic Bosses.
    9. Introduction of the !! proc system (GOLDEN - even though its been milked to hell ever since and not the case anymore)
    10. Elimination of timed spawned Kings (faf/aspid/kb etc)

    Compare the above to what FFXI used to be... Those of us who have been playing long enough will remember just how exciting the above was in comparison to the routine sorry excuse for content we had before (wotg missions excluded)

    IF SE wanted to continue to make money from FFXI, or even increase it, it wouldn't be hard.
    There is a lot that can be done with FFXI.
    Sadly, after all the years of bitching about PS2 limitations, I've come to realize I should have been bitching about Mr. Matsui Tanaka's creative limitations.
    I'm pretty sure at least 50% of you other players have ideas and wishes for this game that would make the jaws of the rest of us drop in excitement. Sadly they will never be implimented. Your great ideas will be ignored. And a has been executive, who only cares about his paycheck at the end of the month and his bonus at the end of the year will continue to come into work everyday and try to get through it without putting so much as an iota of genuine thought into the game he has been mandated to take care of.
    I'm looking at you Mr. Matsui tanaKa.

    Compare the above

    QUICK EDIT:
    its also not right that the GREAT members of SE who produced this game and all its suffer the limitations of those holding them back.
    When I think of all the individual sounds, themes, area designs, characters designs and battle mechanics of this game and the MASSIVE effort that went into producing them, it sickens me to think that their hard work is being held ransom to some madman's outlook on what a game should be.
    FUN> YOUR BLOODY BALANCE!

    I just purchased a 3k USD PC to upgrade from my old gaming PC. I can tell you, I won't be playing FF14 and going through it all again because of how you have pooped on me, then pooped on me some more, then disappeared and fooled me into believing things were going to finally make sense, only to return and poop on me some more.
    I'm boycotting SE till you are gone. Why should I level a job, only to have you be re-introduced to the game's dev team to bring your bloody balance into it?
    Truer words were never spoken. I have to say, I agree with you completely- I couldn't have put it better myself.
    (0)

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