The is no luck involved it just skillz from our part and using the right jobs. As can be seen in the first video dynamic implosion lasts for 30 sec and we still win (also 13 sec with no damage due to the first split). 30sec is more than enough to kill the second copy when your DDs don't suck (monks). Anyone that does ADL regularely know it's the only bad move. Seing as this move rarely even happens (I would say ~20% of the time) the only way it can hurt you is if the first clone is the wrong one. Basically 20% of the time you only have 50% chance of win. For the other 80% only a double tera slash or bad luck on the first two copies can make you lose. Overall this setup allows for roughly 75% win rate.
Seing as it only takes 2 runs to farm 6 pops, and a third one to pop them all (assuming not to too unlucky on your COR mules), you are getting about 4-5 marrows in 3 days. I can understand that the guys that consider killing the pop NMs a challenge can't possibly reach this though, but it's BG, and BG is full of noobs. We have had a nice sample size of them in this thread and the "99 Trial" one.
Last edited by MarkovChain; 02-25-2012 at 05:05 PM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
actually unlike what pchan says, its 75% chance of win if you chose the rigth clone. My pt of 6 could kill 2 clones, with luck, but overall its about 50% chance at winning ( you win if you chose the right clone). It donest matter really. In the end it is 50% chance at getting the marrow. SInce the pt is made of mules . When going in an allaince even if you win 100% (whcich you should), you'r looking at 1/18 chances @ the marrow. The ADL pops are easy to farm and we can pop 3 per run with cor mules ( an allaince should pop 6+ per run). We can farm 9 pops in 3 runs I believe,
It's more than 50% since you can kill the second one when it doesn't do dynamic implosion. I will prove it soon.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
No.The is no luck involved it
Almost everyone was dead by the time you managed to kill the 1 clone. If you needed to kill a second clone, You'd of lost. Period.
Your group was clearly consisting of good, well geared players, Who knew what they were doing. But You still got lucky. Even in the video where it didn't terror you for ~20 seconds, You were almost all dead still by the end. It took a good bit of skill to kill ADL with 6, But it also took a lot of luck. So it was a 50/50 Division between Luck and Gear.
(I'm going to stop using skill now, Nothing is skillfull about auto-attacking and hitting a WS Macro every few seconds, This isn't your fault, Its just how FFXI is in general)
My Signature is eerily true.
I have explained you that the first video is done with dynamis implosion which is 30sec duration stun, and that it is the only bad move. The only thing that can kill kill you before PD wears off is Tera slash with death procing (it is not even 100% proc). Assuming you don't get dynamic implosion you have 100% chance to kill the first clone and a decent chance to kill the second one (assuming no tera slash with death procing or at most procing on on mnk). As proven in the second video :
0:16 perfect defense
1:20 mob is <5% and tera slash kill one MNK plus the useless BRD
This means that you have 25 sec for the next copy. Considering that the first split occured at 65% in that video, when usually it occurs at 45% (as in the first video), you will usually kill two copies of ADL making the win rate essentially 75%, and I will prove it soon. Also I have a strat for killing 3 copies but that's more risky as you would ask the SMN to PD a few seconds after the pop and maybe ask the BRD to log on his MNK after songs. So if you really want the job done you will kill it nearly almost always.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Before everyone thinks "AMG Monk Only" most DDs tear him apart, he's level 90 content after all.
We go with 16-18 including SMNs and support, 6 DDs usually WAR SAM MNK or DRK and almost always win bar getting screwed over with back to back implosion and usually well before PD wears off.
Our LS can consistently full kill Arch Dynamis Lord, what I mean is: We can kill the clone, and if that fails we can kill the real one reliably.
I understand not everyone has an alliance going in, we don't always have 18 people. This has been done with the 'Mage' party and one 'DD' party.
This is just to help, the more people that get 99 weapons, the stronger people that will exist to be able to kill me.
Here are some things to consider and do if you attempt:
DD parties (2):
DD
DD
DD
DD
DD
SMN
Mage Party:
RDM
RDM
BRD
WHM
SCH
COR
I know not everyone will have 18 people but try to shoot for this paradigm, the essential jobs are:
SMN x2
RDM x2
BRD
SCH
COR (Try to get more than one for resets, try to bring naked reset mules, whatever.)
Leave the summoners out of the melee parties you will have two parties with 5 DDs.
The Scholar will perpetuance Embrava all three parties, starting with DD party 1, ending in the mage party. (This lasts 10 minutes and should be done first.)
Send the Corsair in buff the DD's, move the corsair to the second melee party, and finally to their final resting point in the mage party or outside the Alliance.
The Bard will use soul voice and double minuet both melee parties. (Embrava + Hastega from the summoners will give you capped magical haste.)
Move both summoners with Garuda out into the DD parties and Hastega them, then use Astral Flow (which lasts three minutes.)
The tank (who had the pages loaded already pops.)
NOW, summon Alexander because the fight is treated as a bcnm and despawns your "pet". Which means if you had him out, he just got wasted.
So engage ADL with a main assisst and burn him down, when he splits have a single DD keep hate while the others burn one down.
One Red Mage will Chainspell from the beginning and continue chainspelling the shadow lord that is being burned down by the majority of the DD's.
When ADL splits the other RDM chainspells the new ADL while the DD's finish off the main and switch to him.
Tips:
Do not fight both at the same time as dual TP feed can lead to an AoE Terror that can really mess up the strategy. The terror is what kills people/wastes PD.
Please expand upon this and use this information to complete your weapons! I hope this helps.
Last edited by Urteil; 02-25-2012 at 10:10 PM.
Should kill pretty consistently with that, 10 DDs is overkill but if you have the numbers for it then may aswell play it safe(r).
We do the same aswell, use PD right after popping. He's never casted any spells or used any TP moves right off the bat so you can get PD on in plenty of time.
The startegy consisting of killing one after theother as an alliance is wrong you should take down both at the same time as they repop at the maximum of the HP of those up.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
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