Page 30 of 53 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 525
  1. #291
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Brolic View Post
    get busy cheatin or stay busy suckin

    6/10

    i didn't feel you as a black man

    On a more personal note, I'm with soid on this one. My group of friends aren't elite players, but they are competent and they listen to instructions (vent is a godsend for events like nyzul). With vent and some coordination we hit floor 60 on our first dry run, and we did soooooo many things wrong lol.

    It's quite feasible to get to 100 with some practice and a good set up.
    (3)
    Last edited by Dart; 02-24-2012 at 02:16 PM.

  2. #292
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Another pair of pennies to add:

    Progression SE, progression...

    Make Neo Nyzul a progression climb like it originally was. Allow the Runic Discs to store floors in multiples of 20 instead of 5. Your disc will save progress only after completion of a 20, 40, 60, or 80 floor and will be reset upon clearing floor 100. If you clear floor 20 you can exit instead of continuing and next entry you start at floor 21, so on.

    Depending on which floor you started at, you get better loot for clearing more floors. If you don't save and make the run in one shot you get two extra pieces of loot. If you saved at 40 you get an extra piece. If you saved at 60 you get normal drops. Running 80-100 being the easiest drops less loot, but is easier to complete.

    Allowing players to save every 20 floors lets those who may be more casual to at least experience the higher levels of NI. Players who are more hardcore can opt to still make the push to 100 on a single tag. Casuals get a better chance to see higher floors at the expense of tags/loot and hardcore still keep it as challenging(read: luck based) as they want it.

    Those who aren't geared to the teeth could climb 20 floors at a time and slowly gear up. As they get more experienced and better geared they could experiment with trying to climb from 60-100 instead of 80-100. Then when they're ready for more challenge they could climb from 40-100... ect.

    This would allow players more options for clearing the content. It's also a bit of relief for those who happened to overshoot their goal. You'd still be somewhat screwed if you overshot, but at least you could start your next run at the previous floor you saved to.
    (4)

  3. #293
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Being casual has nothing to do with being well-geared and capable of hitting floor 80 on any given 30-minute run. My playtime most certainly classifies me as casual and I'm surely in no danger of being unable to hit higher floors when I go.

    People get mad at me for using "Casual" as a derogatory term, but that's really all you're doing here. It's just a euphemism for gimp. Rather than insulting legitimate casual players by asserting that they're unable to gear themselves and play with the skill necessary to get to floor 80+ as the event is now, just use the correct terminology from the get-go. Being gimp and being casual are two completely different things.

    Now, after we correct your terminology, do I really care if gimps are capable of hitting floor 100? Not really. In fact, I think they shouldn't. Straight up. Gimp players shouldn't be hitting floor 100. If they can, then it's just straight up way too easy for everyone else. That's not fun. Not because it's "accessible", as I couldn't care less about access to gear, but because it would just be laughably easy and not any fun if it got dumbed down that much.

    Now if we really wanted to talk about legit casual players for a second, as in people who are casual but are not total gimps, then the current system is better than one that requires grinding progression for them. They are able to go in at maximum potential whenever they decide to log in. They won't need to go save floor clears for later. They just need to hop in and beat the crap out of things and go as high as they can.
    (1)

    I will have my revenge!

  4. #294
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Personally I like the concept of random floor jumps and starting from floor one, I think the major problem is that you can't do anything with the lower tier gear once you get the upgrade... it isn't lower level and does about nothing while being terrible compared to most gear.

    While people are starting to be able to access floor 100 and this event gets more and more figured out I think that it is a shame that you just plain can't do anything with lower tier gear. I think that while it would be fair to have the event go on for some time unchanged I think it is just wrong that you can't do anything with lower tier gear, particularly that of floor 20/40 and for those who can get to floor 80 with some consistency floor 60 gear.

    You can't upgrade it, you can't use it to start at certain floors or jump a certain number of floors, you can't trade it for alexandrite, you can't trade it for Imperial Standing, you can't do much of anything with it. I think fixing this would solve all the key issues.

    I don't think it is unreasonable to ask that the gear do something once players have the better gear in their possession at the very least, even some booby prize for having useless gear land on your person.
    (1)

  5. #295
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Scribble View Post
    Make Neo Nyzul a progression climb like it originally was. Allow the Runic Discs to store floors in multiples of 20 instead of 5. Your disc will save progress only after completion of a 20, 40, 60, or 80 floor and will be reset upon clearing floor 100. If you clear floor 20 you can exit instead of continuing and next entry you start at floor 21, so on.

    Depending on which floor you started at, you get better loot for clearing more floors. If you don't save and make the run in one shot you get two extra pieces of loot. If you saved at 40 you get an extra piece. If you saved at 60 you get normal drops. Running 80-100 being the easiest drops less loot, but is easier to complete.

    Allowing players to save every 20 floors lets those who may be more casual to at least experience the higher levels of NI. Players who are more hardcore can opt to still make the push to 100 on a single tag. Casuals get a better chance to see higher floors at the expense of tags/loot and hardcore still keep it as challenging(read: luck based) as they want it.

    Those who aren't geared to the teeth could climb 20 floors at a time and slowly gear up. As they get more experienced and better geared they could experiment with trying to climb from 60-100 instead of 80-100. Then when they're ready for more challenge they could climb from 40-100... ect.

    This would allow players more options for clearing the content. It's also a bit of relief for those who happened to overshoot their goal. You'd still be somewhat screwed if you overshot, but at least you could start your next run at the previous floor you saved to.
    Quality of loot depends on numbers of floors reached, so 1-20 or 81-100 would give the same NQ loot. Only the floor number would be different. If you want floor 100 loot, you ride the neo nyzul train to the end. (Overshooting an intended boss floor should be addressed though.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #296
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Kristal View Post
    Quality of loot depends on numbers of floors reached, so 1-20 or 81-100 would give the same NQ loot. Only the floor number would be different. If you want floor 100 loot, you ride the neo nyzul train to the end. (Overshooting an intended boss floor should be addressed though.)
    I think maybe I wasn't clear. I wasn't suggesting you get the same loot for completing 20 as you would for completing 100. What I meant was that your loot would be based on which floor you started from.

    For example, if you were saved to 80 and you cleared through 100 you'd get the least amount of loot for only having climbed 20 floors. If you were saved to floor 20 and made it to 100 you'd get only slightly less loot than a group who had cleared 1-100 because you worked your way through 80 floors.

    Not only do people who can 'ride the train to the end' in one shot get more loot, but they would only spend 1 tag doing so. Those who were struggling could secure a better chance at progressing to the end at the expense of spending more tags to receive less loot.

    I'll use real numbers to give a better idea. So lets say you're a badass and you clear 1-100 in one shot on a regular basis and I'm a scrub who can't seem to get it together to click a lamp at a certain time... If you start with 4 tags you would clear several times and end up with 16 pieces of gear. In the same time, I opt to split my tags and get 4 pieces of gear. So in terms of reward:

    You get 4 pieces for a one-shot 1-100 clear
    You get 3 pieces for clearing to 100 from a save at floor 20(80 floors in a run)
    You get 2 pieces for clearing from floor 40-100(60 floors in one shot)
    You get 1 piece for clearing 60-100 or 80-100 since 40 floors seems to be easily accomplished

    The higher you climb before you make your final run to 100, the lower the number of drops. You gamble on possibly wasting a tag if you time out or have to exit when trying to make a full climb, but you spend more tags for consistently being able to reach floor 100 in several runs for less loot. Something similar to the above adjustment would also be applied to gear from lower floors. 1-80 on a tag would give you max loot, 20-80 on a tag would give less loot and 60-80 would give the least loot.

    Basically it's a reward curve. The more you risk, the better the rewards. I just figured that something like that which is influenced directly by players gets everyone participating. You also negate all the QQ because if people can't clear 100 in one shot, when they bitch about it you just remind them that perhaps they need more time on their 'training wheels' :P
    (1)
    Last edited by Scribble; 02-24-2012 at 07:43 PM.

  7. #297
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Greatguardian View Post
    Being casual has nothing to do with being well-geared and capable of hitting floor 80 on any given 30-minute run. My playtime most certainly classifies me as casual and I'm surely in no danger of being unable to hit higher floors when I go.

    People get mad at me for using "Casual" as a derogatory term, but that's really all you're doing here. It's just a euphemism for gimp. Rather than insulting legitimate casual players by asserting that they're unable to gear themselves and play with the skill necessary to get to floor 80+ as the event is now, just use the correct terminology from the get-go. Being gimp and being casual are two completely different things.

    Now, after we correct your terminology, do I really care if gimps are capable of hitting floor 100? Not really. In fact, I think they shouldn't. Straight up. Gimp players shouldn't be hitting floor 100. If they can, then it's just straight up way too easy for everyone else. That's not fun. Not because it's "accessible", as I couldn't care less about access to gear, but because it would just be laughably easy and not any fun if it got dumbed down that much.

    Now if we really wanted to talk about legit casual players for a second, as in people who are casual but are not total gimps, then the current system is better than one that requires grinding progression for them. They are able to go in at maximum potential whenever they decide to log in. They won't need to go save floor clears for later. They just need to hop in and beat the crap out of things and go as high as they can.
    I understand you are a good player GG, but it really offends me when people in this game refer to others in discrete variable or binary terms: you are either good or gimp. Players in this game run as a continuous variable across the spectrum from lousy to great. There will be a point where achieving certain goals will be impossible in Nyzul. The question is where the bar is set. Is it for an average group? An above average group? A group with tools? A group using vent?
    You fuzz about Dreamin being a troglodyte, but using the term "gimp" to represent every player in the game other than the best is equally neanderthal in its approach.

    Anyway, I'm glad certain groups are achieving what they want out of the event. Still suspect it needs some adjusting. But SE will likely do a few things before all is said and done. Likely around the time the gear becomes sadly outdated.
    (4)
    Yo Ho Yo Ho, a pirate's life for me!

  8. #298
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Greatguardian View Post
    Being casual has nothing to do with being well-geared and capable of hitting floor 80 on any given 30-minute run.
    No one is consistently hitting 80 regardless of how hardcore they are. By no one I mean far fewer well geared groups than you would expect. There isn't really a threshold for how geared you need to be since you could take the top geared players in XI, toss them in a group and they'd still get fucked over by a bad streak of floor objectives and ??? past where they need to be.

    Quote Originally Posted by Greatguardian View Post
    Gimp players shouldn't be hitting floor 100. If they can, then it's just straight up way too easy for everyone else. That's not fun. Not because it's "accessible", as I couldn't care less about access to gear, but because it would just be laughably easy and not any fun if it got dumbed down that much.
    If you'd read or understood my suggestion you would see that the result is not only challenging for those who wish to push 100 on one tag, but it's fair in the spoils the players receive. If you really don't care if 'gimps' are capable of reaching floor 100 then this shouldn't bother you, should it?
    (1)

  9. #299
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Mirabelle View Post
    I understand you are a good player GG, but it really offends me when people in this game refer to others in discrete variable or binary terms: you are either good or gimp. Players in this game run as a continuous variable across the spectrum from lousy to great. There will be a point where achieving certain goals will be impossible in Nyzul. The question is where the bar is set. Is it for an average group? An above average group? A group with tools? A group using vent?
    You fuzz about Dreamin being a troglodyte, but using the term "gimp" to represent every player in the game other than the best is equally neanderthal in its approach.

    Anyway, I'm glad certain groups are achieving what they want out of the event. Still suspect it needs some adjusting. But SE will likely do a few things before all is said and done. Likely around the time the gear becomes sadly outdated.
    The FFXI middle class is so insignificantly small that it really makes no difference one way or another. The vast majority of players are either good or terrible. The gradation exists, but it is underutilized and has very little bearing on practical discourse.

    Most people think they fall into the middle when, in reality, they're not. Example #1: The guy who claims to be "Above average" earlier in this thread while wearing AF3+1 feet and Artemis Medal in a hodge-podge TP set on BLU.
    (5)

    I will have my revenge!

  10. #300
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    lol. ever heard of town gears? know that there are actually ppl out there that loves to troll some of you BG elitists?

    you guys are so full of yourself that it's fun to troll you guys. try harder.
    (2)

Page 30 of 53 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast

Tags for this Thread