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  1. #1
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Can you solo them?
    I was soloing T+ crabs on my WAR having 3 regen atmas on. You might have to deviate from the norm some to allow something, but the ability's there. No Utsusemi or Seigan/Third Eye was involved.



    More specific to the training idea, an old thing I had in the past that was in any city you could enlist in a program where, for every hour you're offline, you can maybe get 1-3 levels in a chosen skill. When you log back in, you just pay a small gil fee and the skill ups become official. Going out in the field should technically be faster, but for things like Guard and Parry, this would be a godsend.
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  2. #2
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Seriha View Post
    More specific to the training idea, an old thing I had in the past that was in any city you could enlist in a program where, for every hour you're offline, you can maybe get 1-3 levels in a chosen skill. When you log back in, you just pay a small gil fee and the skill ups become official. Going out in the field should technically be faster, but for things like Guard and Parry, this would be a godsend.
    -------
    Truely, to be very honest, I thought of this idea initially, but I'm almost certain random free skill up points would not sit well with neither players or SE lol. Rather than just hand out points randomly via a time system or even a lottery-type of system, I thought of implementing such a concept as random skill up points(perhaps up to 5 points total) to a Combat or Magic skill of your choice, as a possible reward for progressing through the highest/toughest tier NM "Sparring Program" matches. I would like to think this would give a very high incentive to participate with others to reach tougher matches and gain great rewards.
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    Thanks for the suggestion ^^/
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  3. #3
    Player Eligia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    15
    When I read "Gyms," I was expecting something about BST pets fighting one another, lol. I've been playing too much Pokemon in this downtime.

    I do like this idea, though, and your drawings are precious!
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  4. #4
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Eligia View Post
    When I read "Gyms," I was expecting something about BST pets fighting one another, lol. I've been playing too much Pokemon in this downtime.
    I do like this idea, though, and your drawings are precious!
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    ><; lol yeah, just think if FFXI got a hold of this Gym idea and put their magic touch on it! It could very well change the way the world thinks of the video game Gym concept FOREVER! ^^
    Thanks for the feedback and compliments /
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  5. #5
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by kingfury View Post
    -------
    Truely, to be very honest, I thought of this idea initially, but I'm almost certain random free skill up points would not sit well with neither players or SE lol. Rather than just hand out points randomly via a time system or even a lottery-type of system, I thought of implementing such a concept as random skill up points(perhaps up to 5 points total) to a Combat or Magic skill of your choice, as a possible reward for progressing through the highest/toughest tier NM "Sparring Program" matches. I would like to think this would give a very high incentive to participate with others to reach tougher matches and gain great rewards.
    -----
    Thanks for the suggestion ^^/
    I'm just trying not to overly complicate it. Implementing some offline training that you can achieve via some NPCs doesn't require any new zones, mob AI, or things like PvP. Physically going out into the field should be superior, as on top of skill ups you'd be getting EXP and things you can AH or NPC for gil, whereas here you'd just be paying for something that, on its own, people don't find fun too often.

    Now, if you wanted to implement some kind of arena where people could demo fight various NMs or BC fights with no risk and tools/ammo/food are covered by the event via temp items, that'd be another matter. More on the subject of skill ups, I'd far prefer SE improve the rate we get them, especially on defensive skills.
    (0)