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  1. #241
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    The problem, Fupafighter, is that more and more often SE is relying on luck stacked on luck to equal challenging. Back in the 75 cap days endgame content had a luck generator on items that dropped on top of 24 hour-3 day pop windows, content you could only enter once a day, or in the case of old Nyzul isle content that you could enter so long as you had a tag. No one had gear from the old Nyzul in less than 6 months, not to mention they needed AP for other items of gear or to enter Salvage which had an even worse luck on luck generator for pieces of gear.

    It makes no sense to have Luck decide so much of the content to the point that it destroys the chances of getting the gear period. Neo-Nyzul currently runs way too much on luck. You need luck to skip a large amount of floors often, luck to get a floor that takes ~2.5min to complete, Luck that you don't get magic or WS locked on boss floors, Luck to even get the item you want or at all. Most all this luck leaves the average completion rate at 60, the extremely lucky get to 80, but the time they have to beat the boss or hope to go beyond 80 isn't there.

    There are New NM in Nyzul also that will challenge the "average pt layout" because it will not always be an NM the average layout will be able to make short work of. The rat NM I spoke of in another post was only weak to Light magic (usual weakness) and roughly 3/10 hits landed on this NM. Single hit WS were most likely to miss, multi-hits could also miss, and even with accuracy food the rating barely exceeded 59% with an additional +60accuracy in gear.

    There is already a substantial amount of artificial extenders on the content that makes it so people can not spam this and be pimped out in gear in no time flat. Just like old Nyzul gear was situational in slots, this newer gear is too. This means people will want specific items that they may, or may not get for many runs to come. Couple this with the challenging new boss to fight on the floors (just as challenging at 99 as some of the higher tier 75 bosses were) including the change to have locked out ws/magic, the chance to get decent drops or none at all, and the fact you can't start at specific floors....I'm having a hard time understanding why developers think that relying on multiple luck of the die roll is considered "challenging" when it isn't. It just comes across as rushed development that, like the last few additions they have made, will just end up requiring them to come back and adjust again to make it more enjoyable.

    I don't miss HNM/Sky/Sea/old dynamis, but at least I knew what could be accomplished within reason. Whether we got the drops we wanted or not was chopped up to total luck, but at least a decisive choice on how to progress, where to progress, and reasonable expectation of accomplishment existed. This Neo-Nyzul makes me absolutely dread any proposed changes they may have for Salvage or Einherjar in the future.
    (3)

  2. #242
    Player Starry's Avatar
    Join Date
    Feb 2012
    Posts
    53
    Quote Originally Posted by FrankReynolds View Post
    I haven't logged in in 2 weeks. I am exactly as close to getting a floor 100 drop as everyone else in this thread. Great game design.
    Yup - this pretty much sums it up.
    (3)

  3. #243
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Fupafighter View Post
    Its only 30 minutes a day you know...
    Well, Thats assuming you only do just 1 run. If you do all 4 of your tags, Thats 3hr 30m. 30 minutes per event, 30 minute mandatory wait inbetween.

    As for the rest of your post. Its not even a question of an event rewarding you on skill, The core problem is that this event is literally a horrific incarnation of the Random Number Generator. Its RNG to the next level.

    As has been discussed, Every event has had some RNG Effect to it in the past, drops more or less, But this event... Everything is R.N.G. Drops, Progression, Floor layout, Number of enemies... I mean, 2/4 Of those are what made original Nyzul fun and Dynamic, but the key to old Nyzul is the progression. Static real progression. Something neo-nyzul left out, it changes it from a fun dynamic event to something pretty much frustratingly unplayable. (for most people, Not all of course)
    (2)

  4. #244
    Player Herpaderp's Avatar
    Join Date
    Feb 2012
    Posts
    5
    Character
    Herpaderp
    World
    Odin
    Main Class
    MNK Lv 95
    I think the best strategy for Neo-nyzul Isle is to ignore it, there will be better gear from future events and hopefully they won't be pure garbage.

    What the devs forget is that the average age of the playerbase is much higher than it was when the game began. When I was 23 I was really into having the best possible gear available, even if it meants waking up at 3am to camp faf/nid. At 32, I will just go read a book or play a different game if available content is pure crap.

    There are a million different better systems they could have used. How do you say downs syndrome in Japanese? Because the devs are definitely mentally handicapped.
    (7)

  5. #245
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Byrth View Post
    Our "community representatives" have hinted (in this thread) that they will add a voucher system to Nyzul Isle that gives you credit for floor clears and lets you pick out an armor that you want, kind of like the proposed Voidwatch voucher system.
    * If it is 1 floor clear = 1 armor of your choice, I think that the event would be okay without any further changes.
    * If it is 2 floor clears = 1 armor of your choice, I would still do it but I don't think it would be popular.
    * If it is 5 floor clears = 1 armor of your choice, I think the event would suck and no one would do it.
    Camate mentions "if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss." That would suggest that you'd need multiple vouchers to choose a particular item.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #246
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99


    Dear SE,

    No.... just.... just no....
    (55)

  7. #247
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Transmit View Post

    /facepalm.
    (6)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #248
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Transmit View Post


    Dear SE,

    No.... just.... just no....
    (56)
    Last edited by Karbuncle; 02-23-2012 at 08:28 AM.

  9. #249
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    It's actually a fun event if you can get a good group of friends together, enjoying it more than the old nyzul anyway. Just did 4 runs and even our worst run we got to 58 with shitty floors and progression, highest was that overshooting 100 abomination above.

    Only managed one boss fight, floor 80 dropped euxine+3 body and tethyan+3 legs.

    I'd say it's not pick-up friendly though.
    (2)

  10. #250
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alkimi View Post
    It's actually a fun event if you can get a good group of friends together, enjoying it more than the old nyzul anyway. Just did 4 runs and even our worst run we got to 58 with shitty floors and progression, highest was that overshooting 100 abomination above.

    Only managed one boss fight, floor 80 dropped euxine+3 body and tethyan+3 legs.

    I'd say it's not pick-up friendly though.
    Aye, Very non-pick-up Friendly, Anything short of Relic/Empyrean decked out Players will likely never see past floor 60.

    I'd do naughty things for even a Euxine Body+3 >_>
    (1)

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