Quote Originally Posted by Psxpert2011 View Post
I think rdm is a good job, an enfeebling class at best and I had a discussion with a mage friend earlier today about why rdm didn't get Cure V (or something like that). Even though Whm is the healing class and the job promotes itself as the top healer above all classes, why give Rdm higher tier cure spells?

Rdm has to master it's enfeebling more than healing, divine and dark spells rather than give mix signals. A lot of things can be suggested for Rdm but to steal the role of other jobs and make it insanely more powerful is like trying really hard to sell a job which could make Rdm less dependent on help.

En-spells are the selling point for a Rdm IMO and that's the coolest thing about the job! If only it can be cast on my H2H by a Rdm party member and have the effectivity as a blm spell, which rdm could probably be the only one who could it (another insane proposal but doable). ;D

Don't make Rdm any more self-sufficient than it already is, they need our help as much as we do theirs'. Peace out!
Psx I'm not attacking you. But I do feel the need to correct you.

First off as a enfeebling class RDM does come out on top. But, in end game utility the skill has just become useless for the most part. Blanketed immunity on mobs since WOTG has made casting a enfeebling spell on anything that check's as a NM pointless. Which cut's out a large amount of RDM utility.

Cure V would have given RDM a niche position as a party healer. And would have given us more utility against end game content. Of course SE said no to it. And stated that they wanted the role of main healing to stick to WHM to reinforce there place among the party. Fair enough.

RDM has the highest rated enhancing skill in game before gear or light arts. Yet when I comes down to it RDM has very little in the way of spells that help transfer this over to other's. And while some of them can be shared threw accession, other's like the gain line, bar spells, Temper, Refresh and a few other's can not. I plan to address some this in a thread soon, so keep an eye out for it.

Enspells are nice for a damage increase. But there in no way a selling point for RDM. You would think they would be, but in my experience ppl would rather have DNC buff's than RDM's. Would that change if enspell damage increase to 60 to 80 a blow, probably. But it's not going to happen.

Finally, no RDM is out there looking to be more self~efficient. Most ppl that post here want the job to have a stronger place in end game utility. That's it.