There you go, very informative post is much needed here. Thank you for the corrections!
I still think Rdm is a powerful job that some people still want to make even more powerful. Most jobs can be seen as a "jack-of-all-trades" but nothing like rdm. A Redmage is a Redmage is his/her own right but it also has melee capabilities that could receive improvements, not just in the magic department.
Did it ever cross your mind that Redmages resemble musketeers or fencer type heros (not to forget Zorro)? ;D
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It would just be nice to be able to slow down or cripple a NM with enfeebles. I guess that would make the game 'easy' but I don't really think it would change anything about the current game, since it's not exactly hard. Maybe people would want the extra safety of real enfeebles. Maybe they wouldn't. Hard to tell since it's been a long time since RDM actually offered real utility.
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Giving RDM access to elemental sword weaponskills without subbing a non-mage melee job should placate some of the anger, I reckon?
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Even if those weaponskills arent all that powerful (partially excluding vorpal blade even if it isnt crazy strong, it is in the top 3 sword ws for dmg) it is something that isnt all that unbalanced for rdm to have, though admittedly im one of those that thinks a certain degree of skill should allow for most/all ws access, though at the same time im sure a job like war is why they limit access to some ws (though why war has the sword access puzzles me, though is likely tied to sword/shield combat like pld?)
I still think rdm updates should be about cutting the waste, and streamlining at this point, but anything i could say has been said before by me and/or by others. As for *NEW* things that they could add, these new enfeebles seem a bit complicated, but not at all unwelcome, however renew...LOVE IT, i truely do, i love the idea of being able to keep my buffs up 100% of the time, as well as on others!
someone made an interesting point on enhancing, and heres my take on how this Spell should work
Boon
RDM
30 Second ReCast time
50 MP
Applies all of the casters currently active Redmage Enhancing magic spells to the target.
Mechanics: works just like Empathy, copies all current buffs, and their durations/potency to the target of this spell, can target alliance members
Boonaga
150MP
3:00 minute recast
Applies all of the casters currently active Redmage Enhancing magic spells to any target in range.
Mechanics: Same as boon, but AOE, and restricted to party only
also thanks for all the positive comments, i really appreciate it.
I like Imperil. Jynx is not really needed, though. Wound and Pain I think wouldn't really work based on the limitations of the battle engine. Veilga and Vigilga sound like they belong on WHM. Renew, on the other hand, I REALLY like. Would make RDM gameplay, specially when self-buffing for melee, easier to bear.
As far as Blitz, I like the concept, but I'd drop the whole elemental wheel aspect of it. Instead, it should build up off of itself (Eg: Inferno Blitz reduces resistance to fire-based damage). I'm iffy on the enfeeble effects attached to them, but I do like the possibility of blending enfeebling into melee. Should probably be on a 45-second timer instead of 60 seconds, IMO.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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