I'm for it, but ultimately if some conditions are met:
1) It doesn't become another form of inventory clutter.
2) If it is manifested through items, do not make them super obscure or the solitary drop on mobs nobody would really want to help a RDM for.
3) JA form is acceptable, or via Enspell augmentation, but I still urge a collective viewing of the job's capabilities so it doesn't lead to a gross overshadowing playing one way over the other that's commonly led to the mage/melee issue. For example, just as Hasso only works with two-handed weapons, this might only work with a sword/dagger main-hand.
I am hesitant of the pending curative magic changes for how it will affect the dynamic of RDM as a healer, nuker, and melee. Just as this change risks RDM being called upon as a healer the majority of the time, doing elemental affinity wrong could lock it into a nuking position. At present, both can be utilized while meleeing, but there's no advantage in doing so. In fact, it often comes at great sacrifice. I still want to do something about that even if some would merrily throw it aside for greater power elsewhere.

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