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Yep, seeing skill ups in Campaign was cool no doubt, but just imagine never having to leave the comfort of you're city and having access to start, stop, and engineer skill ups the way you like'em. I posted this response earlier:
"--there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike."
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The system I'm proposing would both directly and indirectly answer the wishes of both sides of the spectrum of folks asking for "better + more rewarding"/"increased rate" skill ups with the use of Medals. Campaign could never hope to win over a system that would reward Exp, Gil, and make skill ups enjoyable in my opinion lol.


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