Mojo, I've tested and found that reducing STR from 82 to 77 costs me 40~50 points of dmg per hit on a level 70~ish mob (Yagudo Assasin, Castle Oztroja).
But looking at your graph... shouldn't the Yagudo Assasin therefore have over 200 VIT? Realistic?
As for Hits vs DMG, a loss of 40~50 dmg is 400~500 dmg lost every 10 hits, we can attack up to a limit of 8 hits per round, my average number of hits per round is 5, without DA modifiers.
So in 2 rounds I cut 5 STR from my gear, and lose 400~500 DMG, if I had put DA+1 in that same spot, it might raise my average number of hits to 6 or 7, therefore still losing DMG, but only 200~400 DMG
So where is the gain? It's much like the promised gains of Att instead of STR, it raises the potential, but never delivers.

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