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  1. #1
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Mojo, I've tested and found that reducing STR from 82 to 77 costs me 40~50 points of dmg per hit on a level 70~ish mob (Yagudo Assasin, Castle Oztroja).

    But looking at your graph... shouldn't the Yagudo Assasin therefore have over 200 VIT? Realistic?

    As for Hits vs DMG, a loss of 40~50 dmg is 400~500 dmg lost every 10 hits, we can attack up to a limit of 8 hits per round, my average number of hits per round is 5, without DA modifiers.

    So in 2 rounds I cut 5 STR from my gear, and lose 400~500 DMG, if I had put DA+1 in that same spot, it might raise my average number of hits to 6 or 7, therefore still losing DMG, but only 200~400 DMG

    So where is the gain? It's much like the promised gains of Att instead of STR, it raises the potential, but never delivers.
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    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  2. #2
    Player Nepharite's Avatar
    Join Date
    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Musahashi View Post
    Mojo, I've tested and found that reducing STR from 82 to 77 costs me 40~50 points of dmg per hit on a level 70~ish mob (Yagudo Assasin, Castle Oztroja).

    But looking at your graph... shouldn't the Yagudo Assasin therefore have over 200 VIT? Realistic?

    As for Hits vs DMG, a loss of 40~50 dmg is 400~500 dmg lost every 10 hits, we can attack up to a limit of 8 hits per round, my average number of hits per round is 5, without DA modifiers.

    So in 2 rounds I cut 5 STR from my gear, and lose 400~500 DMG, if I had put DA+1 in that same spot, it might raise my average number of hits to 6 or 7, therefore still losing DMG, but only 200~400 DMG

    So where is the gain? It's much like the promised gains of Att instead of STR, it raises the potential, but never delivers.
    This is why we don't eyeball things, how large was your sample size?
    (1)

  3. #3
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Musahashi View Post
    Mojo, I've tested and found that reducing STR from 82 to 77 costs me 40~50 points of dmg per hit on a level 70~ish mob (Yagudo Assasin, Castle Oztroja).

    But looking at your graph... shouldn't the Yagudo Assasin therefore have over 200 VIT? Realistic?

    As for Hits vs DMG, a loss of 40~50 dmg is 400~500 dmg lost every 10 hits, we can attack up to a limit of 8 hits per round, my average number of hits per round is 5, without DA modifiers.

    So in 2 rounds I cut 5 STR from my gear, and lose 400~500 DMG, if I had put DA+1 in that same spot, it might raise my average number of hits to 6 or 7, therefore still losing DMG, but only 200~400 DMG

    So where is the gain? It's much like the promised gains of Att instead of STR, it raises the potential, but never delivers.
    ^ Filling up minimum space requirements here
    (0)