Results -9 to 0 of 56

Threaded View

  1. #5
    Player Evilvivi's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Evilvivi
    World
    Quetzalcoatl
    Main Class
    SMN Lv 90
    Ursine +1s and +2s are still bad, since during FootWork you max out at 2 kicks per round. So whereas meleeing normally you can do up to 6 swings per round + an additional kick attack. Also, during Footwork you suffer a penalty to attack delay.
    So its almost like an old debate about Haste vs. Att. and we know, haste wins out. Also, without a conserve tp I dont see Asuran Fists netting 46tp. Because, you gain 6.4 tp per hit, so that is

    6.4x2: 12.8 (I think it would get rounded down to 12)+6 given you hit all the hits, which is 18tp, and if it gets rounded up its 19, so unless you stack on a crapload of stp gear.
    (0)
    Last edited by Evilvivi; 03-17-2011 at 11:09 AM.