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  1. #21
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Nvr. You're on a job that has gotten buffed nonstop simply by leveling BEFORE adding in all the other buffs/advantages it's gained recently. The new JA it's gotten are good enough that about every other job in the game would murder for those in exchange for the nonsense it's been saddled with instead. Mnk is literally at the top of the DD pile and uncontested as best tank/job whenever blue is wanted or red isnt needed. All of this means mnk has gotten all the updates it's been begging for for years and then some and you're running your mouth getting all pouty about a setup for footwork like a whiny little brat who cant accept that everything that's happened to it has been "awesome."
    There's nothing wrong with hoping for new stuff but you're just being whiny at this point. SE can work on lolfootwork when they get tired of fixing some of the weak updates they gave other jobs. Also get that persecution complex out. They probably don't call you gimp because you play differently than them. They probably call you gimp because you can fix things without much effort (and easier than ever thanks to abyssea+ you're already on an "essential" job) and try to mock them when you're called out with nonsense logic like claiming that people don't want gear to ever change or improve for the sole purpose of insulting you or others while said people are advocating you take advantage of actual changes that have and are still happening right now.
    (0)

  2. #22
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Evilvivi View Post
    So its almost like an old debate about Haste vs. Att. and we know, haste wins out. Also, without a conserve tp I dont see Asuran Fists netting 46tp. Because, you gain 6.4 tp per hit, so that is

    6.4x2: 12.8 (I think it would get rounded down to 12)+6 given you hit all the hits, which is 18tp, and if it gets rounded up its 19, so unless you stack on a crapload of stp gear.
    under footwork ws return "normal" TP for every hit
    (0)

  3. #23
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by hiko View Post
    under footwork ws return "normal" TP for every hit
    This is inorrect
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    There's nothing wrong with hoping for new stuff but you're just being whiny at this point.
    Being whiney? No I am not. I just have a problem with people deciding that the way other people play is the wrong way. Esspecially since this is about a new WS, not to debate about how useful Footwork is.

    SE can work on lolfootwork when they get tired of fixing some of the weak updates they gave other jobs.
    Just because other jobs need something I am not allowed to request something for MNK? This is a MNK forum, if you do not want to hear about MNK, or read about requests for MNK, then go on one of those other jobs forums and reply to their post. It is not like this is posted on a general forum.

    I would like to see a crit-foot-based WS, if you wouldn't, then fine, I really don't care. But don't reply in my thread telling me that it is dumb to want it and if I am using footwork I am "gimp" and bash how I occasionally like to play. Could a foot based WS be good without Footwork, sure it could depending on the details. Would Footwork make it better, yeah it would. Could SE easily fix Footwork to make it much more usable, yeah they could.

    Your whole objection to my request for these updates on MNK is based off of how other jobs need to be fixed more? Why are you even reading request threads let alone responding to them.

    Monk is already so powerful, why should SE make another WS to cater to people who are playing Monk the wrong way?
    It's comments like this that just sicken me.
    (0)
    Last edited by Nvr; 03-21-2011 at 12:35 AM.

  5. #25
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    But don't reply in my thread telling me that it is dumb to want it and if I am using footwork I am "gimp" and bash how I occasionally like to play.
    Well, if by gimp he means the maximum damage output vs the maximum damage output of punching, he's 100% correct.

    You can play how you want, but that won't change that it's a style of play that produces less damage at 0 benefit whatsoever.
    (0)

  6. #26
    Player pheare's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Ayamesan
    World
    Shiva
    Main Class
    MNK Lv 99
    Crit hit WS's are an important aspect of dealing alot of dmg in Abyssea, ... a lack of a kick based crit hit WS has really hurt Footworks usefulness.
    There is something called a Footwork Build. Using Ursine +1 or +2 you can kick twice almost ever time.
    Your initial postings, which then you were given reasons why footwork isn't good inside abyssea. It was also implied it would still be bad even with a new kick WS.

    The thing that needs to be concidered is gameplay outside of Abyssea
    Outside of Abyssea my Footwork build with TK are a godsend.
    Didn't you start this topic saying you want a WS for your footwork inside abyssea? And now your saying 'think outside of abyssea' and TK is a godsend? I think you've switched gears pretty fast. I'm fairly certain a h2h build would still outparse a footwork build even outside abyssea. Sure higher damage numbers are nice to look at but you're losing out on a lot of overall damage with how slow you kick under footwork. AF3+2 feet are a nice little damage increase when kick attack activates when meleeing, but if your haste isn't capped you shouldn't even be wearing them in the first place.

    if I am using footwork I am "gimp" and bash how I occasionally like to play.
    So you occasionally play this way now? Sounded to me like you fulltime footwork inside and outside abyssea. You weren't being bashed, you were bragging about how powerful it is and we were trying to tell you it's not powerful in comparison to h2h.

    this is about a new WS, not to debate about how useful Footwork is.
    It is a debate about how useful Footwork is. You want this WS because you fulltime Footwork and want SE to add something to let you do more damage because of it. What we've been trying to tell you is IF YOU WANT TO DO MORE DAMAGE DON'T USE FOOTWORK.

    Footwork is extremely situational and it will NOT beat a h2h in straight damage dealing. It just sounds to me you have a huge ego about your precious footwork build and since you've been proven wrong you're hurt. You're lashing out changing your story just so you don't look incompetent. You have to grow up and realize that when you make a suggestion people will state their own opinion. You also have to realize there are proven results showing that footwork is not the best way to do damage.

    It makes people mad when you try to deny facts about a game that can be proven with numbers. You are exactly the same as someone who argues that doing only 300%TP Weapon Skills is going to do more damage than doing 100%TP Weapon Skills.

    I called you gimp because you obviously want to do more damage yet you're not willing to change your playstyle to achieve it. You are defending a playstyle which is proven inferior at doing damage. In my eyes that does make a person gimp.

    That being said, since a new kick WS still will not let a Footwork build become more powerful then a H2H build, I believe a more practical WS should take it's place.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Your argument is borring, You say I deny facts and numbers when none have been presented. If fact, I have been the only one to provide numbers that show I do just as much dmg with a good footwork build, not more, just as much. As for me only using footwork, I never said that, but what I did say is I would like a good WS that would increase my incentive to use it.

    Footwork is there, SE made it for MNK, and for a while SE seemed to be trying pretty hard to increase it's popularity. You're picking apart what I say and present an unrelated argument.

    Seriously, I would like Crit-hit-foot-based WS. If you wouldn't, idc if you say so, but don't leave walls of text talking about something unrelated. Make your own thread if the issue is so important to you. In fact, I will make one for you since people looking for a discussion on footwork have no reason to look in here based on the topic.
    (0)

  8. #28
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Footwork is a little behind of non victory smite, non relic h2h outside of abyssea. It gets crushed by miles inside of abyssea. If you're talking abyssea, it doesn't come close in damage. You don't do just as much.
    (0)

  9. #29
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Aside from the lack of a decent WS, one of the things that really hurts footwork in abyssea is the inability to kick more than twice in one attack round.

    For example, if you're using Epona's ring and atma of the apocalypse, that's 18% triple attack rate. Each proc is going to give you two extra attacks on punching, but would only give you one extra attack for kicking.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Cream_Soda View Post
    Aside from the lack of a decent WS, one of the things that really hurts footwork in abyssea is the inability to kick more than twice in one attack round.

    For example, if you're using Epona's ring and atma of the apocalypse, that's 18% triple attack rate. Each proc is going to give you two extra attacks on punching, but would only give you one extra attack for kicking.
    I completely agree with you. I wish they would alter this.
    (0)

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