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  1. #11
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    Like some of you Ive been a dark knight since the NA release, and love the job through the thick and the thin. I argee that this job needs some major balancing. Here are my views on how they can improve drk (sorry if some of these suggestions are from other people).

    Most of are spells are crap or dont have a use in casting.

    For absorbs to be useful again (with the exception of absorb tp), they should NOT decay from the player, but let it decay from the mob. Doing this will make people want to use the spells again, mostly absorb str or ws mods for higher ws dmg. Also this could make the black gear useful again. Also absorb haste would be great.

    Drain 3 would be nice. As well as other <insert drk based dmg dealling spells here>.

    Remove the slower casting and increased casting time when subing /sam, EXECEPT when casting shadows. Subing sam helps us dmg wise but hurts us the most when we are trying to cast magic. Also we are the only melees that cast magic, well... execept ninjia I guess... (Yes I know turn off hasso and segian when casting....)

    The elemental spells are worthless and take too long to cast to justify casting them. Also the dmg is too low to even bother with them.

    A wider selection of Enfeables. All we have is posion,1,2,ga, bind, sleep,1 and 2.

    As for Job ablities.

    Increase blood weapon to 1 minute.

    Make last resort 1 to 3 minutes. Adjust the despreat blows ja haste acordingly. Its only real use is during weapon skills. Increasing the duration will help our over all damage, dps and ws.

    I think dark knights should get a natural Job trait that lets us drain hp when dealing melee damage, like dancers and their somabas or like the death scythe. Now to make it blanaced. Make it so it only works sometimes like the activation rate of Wars retaliation. They could make it so you can boost up the activation rate through existing job merits or job merits group 3. This will help drks servive longer,(maybe by a few seconds...) not as much mp from mages to heal us, and could help with hp loss from soul eater.

    Finally our weapon skills need a major overhaul.

    As mention by numerous people, our weapon skill damange pales in comparsion to other jobs in Abyssea. Im not sure how our weapon skill damange is outside of Abyssea, I think its fairly balanced, dont quote me on that.

    Either give and or change one of the existing weapon skills to critial hit for abyssea, or boost up the mods so it will be comparable, but prefearably stronger than the current top melee jobs.

    Those are my views on how dark knight should get blanced.
    (0)

  2. #12
    Player Ash's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    I think bringing Last resort duration back into the 2min duration range would be a great way to start seeing its meritable already and if i remember correctly wayyyyy back in the days it used to last 2mins.
    (0)

  3. #13
    Player Seoha's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Guillotine is still, in my opinion, one of the weakest multi hit ws's in the game. 25% str / 25% mnd, at 0.85% on 100%.
    Compare it to:

    Drakesbane:
    STR50%
    100TP: 1.0 (+10% crit hit ws)

    Raging Rush
    STR 35%
    100TP: 1.0 (+10% crit hit ws)

    Rampage
    STR: 30%
    100TP: 0.50 (+10% crit hit ws)

    Penta Thrust
    STR: 20%
    100TP: 1.0 (5 hit ws)


    ...and so on.
    (0)

  4. #14
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    If you don't mind, I'd like to make another topic dedicated to being a collection of our ideas in one simple-to-find place for any SE staff to see. It'll be obvious what the topic is about, but will contain all our ideas in one single library of suggestions.

    I'll of course link the ideas to their source posts so everyone will get credit. Also, I hope people will still make topics like these to openly discuss new ideas, otherwise the topic I make will get cluttered, haha.
    (0)

  5. #15
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Seoha View Post
    Guillotine is still, in my opinion, one of the weakest multi hit ws's in the game. 25% str / 25% mnd, at 0.85% on 100%.
    Compare it to:

    Drakesbane:
    STR50%
    100TP: 1.0 (+10% crit hit ws)

    Raging Rush
    STR 35%
    100TP: 1.0 (+10% crit hit ws)

    Rampage
    STR: 30%
    100TP: 0.50 (+10% crit hit ws)

    Penta Thrust
    STR: 20%
    100TP: 1.0 (5 hit ws)


    ...and so on.
    Not to mention Insurgency is just..weird at times. If they made it crit based all's well that ends well on our scythe multihit weapon skill.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #16
    Player Trauma's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2
    Hey Dark Knights! Keep on rockin!!
    (0)

  7. #17
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    life time drk myself, but if you want proof that drk is in trouble, read this. The overwhelming majority of abyse pt's will request my drk coming /whm. (with refresh (MM, ambision) atmas). Cuase im actuly more usefull as a gimp healer then trying to be a DD drk.... if that doesnt tell u soemthings rong...
    (0)

  8. #18
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I would figure before SE decides to boost Guillotine, Quietus should get a boost as well. MND being a modifier for DRK weapon skills is all too awkward.
    (0)
    Last edited by Quetzacoatl; 03-19-2011 at 01:31 AM.

  9. #19
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    IMO, we should get a weapon skill at level 99. A 4 or 5-fold attack that deals critical damage. The modifiers should be STR and DEX.

    Maybe call it Infinity Scythe or Eradication or something.
    (0)

  10. #20
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would personally like to see better GS WS. It seems like it's one of the only weapons to not get more than a 2-hit WS. I do not know much more of DRK beyond 70, but it sure seems that everyone here is upset with its performance. DRK seems to rely much too much on the dark and dreary theme. I think what would really help DRK is a JT along the lines of "Kick Attacks" or "Double Attack". Something a little extra that the DRK can do from time to time to further its uniqueness and allow more DD potential.
    (0)

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