Like some of you Ive been a dark knight since the NA release, and love the job through the thick and the thin. I argee that this job needs some major balancing. Here are my views on how they can improve drk (sorry if some of these suggestions are from other people).
Most of are spells are crap or dont have a use in casting.
For absorbs to be useful again (with the exception of absorb tp), they should NOT decay from the player, but let it decay from the mob. Doing this will make people want to use the spells again, mostly absorb str or ws mods for higher ws dmg. Also this could make the black gear useful again. Also absorb haste would be great.
Drain 3 would be nice. As well as other <insert drk based dmg dealling spells here>.
Remove the slower casting and increased casting time when subing /sam, EXECEPT when casting shadows. Subing sam helps us dmg wise but hurts us the most when we are trying to cast magic. Also we are the only melees that cast magic, well... execept ninjia I guess... (Yes I know turn off hasso and segian when casting....)
The elemental spells are worthless and take too long to cast to justify casting them. Also the dmg is too low to even bother with them.
A wider selection of Enfeables. All we have is posion,1,2,ga, bind, sleep,1 and 2.
As for Job ablities.
Increase blood weapon to 1 minute.
Make last resort 1 to 3 minutes. Adjust the despreat blows ja haste acordingly. Its only real use is during weapon skills. Increasing the duration will help our over all damage, dps and ws.
I think dark knights should get a natural Job trait that lets us drain hp when dealing melee damage, like dancers and their somabas or like the death scythe. Now to make it blanaced. Make it so it only works sometimes like the activation rate of Wars retaliation. They could make it so you can boost up the activation rate through existing job merits or job merits group 3. This will help drks servive longer,(maybe by a few seconds...) not as much mp from mages to heal us, and could help with hp loss from soul eater.
Finally our weapon skills need a major overhaul.
As mention by numerous people, our weapon skill damange pales in comparsion to other jobs in Abyssea. Im not sure how our weapon skill damange is outside of Abyssea, I think its fairly balanced, dont quote me on that.
Either give and or change one of the existing weapon skills to critial hit for abyssea, or boost up the mods so it will be comparable, but prefearably stronger than the current top melee jobs.
Those are my views on how dark knight should get blanced.

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