Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 57
  1. #31
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by mattkoko View Post
    i hate to be the one to put a damper on anyone's hopes but there have been multiple threads talking about dark magic boosts and new dark magic spells for drk. they said they would look into it months ago. and as we saw for recent adjustments, all they gave was decreased recast for weapon bash. and in contrast, they gave drg just about everything they want and more. sorry i do not mean to squash everyones hopes. but facts are facts. a few threads later on this subject and nothing is being done about it.
    Did you also see the post in the SMN Thread where Camate told us the devs have a bunch of ideas, theirs and ours, on the table, but they have to go through a process before announcig and implementing them? I suggest you do before telling us to abandon all hope. I'll start doing that when the devs make something highly disappointing official, thank you.

    Edit: it's this one
    (0)
    Last edited by Quetzacoatl; 01-29-2012 at 02:06 AM.

  2. #32
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Fyreus View Post
    o.O my skill isn't capped, but i don't resist with +50 or so skill and m.acc
    Forgive my silly joke, I couldn't help myself.
    (0)

  3. #33
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    i posted this before i saw that. and i never said abandon all hope. it is true that most of the adjustments, if not all are just them adjusting current job abilities and spells which are easier then adding i am sure. so i do apologize about getting a little jumpy. i also posted this just after i saw our adjustments for drk/pld after i saw drg and cor. maybe there is some hope. maybe not. at this point, i have no clue lol. i just hope i dont have to tell you that i told ya so.
    (0)

  4. #34
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    FYI the relic +2 burgeonet I think is a slap in the face. "Black Magic casting time -8%" it works with both dark and elemental magic spells .....

    I'm go cry in a corner now.
    (0)

  5. #35
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Lol you guys should check out RDM forums. I'm not saying DRK doesn't have grievances, because DRK does. BUT we've been bitching up a storm for the last....year(?) and they don't comment on anything unless it is to state the obvious. I don't think they realize how important informing their player base is because I think most jobs are complaining about what is coming and when. I'm not telling you to have patience or slow your roll, I'm probably encouraging you to stay vocal about what you want. At least then SE can be aware they aren't done yet.
    (2)
    I'm a RequieSCAT-MAN!

  6. #36
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    as pessimistic as it may sound i think they are aware that people are annoyed but do not care enough to inform us of their current plans or future thoughts. Hell even if they gave us a listing of their future ideas it could be useful to them in that the players could offer input on how the idea could be used or modified to fit the job and actually be useful ( damn you Scarlet delerium,) using SD as an example they could have taken player ideas such as have it sap hp over time while enhancing dmg output vs the 1 hit for boost and pray to altana the landed attack is a good one.
    (1)

  7. #37
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    so i kind of have an idea. not really sure how it works and not sure how far it would go lol. but here it is. how about a spell and/or ability that you cast on a mob in which when the mob tps or casts magic, it hurts itself. again i havent completely thought it out. if its a spell, the effect would obviously depend on int/magic attack and if it is an ability, maybe it could have a type of modifier or something to enhance the effect. or maybe ability would hurt it on a tp move and the spell will hurt it on a magic move.

    so a quick run down again. you cast what ever the spell is called (yep, i havent even thought of a name), and the effect stays on the mob until it tries to cast a magic spell, and when it starts to cast, it takes damage or maybe a certain amount of hp depletion during the entire cast so longer casts will hurt it more. and as far as the ability, you use the ability and maybe the animation could be in the way of a step animation where you swing the weapon, so the next tp move it tries to use, it hurts itself. and my thought is the spell would have int modifier (as stated above). and the ability would have a str modifier (only reason i think the ability and spell should have modifiers on it because it just gives you more control over how much dmg the mob will take when the mob tps or casts magic). only other way they could control it more is make them meritable. but with everything costing merits now (even quests now a days) i figured people are tired of the whole merit grind lol

    sorry i know i am kinda all over the place. its one of those ideas where i think it could be good maybe with a little fixing up. anyone have any suggestions on it?
    (0)
    Last edited by mattkoko; 02-03-2012 at 01:21 PM.

  8. #38
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by mattkoko View Post
    so i kind of have an idea. not really sure how it works and not sure how far it would go lol. but here it is. how about a spell and/or ability that you cast on a mob in which when the mob tps or casts magic, it hurts itself. again i havent completely thought it out. if its a spell, the effect would obviously depend on int/magic attack and if it is an ability, maybe it could have a type of modifier or something to enhance the effect. or maybe ability would hurt it on a tp move and the spell will hurt it on a magic move.

    so a quick run down again. you cast what ever the spell is called (yep, i havent even thought of a name), and the effect stays on the mob until it tries to cast a magic spell, and when it starts to cast, it takes damage or maybe a certain amount of hp depletion during the entire cast so longer casts will hurt it more. and as far as the ability, you use the ability and maybe the animation could be in the way of a step animation where you swing the weapon, so the next tp move it tries to use, it hurts itself. and my thought is the spell would have int modifier (as stated above). and the ability would have a str modifier (only reason i think the ability and spell should have modifiers on it because it just gives you more control over how much dmg the mob will take when the mob tps or casts magic). only other way they could control it more is make them meritable. but with everything costing merits now (even quests now a days) i figured people are tired of the whole merit grind lol

    sorry i know i am kinda all over the place. its one of those ideas where i think it could be good maybe with a little fixing up. anyone have any suggestions on it?
    actually, now that i think about it. just make both of them abilities lol. and have them only work with 2handed weapons and give the same animation as steps. i am not going to bother explaining modifiers again since they are kinda obvious. and make it so the mob still takes dmg from casting a spell or tp move, even if it is stunned. in fact, make it so the mob takes even more dmg if the tp move is stunned. damn too many ideas lol
    (0)

  9. #39
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    I want necromacy as an addition to my dark magic... Calling Skeletons, Zombie Dogs, Jnun, VAMPIRES to aid me in battle. Having them out should constantly drain HP just as an avatar drains MP.
    (0)

  10. #40
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    how about an ability that costs a certain amount of mp, and not only increases your next spells attack, but also makes it so no matter what spell you cast, it will count as a dark magic spell. this way, elemental spells will actually be able to be put to use. for example, using thunder III under this ability will still count as the element of thunder (so the elemental wheel will still effect it as well), however, dark magic skills will effect it rather then your elemental magic skills (again only under this ability). and make it so the amount of magic attack bonus is enough to were it falls between dmg numbers of T4-T5 after it is all said and done assuming dark magic skills are capped. so if your dark magic skills are lacking, it will not do as much dmg obviously. just like anything else (figured that last part is common sense but since we have so many leeches now, i wanted to dumb it down a bit XD).
    (0)
    Last edited by mattkoko; 02-05-2012 at 04:32 AM.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast