
Originally Posted by
Camiie
But see there was nothing to "fix" in the first place. There was nothing wrong with the way Empyrean trials worked from 75-90. SE didn't go wrong when they decided to make Empyrean upgrades require 1500 items from VW. They went wrong when they decided to fix a problem that, to me, wasn't a problem at all.
So what if lots of people worked on and "completed" Empyreans? What's so bad about that? To me it's a good thing! It showed that the system they designed worked! It showed that the content was popular! It showed that people were spending time playing the game and perhaps even having fun! They put in time, effort, teamwork, and gil and got something shiny and powerful in return. This was a shining example of how FFXI should work! It was probably one of the most fair systems they ever implemented.
It WAS... up until the 1500 heavy metal plates got dropped on us and crushed many of our hopes flat. What they've actually done is UN-balance things. Adding in a HUGE difficulty spike is not balance. Consistency is balance and this is anything but consistent.
And Erics I'm not picking on you or anything, I know we agree that things need to be changed. I just saw the word "fixed" and... well... FIXated on it... Sorry!