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  1. #11
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Nattack View Post
    Please add useful merits to ninja /
    OMFG YES PLEASE!
    (0)

  2. #12
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Sounds liek a WAR to me. lol
    You seem to forget that there's only 12 weapons and WAR has 10 of them, 7 of which are B rating or higher(1 D.). B caps @335 at level 90 and then +16 onto all of them? No thank you. The only things WAR is missing are the 3 "Job Specific" skills(Including defencive.), Katana, Great Katana and Guarding.

    On another note, the one and only increase I would want to see is defencive skills from 4 to 8. They are the same catagory after all.
    No i'm not a warrior, your post is just inaccurate which you yourself just proved. First you say they have every weapon skill in the game, then you write a post pointing out the ones they don't have. So basically you prove your own post wrong then accuse me of being somehow bias toward warrior for pointing out the same thing you just did. Now that makes a lot of sense lol

    Do you know how many merits a warrior would need to surprass every other job's main skills like you are suggesting? I would need a calculator to figure it out, but let's just say it would be a TON OF MERITS and you worrying about something like that is just silly.

    Let me give you an example quick to show just how unrealistic your concerns are. Just one single weapon skill (nevermind all of them like you claimed) - let's exclude all the rest, let's say hand to hand, which a warrior has a D rank it, which means he caps at 90 with the skill of 280. An A+ rank weapon skill caps at 361. That is a difference of over 80 points. Do you know how many merit points he would need simply to bring one of his many weapon skills up to par with a say a monk's? That is a crap load of merits, and yet you fear an increase in merit limits would allow a warrior to surpass all other job's main weapon skills?

    Sorry Tsukino but your fears just aren't backed up by the math and aren't realistic at all. Increasing the current merit limits would in no way make warriors over-powered, and certainly woudn't let them surprass all other job's main skills, unless they added like a thousand merits or something
    (0)

  3. #13
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    Sounds liek a WAR to me. lol
    You seem to forget that there's only 12 weapons and WAR has 10 of them, 7 of which are B rating or higher(1 D.). B caps @335 at level 90 and then +16 onto all of them? No thank you. The only things WAR is missing are the 3 "Job Specific" skills(Including defencive.), Katana, Great Katana and Guarding.

    On another note, the one and only increase I would want to see is defencive skills from 4 to 8. They are the same catagory after all.
    This.

    The message you have entered is too short. Please lengthen your message to at least 10 characters
    (0)

  4. #14
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dale View Post
    First you say they have every weapon skill in the game, then you write a post pointing out the ones they don't have.
    Mister litteral, it's called an exageration to get the point across. This is Final Fantacy the Calculator, it's FFXI. lol

    BTW 8/8 takes 21 merits which is about 30min-1hr of fighting in abyssea. There for a WAR would have a skill rank of 351 of more in 9 of the 12 weapons and an A(Which most people have for a main.) ranking is 354 in a day's worth of grinding. And this doesnt' seem off balancing at all to you?

    Edit: And YES you can hold 21 merits at a time. 20/20+9999, spend one, then get 1xp.
    (0)

  5. #15
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Mister litteral, it's called an exageration to get the point across. This is Final Fantacy the Calculator, it's FFXI. lol

    BTW 8/8 takes 21 merits which is about 30min-1hr of fighting in abyssea. There for a WAR would have a skill rank of 351 of more in 9 of the 12 weapons and an A(Which most people have for a main.) ranking is 354 in a day's worth of grinding. And this doesnt' seem off balancing at all to you?

    Edit: And YES you can hold 21 merits at a time. 20/20+9999, spend one, then get 1xp.
    Ok, so let me get this straight - when you say warriors have every weapon skill in the game i'm suppose to assume you are exagerating to make a point. Ok, i'll keep that in mind and take all of your claims for now on as possible exagerations not meant to be taken literally

    But you failed to address my point, and cooly focused on their B ranking abilities instead of realizing just how many merit points it would take just to bring their hand to hand up to par with a monk's. That would be over 80 points in merits. And the issue isn't the amount of time it would take to earn the limit points. The issue here is how many new merits they would have to add to allow a warrior to do what you are claiming they could

    I'll even play the arguement your way. Let's take just their B ranked abilities then. Great Sword at 341. Scythe at 341. Staff at 335. Sword at 335. Pole Arm 325. Club 325. Dagger 325. Ok subtract all of those from a 361 rating...that is probably around 200 points, and that's just to upgrade their B ranks up to A+ ranks. That would be a ton of new merits, and that is simply to increase their B ranks to be on par with A+ skills. They would have to add a ton more for them to be able to actually surprass merited main skill abilities.

    Again, the numbers just don't back your claims. You fears are exagerated much, and they would have to add so many new merits for warriors to be able to do what you claim they could it's not a realistic concern.
    (0)

  6. #16
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dale View Post
    Again, the numbers just don't back your claims. You fears are exagerated much, and they would have to add so many new merits for warriors to be able to do what you claim they could it's not a realistic concern.
    Um... did you read the post you quoted?
    (0)

  7. #17
    Player PizzaTheHut's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    104
    Quote Originally Posted by Nattack View Post
    Please add useful merits to ninja /
    ...and DRK
    (0)

    The REAL WHM AF

  8. #18
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by PizzaTheHut View Post
    ...and DRK
    People still play DRK? >.>
    (0)

  9. #19
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Um... did you read the post you quoted?
    Um...yes I did.

    The gist of your argument is they shoudn't add new merits to existing categories because warriors could somehow surprass other jobs be meriting their wide-range of weapon skills passed other existing jobs main skills, unbalancing the game. I'm trying to point out this is an unreaslitic concern, as they would have to add so many extra merits for warrios to be able to do this it isn't something you should be worried about.
    (0)

  10. #20
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Be nice to see SE take merits to the next level by expanding the options to include:

    -Traits (broken out by melee/mage with a choice of 2 from a list from said class, i think this truly allows customization)
    -JA (1 more for each job)
    -2HR augment (something that is reasonably suitable for the job) (ex. benediction also replenish 25% mp as well)

    I think 1 of these 3 is a strong possibility in the future.....hopefully.
    (0)

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