Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,220
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by seraphimhunter View Post
    Or signet staves. The coding exists. I believe they once said they didn't want to add an item like this to prevent zerging. Which is moot, these days, but y'know.
    It's not even special coding. All items ask for a target, just like abilities- it just so happens hat most of them are restricted to self only.

    FFXIV has items to rez other players (not called phoenix down, but who the hell cares what its called). Should add them here as well.
    (2)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Every potion in the game should target others. That's the problem. SE has been terrified of potions to the point that they prpgramming medicine sickness.
    (2)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,220
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That's because they didn't want the game to be a potionfest. Obviously, considering the strength of most potions, that was never really likely to be a problem though...
    (2)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    If the game became a potion-fest, potions would first have to stack. Poor excuses for something that can't possibly happen.
    (1)

  5. #15
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dallas View Post
    If the game became a potion-fest, potions would first have to stack. Poor excuses for something that can't possibly happen.
    potions dont stack but potion and ether Drops do, you should check them out some time
    (1)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    This topic is less about the HP and mp and more about raises. I realize there are minor exceptions to every rule in this game. It's sloppy.

    I only really care about Dawn Mulsum for healing, so I leave it to people who want to use potions to complain.
    (0)

  7. #17
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Quote Originally Posted by Tile View Post
    potions dont stack but potion and ether Drops do, you should check them out some time
    Yes they do, but they suck. The very thing that would make them useful as a stackable item (being able to use them more) is the very thing you cannot do with them because they've put a stupid 'medicated' effect on their use. Ether and potion drops are a joke.

    SE really needs to lighten up on the harsh medicine restrictions. Let people use their medicines on other players for a start, it won't kill anything due the low amounts they actually restore, and remove the medicated effect altogether. Their use time and 'cooldown' (where you are unable to perform actions) should be sufficient enough to prevent players overusing them. Besides, many of them are prohibitive on costs alone.

    With all the freebies given out in chests, you'd think SE wants use to actually put them to better use. How about they make them useful first, and then maybe we'd have a reason to.
    (0)

  8. #18
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Seiowan View Post
    Yes they do, but they suck. The very thing that would make them useful as a stackable item (being able to use them more) is the very thing you cannot do with them because they've put a stupid 'medicated' effect on their use. Ether and potion drops are a joke.

    SE really needs to lighten up on the harsh medicine restrictions. Let people use their medicines on other players for a start, it won't kill anything due the low amounts they actually restore, and remove the medicated effect altogether. Their use time and 'cooldown' (where you are unable to perform actions) should be sufficient enough to prevent players overusing them. Besides, many of them are prohibitive on costs alone.

    With all the freebies given out in chests, you'd think SE wants use to actually put them to better use. How about they make them useful first, and then maybe we'd have a reason to.
    the way I see it we're lucky more things dont give medicated effect. Really surprised how you can just Load up on on 160+ Dawn Muslum and just spam them forever. and thats what the game would turn into if meds didn't give Medicated effect
    (0)

  9. #19
    Player Arkanethered's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    17
    Character
    Arkanethered
    World
    Asura
    Main Class
    DRK Lv 99
    Any argument against adding pheonix downs to the game could be defeated simply by saying: "Atma of the Apocolypse"
    (1)
    Drk - 99
    Apoc - 95
    Calad - 85
    Bonecraft - 100
    Synergy - 80

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Tile View Post
    the way I see it we're lucky more things dont give medicated effect. Really surprised how you can just Load up on on 160+ Dawn Muslum and just spam them forever. and thats what the game would turn into if meds didn't give Medicated effect
    I can carry 5, how about you?
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast