Quote Originally Posted by cidbahamut View Post
If I recall correctly, computers can't generate true randomness, but they can run seeds through sufficiently complex hashing algorithms to simulate randomness to the point where humans can't distinguish it from true randomness.
This is correct. It's still non-controllable "random" at least. Lots and /randoms are completely controllable since they're a linear system rather than any sort of complex algorithm. Having the /random function be non-random is kinda hilarious imo.

Fun fact for those of you who don't know how the random/lot system works: It's easily controllable and you can hit 900+ lots any time you want without any third party programs.