Mentioned in a few threads, but I thought I'd try and ask outright. Why is there such an imbalance in what is required for a Relic and an Empyrean weapon vs. a Mythic weapon. It's especially noticeable after the recent updates to Dynamis and ancient currency now being so available.
Now I know there are plans to increase Alexandrite availability, but leaving that aside the paths for the mythic weapon still requires a huge time and gil investment, far and beyond what is required for the other two.
Relic
At most you need to hand in a total of 19,300 pieces of Ancient currency (16,300 if you include the end refund), plus a few (relatively) easy to obtain items.
Empyrean
Hand in 216* ex items from various mobs, some requiring a significant investment of time for farming pop sets/items.
*Included trials up to level 90 weapons.
Mythic
Stage 1.
Complete 100 floors of Nyzul Isle
Complete 50 Assault Missions
Defeat several mobs of varying difficulty
Stage 2.
Redo All 50 Assault Missions previously performed in Stage 1
Hand in item that requires aprox. 2 months minimum of daily Nyzul Isle rusn to purchase.
Hand in item that requires aprox. 6 months minimum of Einherjar runs (twice a week) to purchase
Turn in 30,000 items requiring Aprox. 7 months of daily Salvage Runs* (or an impractical amount of gil to buy)
* Assumes an average of 150 Alex per run, with all drops going to just one of the three players.
Stage 3
Hand in 3 items from three separate mobs, each of whom require significant time investment to get a pop set.
Complete solo battle, with knowledge that a loss requires repeating stage 3.
So what's the deal? I know that Relics used to require a lot more than they do now, mostly a giant pile of gil. But even then, just the Alexander part of stage two is nearly twice the entire requirement for the Relic Weapon, and check any server, Alexandrite prices are higher than ancient currency. Regardless of how much you plan to increase Alexandrite availability, I'm wondering what the logic was in making this one section of one stage so much more than the entire relic line (forgetting for the sake of this post that it used to be 50,000 pieces).
I do understand that for a time (before Square forgot the ToAU expansion), Alexandrite was much cheaper, but even then, there was a lot more footwork to the missions than just handing in ancient currency.
Why not just eliminate the entire Alexandrite segment? Without it the effort needed would still be comparable to the other weapon classes. At the very least the section should be lowered when the other parts are taken into account.
Alternatively, why not upgrade the stats on the Mythic Weapons, putting them far and above the stats Relic and Empyran weapons, justifying the massive amount of extra effort needed?

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