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  1. #11
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Problem 1: certain VW fights arent repeated, nor have been done at all by some players, while some get constantly repeated. Why is this?
    First, SE made it that people can "help" without having proceeded through previous content. Thats like being able to do CoP dynamis without having done CoP...
    Second, low tier NM drops are AHable, therefor people can merely buy desired drops from the AH. Supply will hit general market. rare/ex drops pretty much go to where they fall, and with some people having an obvious luck stat, some people tend to get 2-5 rare/ex item while some people go 0/300. Thats why some fights are repeated and some fights arent.


    Problem 2: theres too much reliance on temps, especially fanatics/fools drinks.
    Yeah...cause the mobs have something like 200khp and can constantly deal out 1.5k damage at will. This comes back to the stupid statement of "abyssea was a mistake"...but it seems that the SE devs found it necessary to rehash mob damage capabilities from abyssea. We dont have 2.5k hp anymore, my thief has 1468 hp as thf/dnc. The solution to "everyones TPing in haste gear and destroying things fast" shouldnt be "lets force everyone to constantly wear max pdt available, since if they dont they'll get 1shot".

    I'm aware you cant really answer this, and I've never fought the mob, but I've read about it on community sites...How is anyone supposed to survive Rex's chainspell meteor without Fool's Drink?
    (0)
    Last edited by Nynja; 01-19-2012 at 02:14 PM.