If I had to decide between SE giving drgs the option to change wyvern colour, and the ability to ws with offhand weapon for 50% damage, I'd pick the first one.
This just screams lazy, lazy, lazy.
If I had to decide between SE giving drgs the option to change wyvern colour, and the ability to ws with offhand weapon for 50% damage, I'd pick the first one.
This just screams lazy, lazy, lazy.
Originally Posted by SpankWustler
lolz. you're almost rabid. Its not useless. I've already said its not a big deal. its a small thing, and it would be fun. It would not help alot and it doesn't matter if its not done.
you are grossly exaggerating the silly little argument about taking sam to a pug. This will happen already w/ our w/out WS from offhand.
offensive, no? ridiculous? yes :P
It doesn't scream lazy. Did I say I switching weapons is too hard?If I had to decide between SE giving drgs the option to change wyvern colour, and the ability to ws with offhand weapon for 50% damage, I'd pick the first one.
This just screams lazy, lazy, lazy.
I agree choosing different wyvern colors would be better.
I don't care much about off-hand WS. I think its a decent idea. I just find the vehement protests silly and way over the top. It appears more so that hordecore has 2x admirers who are overzealous.
I don't recall the content of any of their posts beyond this thread, but that is certainly the impression this gives.
This idea is interesting, if unimpressive. I would think it would have faded before now.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Is it bad every time i read a post i lost my faith in humanity all over again?
I think it is.
That being said, to uh, I forgot, someone telling me to Aeolian Edge. I think Primal Rend puts out better numbers at 100%TP, especially considering its get the 'Ice" treatment (Atma of the Beyond has Light:Major as well), So its the better call when your only goal is Amber/fighting 1 mob. But as a THF, I'm aware how awesome Aeolian Edge can be. I've Aeolian burned a few times.
But i would just switch to a Knife rather than (The ops idea) use Aeolion from off-hand for 50% Damage :X
To Arcon: I'm done, Sorry, My hands hurt i don't want to type another wall of text, Though, I will say, If it only took 3 minutes to implement, I'd rather them let me change my Wyverns color >___> Like really, I want a Silver wynver.
Anyway, You know my Opinion, I know yours. We're starting to look like the Internet picture "INTERNET ARGUMENT" with the little child (me) and the Horse (you). SO we should stop while we're ahead.
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(And i'm clearly winning)
I don't think this will be implemented but does that make it a bad idea? Not to me. I know most people play with 18 person alliances filled with shouts and always have all the right jobs and play under perfect circumstances but not me.
I generally low man everything 2-4 members. Less competition for drops and I enjoy the lack of drama. When trying to KI farm I come Nin/war which can proc club, sword, katana, dagger (all one handed weapons) and Great Katana and Staff. With the ability to use sub ws's I could wield Katana/club then Dagger/sword while i look for hints. Sometimes it's a Great katana or staff proc which i get to last or heaven forbid something I do not have. These nm's are easy to kill so if I miss red I miss it but for one person to cycle threw all those ws's without a hint (which isn't 100%) can consume alot of hp.
Now when I am doing this I use Double attack and Tripple attack atmas with VV. So assuming a 10% tp loss on weapon change to me just seems retarded. By the time I open my window to change weapons I am between 20-50% tp depending if i have to cast shadows to live or if DA/TA kick in. That's 3 swaps at 20-50% tp lost that could be reduced to 1 swap if this idea was implemented. Your talking 60-150% tp wasted assuming I didn't lag out and miss the fact one of my ws's was dirty and then have to go back to try again once I do get the hint.
Aside from that example someone brought up the point of Killing hard shit like say Rani. Proc jobs sit on 100%+ tp waiting for hints. To find out I have 100% tp for the wrong weapon when it's one I could actually use sucks when I change weapons then try to find a tp mob. It still wouldn't be 100% I would have the right ws even with this fix but it'd increase the odds more.
Is this game breaking? No
Am I worried about getting this implemented? No
Do I understand why people are so much against this simple idea? Not at all
I dunno, for building lights I've found it to be way more efficient to use AE over Rend on BST, then again I have Cloudsplitter now too, and it's not as bad as people have made out. If you have THF then yeah it's a non-issue and you can safely ignore everything I said.That being said, to uh, I forgot, someone telling me to Aeolian Edge. I think Primal Rend puts out better numbers at 100%TP, especially considering its get the 'Ice" treatment (Atma of the Beyond has Light:Major as well), So its the better call when your only goal is Amber/fighting 1 mob. But as a THF, I'm aware how awesome Aeolian Edge can be. I've Aeolian burned a few times.
But i would just switch to a Knife rather than (The ops idea) use Aeolion from off-hand for 50% Damage :X
Anyway...
It basically would add needless clutter to the game which is probably going to be useful in all of about 0.0000001% of situations. So, technically you could find a use for it, but I feel it's one of the least useful possible things they could add to the game. Maybe not totally useless, but quite close to being utterly and profoundly without purpose. If it took them any time whatsoever to implement it, any positive would be outweighed by it being retardedly situational. Tenfold.Those complaining that it would be useless are clueless. Would it be game changing? almost certainly not, but thats not useless. I gave a few examples in my initial post to the thread.
It probably is not a practical change, but it could be fun in a small way. I'm surprised at how strongly so many have felt over this idea. Its not a threat to anything.
I'd be insulted that our money was wasted on something with so little practical application.
Last edited by blowfin; 05-05-2011 at 10:55 AM.
Player
I dont think this is possible simply because the animation for all 1handed weapon skills are executed with the weapon in the right hand and it would be tedious to go back and use up an additional 100+ weapon skill slots just to make inverted/mirrored animations for the left hand(rather than using these slots for new weapon skills in the future)
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