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  1. #21
    Player
    Join Date
    Jul 2011
    Posts
    8
    Quote Originally Posted by Zinato View Post
    Someone in my LS suggested something I found interesting and I felt it was worth sharing.

    So, imagine being out in the field farm/crafting with r/x items or just out killing monsters. Your inventory is almost full but everything you are carrying is stuff you want to save for a shop. You remember you have an item with 1/1 charge XX recharge with Call Shop. You use the item and a friendly moogle appears and offers you Gil for your items at your home nations rate.

    This item would be sell only, and will not connect to the AH or any form of storage (though a nomad moogle in the field would be cool, in case you forget that one item in MH). The charges would be spaced out enough so its more of an emergency use type thing, or to make one farm trip for the day last longer. It was a neat idea and I know there are times I wish I had something like that.
    Zinota mentions that idea quite a lot when we're out killing things...
    (0)

  2. #22
    Player Muse's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Thenomadgrey
    World
    Siren
    Main Class
    RDM Lv 99
    Small suggestion and something that has always made me confused.

    We've traversed the world of Vana'diel, in that time we've come across flags given to us for our hard work. But at the end of the day. We have only five spaces to hang up wall features. Leaving us to choose between our hanging our flags or other wall hangings. IE: Panetiere, Marriege Cert, etc.

    The easiest fix would to be allow us to place items on the walls around our door and our fireplaces, furnances, and waterfalls.
    (2)

  3. #23
    Player idx1's Avatar
    Join Date
    Jun 2011
    Posts
    43
    Character
    Seconds
    World
    Odin
    Main Class
    RDM Lv 96
    Quested fighting styles.

    For aesthetic purposes only, you do not receive stat bonuses, or maybe you do.

    For example, a monk sporting a 'no guard' stance with hands raised high and wide.
    Ninjas and thieves taking a lower, crouched stance to exemplify their sneaky nature.
    Black mages readying their spells with one hand instead of the orthodox two, or actually utilizing their staff to channel.
    Etc.
    (2)
    Quote Originally Posted by Nightfyre View Post
    The other side of that coin is the people who think Mirage Charuqs are cool to fulltime. I'm really not sure BLUs have a higher average skill/competency level than any other job.
    His world is that small.

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    214
    Quote Originally Posted by echoelman View Post
    Zinota mentions that idea quite a lot when we're out killing things...
    That is not a coincidence.

    Still funny all the same, in fact he gets credit for both the wearable Tonberry Coat and the Avatar Statue ideas as well.
    (0)

  5. #25
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by idx1 View Post
    Quested fighting styles.

    For aesthetic purposes only, you do not receive stat bonuses, or maybe you do.

    For example, a monk sporting a 'no guard' stance with hands raised high and wide.
    Ninjas and thieves taking a lower, crouched stance to exemplify their sneaky nature.
    Black mages readying their spells with one hand instead of the orthodox two, or actually utilizing their staff to channel.
    Etc.
    I love that idea. It probably shouldn't effect stats - more like the Job Specific emotes. It could, however, be tied to a piece of JSE which gave stats related to the visual style. Using your MNK example, it might be a neckpiece that gave: Counter -20, Attack +10, STR +10, Reduces Weapon Delay. Or NIN: Emnity -20, Attack -20, Evasion +10, AGI +10
    (0)

  6. #26
    Player
    Join Date
    Sep 2011
    Posts
    259
    I would love different stances just for aesthetic purposes~!

    Maybe could like a few of them to existing abilities like: Hasso, Seigan, Berserk, Last Resort, Innin, Yonin and so on.
    However, make it so that the JA that was activated last you get the stance from that, or it's the very 1st 1 that you activated and is overwritten only when it wears.
    (0)

  7. #27
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    24 hour 2hr rings.

    Marauder's Ring
    Level 99, All jobs
    Enchantment: Mighty Strikes

    Pugilist's Ring
    Level 99, All jobs
    Enchantment: Hundred Fists

    Thaumaturge's Ring
    Level 99, All jobs
    Enchantment: Manafont

    Granted, some 2hrs are useless for other jobs like Astral Flow and Soul Voice, but some punishing combinations are certainly available.

    A warrior with Mighty Strikes active and Hundred Fist enchantment or Meikyo Shisui enchantment.

    Black Mage with Manafont active and a Chainspell enchantment.

    I can smell the death.
    (1)

  8. #28
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alerith View Post
    24 hour 2hr rings.
    Great idea, but I don't think it fits the whole "fun little toy" category.

    I think they should probably be Synergy based, and require having someone put in 10 merits as a 99 version of the job or something like that for part of the requirements. I think the biggest issue with having it be as a ring is that Goldsmithing is disproportionately the money making craft due to being one of the only ones that still makes gear people wear.

    And I think that Manafont/Chainspell combos between Red Mage and Black Mage will be very popular, as would a the WAR and SAM 2hours. Ninja's 2hour would be very valuable as well depending on the cooldown on using the rings when you first equip them. I think the least popular 2hours would be job specific ones like SMN, BLU, as well as ones that are in avoidable situations that could be dealt with anyways and don't have very much real utility, like Benediction.
    (0)

  9. #29
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    primeval brews for outside aby
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  10. #30
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Saiken253 View Post
    I would love different stances just for aesthetic purposes~!

    Maybe could like a few of them to existing abilities like: Hasso, Seigan, Berserk, Last Resort, Innin, Yonin and so on.
    However, make it so that the JA that was activated last you get the stance from that, or it's the very 1st 1 that you activated and is overwritten only when it wears.
    started reading this thread i was surprised it took till the 3rd page for this to be brought up.

    *New fighting stances would be awesome like best update in a while type! lol
    make like 2-4 different stance per weapon category

    *can even take this chance to add new swing animations<since we do that SOO much>..and before someone says there is only so many ways to swing a sword, you can easily see different swings between races so that point is flawed<friend had used that argument against me before!>

    *New Casting animations as well would be cool. Magic casting feels more tricky since they are tied to specific magic categories but, if someone creative can work on it it would be nice, and more to the point would be nice if weapons didn't depop during a casting animation as well(you know like when you are engaged).

    *JA definitely would be a great place to add variety too. Just adding 2-3 per race would add worlds of differences<or to be more extravagant adding 2-3 per job per race..tho i am taking this a bit far lol>. Also like magic animation the weapons sometimes depop as well<but less often not sure if that is me specifically but i noticed it on ps2 xbox and pc where the weapons depop on JA and magic animations>

    **sry if some of this was covered already just wanted to put in my 2cents.
    (1)

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