If you want epeen just go to Abyssea, that is why it is there lol.
If you want epeen just go to Abyssea, that is why it is there lol.
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
Metatron could really use some help compared to ukko's fury (even nerfed). You can achieve 2.5k+ dmg (sometimes rarley 3k) on kaggens, but you need to be buffed like hell. average dmg is 2k metatrons with normal buffs (aka berserk and food only). You can add as much STR and attack as you want to metatron, surpassing 3k consistently without mighty strikes is near impossible (on anything that has relative high defense). While you see tachi: shoha, resolution, ukyo's fury, victory smite shit all over the place :/.
Upheaval looked very promising, but its dmg hovers around metatrons damage.
Man all the tears are so delicious. I didn't even emo close to this when I found out Cloudsplitter sucked ass outside of a brew. So much crying over a slight nerf from an overpowered weapon. lol
I'd like to point out that your "pain to make" comment is about as useful an argument as a person expecting revamps to the behavior of relic weapons on the same premises. The were originally "made to be top tier DD" and were a "pain to aquire" but have since been seriously outclassed in that department by emps, primarily due to their extremely unique build/behavior that hasn't aged well through the updates from 75.
War and mnk were made to be DD, but not made to be stupid amounts of DD at all times. Originally DD's shined in various circumstance, but were not all around stupidly over powered. Some like to play the sam card for 75 cap saying it was over powered, but looking at the build of the job and it's JA it was built to have higher WS frequency than any other job, which was then changed to allow other jobs this same luxury if at a lesser extent via sub.
The nerf of ukko's is long over due and I can't really understand why people are upset when other DD class couldn't come close to the performance of an U.K. war. Even a mediocrely geared war would surpass other DD with exceptional gear builds. That is not game balance. Someone else said it is douche bag mechanics for the dev or even a player to support a nerf to the WS, but looking at it from another perspective I think it is the exact opposite to expect 1 or 2 jobs to significantly out perform other jobs by not just a gap, but by leaps and bounds.
"shaking my head"
So many troll's, enjoying so much anguish.
Hey DEV team there a SS over on FFXIAH right now of a RNG hitting a 20k + Barrage in VW. Wanna pass that along to the higher ups, I think SE may want to pass some balance down the line on that.
ugh
Last edited by tyrantsyn; 01-05-2012 at 01:58 AM.
This is what this thread is making me feel like.
http://www.youtube.com/watch?v=7FYTc55nGEI
With out buffs, just normal melee on WAR I see between 1.5 to 2k ukko's in VW content. 3k would be a high end lucky hit. With buffs up I'll see a lot more 2k to 3k's and if i'm lucky i'll see some higher numbers in there. IF your piling in all those things and hardly seeing "2k" the problem is right there. Your damage output is lacking because it needs a buff. If nerfing Ukko's/Blood rage/ and VS makes you feel like a better melee I don't know what to tell you. Because your still not hitting the numbers you'd like too see.
Let me ask you this are you /war or /sam? Like I said in another post WAR is design to output damage. Sam is design to increase weapon skill frequency. If your /sam that could be hurting your numbers.
SE's way of balancing is kind of like the American public school system trying to lower the difficulty of the tests so a greater majority of students pass.
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