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  1. #101
    Player newmonkey's Avatar
    Join Date
    Dec 2011
    Posts
    95
    Character
    Afterdarkk
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alcarin View Post
    I think we all are tired too read that word "Balance"...
    First give to us strong Job ability and Weaponskill that make you Enjoy the Work you spent for make Emperyans like Ukovasara and Verethragna (Both Terrible, Long Paths) but you will think also the work you do, will get payd back with 2 strong Emperyans, with very strong Weaponskills... so, we wasted our time? also why don't use your nice word called "Balance" on : Ochain: like 99% Block rate?
    why don't use your nice word "Balance" on Wildfire? that Weaponskill overparse everyone in Voidwatch. that is not overpowered?
    why don't use your nice word "Balance" on Tachi: Shoa? that ws is overpowered more than Tachi:Kaiten/Tachi:Fudo... so we made that Relics/Emperyan just for get overparsed by a Merit Weaponskill? seems you Square-Enix like use your "Balance" word too random and only on Warriors and Monks..
    I'm so sick of people saying ukon path is long, no empy is hard to make to 90 gdi stop acting like they are.

    My ls hammers the ukon/h2h path out we did one of each to 85 in less than a week for both, to get a top quality weapon in less than a week is not long.

    They should remove the ws of the empyreans and add them all onto the 95 + version then they can unerf ukkos when people have actaully paid for the plates.

    Oh and as for shoha get 300 tp use fudo then spam shoha and it's also far from overpowered either.

    How on earth does it affect amano ? Most relics hardly used there relic weapon skill as it is. Were was all this uproar when empyreans came out and shit on relics ?

    You cry babys are really pissing me off now.
    (0)
    Last edited by newmonkey; 01-04-2012 at 12:46 PM.

  2. #102
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ragni View Post
    Quoted text edited to reflect reality.
    (2)
    Last edited by Atomic_Skull; 01-04-2012 at 01:03 PM.

  3. #103
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    What kind of mentality do you even have? Oh right you're a galka.

    Okay. Let's talk about Balance and let's talk about being -OVER POW-

    So, you think what? 30% 50% 80% is SKILLFUL. It's hard WORKING?

    You think it takes any type of ADEQUATE gear planning to achieve potential?

    If ANYTHING is Lazy, it's WS with FREE critical hit rate.

    THE IDEA, that you CAN seriously gear to the minimal, of the most minimal conditions of critical hit rate in a WS build and still ding over 60% OUTSIDE of Abyssea is LAZY.

    It never took you planning to figure out your stats vs mobs, it doesn't take you time to figure out your critical hit rate and the potential increase of 1% critical hit rate or 3%.

    It's a WS in which you stack WS DMG CRIT DMG STR Gorgets Belts More STR even go as far as to DUMP your dex for MORE STR.

    You want to call people lazy because the WS they have doesn't have a free damage booster?

    The truth is even Maschu +2 is ridiculous.

    It's a ridiculously broken WS. The only reason it's so powerful is DUE to it's MASSIVE crit chance. DA, TA have high chances of Criticals. Therefore the WS can do insane damage.

    Don't flaunt, Hard Work. All Empyreans take time to make, some less than others.
    (3)
    Last edited by Amador; 01-04-2012 at 12:56 PM. Reason: wrong quote. wanted to quote the galka.

  4. #104
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Someone implying that WAR, one of the two easiest jobs to play that even a drunken space monkey could achieve success at, takes skill? Lol'd.

    I disagree with some of Amador's points though. Even with the crit rate lowered to 15% Ukko's Fury is the strongest weaponskill in the game. Several factors tie into this, fTP, WSC, the weapon itself having a ridiculous base damage, WAR's native abilities and traits, etc., not just the crit rate.

    WAR can still achieve a rather massive crit rate on their weaponskill with proper buffs/equipment and nearly cap or cap dDEX while making minimal to no sacrifices in STR.
    (1)
    Last edited by Prothscar; 01-04-2012 at 03:35 PM.

  5. #105
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Cream_Soda View Post
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    Yes, you could do this but at the same time you would be lowering the other jobs that have crit WS (thf, nin, dnc, drg, rng, cor) to still do less damage. I honestly don't see how lowering a 2 fold Gaxe WS that had such high crit rate base is a bad thing. While I can agree 15% is a bit much, I also see why it was seen as necessary given the options available to increase the Crit rate on war alone.

    I'm a little more concerned about the V.Smite rebalance than I am the gaxe however since it is a h2h (aka 1hand) WS that doesn't have quite the enhancements backing it as war do. I say this based on comparison to gear access, passive traits, and JA primarily. Currently war has Crit Att bonus, where as mnk doesn't, and their JA to increase crit rate resets if a hit is missed during the build up period where as I don't believe restraint does. While it is true that mnk can benefit from a war using blood rage, this is not always going to be available (or practical in certain situations) and is also being changed just to be a crit rate enhancer. Would seem more realistic to leave Vsmite as is at 100%, but possibly adjust the 200 and 300% values.

    I'm neither a mnk/pup nor a war so it is hard to give an accurate representation on this, but that is my 2cents worth.
    (0)

  6. #106
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Restraint does reset if you miss a hit. Impetus is the far superior buff, and possibly second only to Berserk in terms of overall awesome buffiness if not ahead of Berserk.There was no reason to adjust Victory Smite's already levelled out natural crit rate though.
    (0)

  7. #107
    Player Disguise's Avatar
    Join Date
    Dec 2011
    Posts
    18
    Character
    Disguise
    World
    Bismarck
    Main Class
    RDM Lv 99
    WAR and MNK are the 2 main Damage-Dealing jobs in the game, how can you even believe that nerfing the only 2 good weapon/weapon skills that is a pain in the back side to achieve, will bring balance?

    The 2 jobs are MADE to output as much damage as possible, it's been that way since the 50 cap. To lower there damage even more 24 more levels is stupid, we are going to pretty much be outputting level 75 damage outside of abyssea.
    (0)

  8. #108
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Disguise View Post
    WAR and MNK are the 2 main Damage-Dealing jobs in the game, how can you even believe that nerfing the only 2 good weapon/weapon skills that is a pain in the back side to achieve, will bring balance?

    The 2 jobs are MADE to output as much damage as possible, it's been that way since the 50 cap. To lower there damage even more 24 more levels is stupid, we are going to pretty much be outputting level 75 damage outside of abyssea.
    No more than all the other DD's, sorry, just because these two are over-powered that's SE's fault. They shouldn't be so much more powerful than the other DD's.

    Ps. AHAHAHAHAHA Pain in the back, in what realm?
    (1)

  9. #109
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I struggle to hit 2k on DRG on Pil or Qilin with Chaos Roll, Food, Atmacite, Stalwarts, Champion's, Braver's drinks with enhanced Angon and WARs in my LS hit 3k without food or Stalwarts. With food and stalwarts alone WARs easily hit 5k-6k on Qilin and Pil while my damage hovers around 1500-2k.


    Ukko's damage is not fair compared to other jobs or even other weapons. 5-6k is something I'd expect from a Relic WS or a Mythic WS, Emps can be made in a single week. Give this kind of damage output to Metatron's Torment and nobody would complain because those cost a crapton of time and money to make. Nobody would complain if relics did 5-7k on things. It's just that for the time/money spent on an 85 Ukon, the damage output is unfair compared to other empyreans,relics, mythics, job WS.
    (5)
    Last edited by Ophannus; 01-04-2012 at 07:33 PM.

  10. #110
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    I'm not saying that the balance isn't currently wrong. I'm saying that SE's way to achieve balance is one that doesn't result in happy players except for the few douches that love to see anyone other than themselves get slapped down. Ukon has had the power it has had now for 14 levels. In that time, you can easily make adjustments to targets to deal with that side of the balance and then bring other jobs UP to achieve the player balance that you need. SE chooses an easier route by nerfing 1 job instead of improving a handful and in the process, upsets a good portion of their player base.

    If you did it the other way, you would get many happy players whose jobs have been improved. The only unhappy players would be those douches who feed off other's misery.

    Like I said before. SE just don't get it.
    (6)
    Last edited by Lokithor; 01-04-2012 at 09:27 PM.

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