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  1. #11
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I'm not so worried about Evoker's Roll being adjusted, though it would be nice. I am quite glad to see Gallant's and Healer's Rolls given a more tangible use. Choral Roll still seems to be of questionable use to me as no magic user should be in a position where their spells being interrupted would make that vital a difference. One roll that I'd still like to see modified is Chaos Roll from a fixed amount of +Attack to a percentage increase (might not benefit anyone at low levels, but could be of great use at 99).
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #12
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Sparthos View Post
    Status on the 3rd roll slot? Was it canned or is it being kept for something in the future?

    These rolls will still see very little use after the buffs because Miser/Tactician is that good. Unless we're looking at a 3rd roll slot, I see these going back into obscurity within a few days.
    Cosign. Any news on this? It's been close to a year now with no word on the status of this.

    Quote Originally Posted by Hayward View Post
    I'm not so worried about Evoker's Roll being adjusted, though it would be nice. I am quite glad to see Gallant's and Healer's Rolls given a more tangible use. Choral Roll still seems to be of questionable use to me as no magic user should be in a position where their spells being interrupted would make that vital a difference. One roll that I'd still like to see modified is Chaos Roll from a fixed amount of +Attack to a percentage increase (might not benefit anyone at low levels, but could be of great use at 99).
    Chaos Roll is already %-based...
    (5)

    I will have my revenge!

  3. #13
    Player Nefertiri's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Nefertiri
    World
    Quetzalcoatl
    Main Class
    RNG Lv 95
    Hurray for making Gallants Roll not completely useless, nobody cares about Choral tho.

    Changing up Healer's Roll is ok I guess, but I would have rather seen a different roll altogether give enhanced cure potency.
    (0)
    Freedom is the only true profit.

  4. #14
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    If Healer's Roll functions the same way that other "Received Cure Potency+" gear does, then it applies to the 50% Cure Potency cap additively and is thus fairly useless when dealing with a good Mage. I guess it could be interesting for lower levels, though, if people actually group at those levels any more (unlikely).

    If they made the effect multiplicative and ignored the caster's Cure Potency cap, it could be significantly more relevant.
    (3)

    I will have my revenge!

  5. #15
    Player Keinn's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    Better pet rolls and making PLD and WHM rolls worth using? All good news. Glad to see these changes
    (0)

  6. #16
    Player Laurion's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    13
    Quote Originally Posted by Greatguardian View Post
    If Healer's Roll functions the same way that other "Received Cure Potency+" gear does, then it applies to the 50% Cure Potency cap additively and is thus fairly useless when dealing with a good Mage. I guess it could be interesting for lower levels, though, if people actually group at those levels any more (unlikely).

    If they made the effect multiplicative and ignored the caster's Cure Potency cap, it could be significantly more relevant.
    This is what they need to do with it. My girlfriend plays white mage and she is very close to the cure potency cap, therefore the roll would be useless for her when we're out with our LS doing whatever. Also if it does apply to the Cure Potency cap then I'd be getting even less use out of Healer's Roll then I already do since it is nice for those rare times people need to rest MP.

    So yeah make it ignore the Caster's cure potency cap.
    (1)

  7. #17
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    While this is a nice update

    I don't see me moving away from Tacticians + Misers

    For this to be useful we need a third roll that only effects others so that we just don't put Wizards or Sam roll to boost our already high DMG potential.
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #18
    Player Keyln's Avatar
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    Mar 2011
    Posts
    138
    Now, what would really be nice if there was a way to make Dice Rolls affect a single member of the party instead of being all AoE all the time.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Camate View Post
    Healer’s Roll
    Increased amount of MP recovered → Increases potency of cures received
    Can we get some clarification on the wording here? It sounds like this is something you'd have to apply to the people who are bleeding all over the floor, rather than something you can just apply to the White Mage in the back lines.

    With that and the cure potency cap, I'm concerned that Healer's Roll may become utterly redundant and impractical. At least with the MP recovery effect it had some niche use.
    (0)

  10. #20
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Keyln View Post
    Now, what would really be nice if there was a way to make Dice Rolls affect a single member of the party instead of being all AoE all the time.
    Yes, Piannissimo for COR has been requested for ages. Hell I'd even accept a reverse Luzaf's ring that just narrows the field of AoE to something like 4 yalms.

    Still would like a boost to Evoker's for those odd times I get put in a mage party. BLM's still can burn through MP pretty quickly outside of Abyssea.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

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