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  1. #281
    Player Scribble's Avatar
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    Aug 2011
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    The content doesn't scale because 75 was supposed to be the cap forever. If SE had intended to go beyond that(notice how foresight failure is becoming a theme here) then characters and mobs would have increased in power faster than they did. Instead, there is about the same difference in power between a level 50 and 55 character as there is between a 70 and 75 character.

    It doesn't matter how many people actually have the weapon. It isn't a necessity that you own something to be able to tell how it works in practice. I don't own a Ferrari, but I know they eat up road like nothing else.

    SE has decided that their opportunity to scale characters to higher power is going to come in the form of instance specific events like Abyssea. As I've already stated Ukko's being broken wasn't a factor there, but depending on what becomes of endgame in XI, it very well may be broken elsewhere and it happens to be the case in VWNM. It's also completely possible that future gear will ascend warrior close to, if not completely back to the current 80% crit rate for Ukko's.

    It remains to be seen, but at least give the 99 cap time to settle in before you rush to dismiss a change that doesn't have that much of an impact overall.
    (2)

  2. #282
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    The point wasn't that people would need to have one to know what it can do. The point was that the evil self entitled warriors that you are railing against are in fact not warriors at all. On a side note you also don't need to own a ferrari to know that if someone came and popped the tires, it would suck for the guy that owned it. The things you are saying are akin to looking at your neighbors smashed up ferrari and going "Psshhh. Big deal. it's not like he can't afford another one.". It's not gonna make your Toyota any better. In fact, the people who did it may be visiting your ride next.
    (3)

  3. #283
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Scribble View Post
    TBH I don't have anything against warrior specifically. I do have something against people who feel that their job is entitled to be better that everything else; so much so that they are so blinded by it that they can't recognize that changes to reduce their power are warranted.

    Quote Originally Posted by Scribble View Post
    She could have stopped there because she'd admitted that warrior was overpowered and not balanced in relation to other jobs. I'm not going to pretend that other jobs including warrior don't need adjustments. Everyone wants a powerful job, but the fact is that the content doesn't support it.

    1. I do not feel my job is entitled to be better than everything else. In fact I'm much in favour of SE making other melee jobs stronger - like I said, balance UP not down. And before you try twisting that statement: I am NOT saying every other melee jobs should be just as powerful as war and thus breaking the game according to you. But again, balance UP and not down.

    2. I did NOT say or in any way admit that warrior is overpowered. I said it's powerful, and unbalanced compared to most other melee jobs. Yet again, balance UP not down.


    Quote Originally Posted by Scribble View Post
    I'm not mad, just annoyed.
    Why? Why even bother wasting energy on getting annoyed over something that apparently doesn't have any impact on the jobs you play in this game?


    Quote Originally Posted by Scribble View Post
    I find it ironic that warriors are upset for whatever reason and somehow attach other jobs needing buffs to it. Warrior has been viable since day 1. All of a sudden your broken damage is scaled back and everyone comes to the defense of RDM and DRK... wtf?
    Are you saying rdms and drks should be content about their jobs as they are today?


    I have to say after seeing several forum members rubbing their hands in glee and going "hahahaaa your favourite job got nerfed" I can't help but feel it's all just a matter of jealousy.
    (3)
    Last edited by Tamoa; 01-02-2012 at 10:50 PM.

  4. #284
    Player Scribble's Avatar
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    Aug 2011
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    Quote Originally Posted by Tamoa View Post
    1. I do not feel my job is entitled to be better than everything else. In fact I'm much in favour of SE making other melee jobs stronger - like I said, balance UP not down. And before you try twisting that statement: I am NOT saying every other melee jobs should be just as powerful as war and thus breaking the game according to you. But again, balance UP and not down.

    2. I did NOT say or in any way admit that warrior is overpowered. I said it's powerful, and unbalanced compared to most other melee jobs. Yet again, balance UP not down.
    1) I never twisted your words. The fact is that it doesn't matter because the rest of the jobs are closer to being balanced to current content. Why make all jobs more powerful and have laughable content?

    2) Semantics. Your exact words were...
    Quote Originally Posted by Tamoa View Post
    I don't find Ukon war at its current state too powerful. Powerful, yes. Unbalanced compared to most other melee jobs, yes.
    Translation:
    Warrior is OP.

    Ukon warrior is easily ahead of the other melee jobs. The issue is that Ukko's is OP for the content.

    Solution:
    Reduce the power of Ukko's > Create harder content = Buff jobs for harder content

    Quote Originally Posted by Tamoa View Post
    I have to say after seeing several forum members rubbing their hands in glee and going "hahahaaa your favourite job got nerfed" I can't help but feel it's all just a matter of jealousy.
    What reason would anyone have to be jealous of warrior? Perhaps because they're overpowered? Why can't you admit it. You're pleading for SE to increase the power of other jobs so you don't look as OP, yet you refuse to admit it. I couldn't care less if they change it or leave it the same. I just think it's silly for people to overlook it like it isn't broken.
    (3)
    Last edited by Scribble; 01-03-2012 at 10:07 AM.

  5. #285
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Did VW suddenly become harder from this nerf? No
    Did Pup/Thf/Bst suddenly become more viable on harder content? No


    Nothing's really changed, just the top two DD do less less damage, Sam isn't as overshadowed by War/Mnk, anyone who benefitted from the crit damage on BR doesn't anymore, Drk got a decent GS WS.
    (0)

  6. #286
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    [SIZE=20]BALANCE!!
    [/size]


    Borealis is pumping out 3-5k resolutions. 5k WSs with a weapon you get as a lucky drop is ok but not with a weapon you spent days/months obtaining. Epic balancing.
    (3)
    Last edited by Insaniac; 01-03-2012 at 05:46 PM.
    ↓ Trolling sapling ↓

  7. #287
    Player Scribble's Avatar
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    Quote Originally Posted by Insaniac View Post
    [SIZE=20]BALANCE!!
    [/size]


    Borealis is pumping out 3-5k resolutions. 5k WSs with a weapon you get as a lucky drop is ok but not with a weapon you spents days/months obtaining. Epic balancing.
    Quickly... to the bandwagon!
    (0)

  8. #288
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Scribble View Post
    Quickly... to the bandwagon!
    You joke but this kinda craps all over your "They are balancing jobs against content" theory. Doesn't it? Arbitrary nerf is now officially arbitrary.
    (2)
    ↓ Trolling sapling ↓

  9. #289
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Scribble View Post
    Translation:
    Warrior is OP.
    That is how you chose to translate what I said.


    Quote Originally Posted by Scribble View Post
    Ukon warrior is easily ahead of the other melee jobs.
    Never denied that (assuming the Ukon owner knows wtf they're doing, otherwise they might aswell be swinging a Vermeil Bhuj).


    Quote Originally Posted by Scribble View Post
    The issue is that Ukko's is OP for the content.
    Exactly which content are we talking about here?


    Quote Originally Posted by Scribble View Post
    Why can't you admit it. You're pleading for SE to increase the power of other jobs so you don't look as OP, yet you refuse to admit it.
    You're allowed to believe that if you so chose, however it is not the truth. War isn't my only job, you know (and before anyone calls me a bandwagon war - it was my very first 75 job), I have a lot of other jobs I like to play, and I have good friends whose favourite jobs have been largely ignored and/or given laughable buffs ever since the level cap was raised the first time. Contrary to what you think, I'm not only looking out for myself and my favourite job here. When I say I would love to see other jobs being made better, it's not because it will make my war seem "less OP". Why SE decides to nerf jobs and job abilities and pissing off a lot of players by doing so, instead of making other jobs more powerful and making a lot of players happy instead, is beyond me.
    (1)

  10. #290
    Player Scribble's Avatar
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    Quote Originally Posted by Insaniac View Post
    You joke but this kinda craps all over your "They are balancing jobs against content" theory. Doesn't it? Arbitrary nerf is now officially arbitrary.
    It isn't a theory. What I posted was the suggested way, not the way SE does it.

    Introduce over-tuned content > introduce/buff/nerf player spells and abilities > buff/nerf content

    Protip: Resolution is another lolscythe adjustment to keep emo DRKs curled up in a ball.
    (0)

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