Your ideas basically are asking SE to remake FFXI.
1. Way too much work. For the most part, people are not using old armor so why put forth so much time and effort to adjust it?
2. Making kirin's osode on a ring slot is a bit much. I like the idea of combining gear, but some of the gear we have now is overpowered so I don't think this would work well. I'd rather see synergy used to make a piece of gear look like a different piece of gear. The benefits would be great.
3. Giving one job abilities that make other jobs standout will lead to a stale experience. Why bring a blm if a pld can stun? Why bring a rdm if a pld can enfeeble? Too many negatives to even consider this idea unless the added effects are exclusive to pld and all jobs get useful abilities like this. Otherwise FFXI will wind up a game that people only play 4 jobs in.
4. To this day the Black Belt remains one of the best items you could have for your job in the game. It should be a pita to get one. I agree that the fight requirements should be adjusted for people who just want to experience the content, but incredible items like that should be hard to come by.
5. Crafting is hard enough to make money in... what is the point of buying any armor from AH if you can make it all yourself? The only thing the AH will sell is consumables and materials. Some people chose crafting because they don't like to farm. If you remove the limit then you basically remove the market and the ability to make gil. Not good.
6. Many of these requirements have been reduced or cut drastically, but with SE trying to breathe new life into events like salvage and nyzul I don't see them doing it again soon. At least wait to see what changes the next update brings before making a judgement on that one.
7. I really dislike the proc system. Actually, I'll go so far as to say I hate it.
8. Grief the grievers? Why waste the time? When you do they accomplish what they're trying to do in the first place.
9. The XI community doesn't really care for PvP. Although I liked it, the game mechanics of XI aren't set up well to support balancing people for both PvP and PvE content. I think it would draw back a small crowd that would quickly fade when they realized that two jobs can basically lockdown any other job combos.
10. You want to un-ban people who were known to exploit the game? You have a few good ideas, but this one is by far one of the worst I've seen here on the forums. Why un-ban people who knew they were exploiting the system to gain an unfair advantage? That just doesn't make sense to me. You might as well un-ban all those fishing caps who wrecked the economy in 2005. Technically that was an SE mistake too.


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