My problem with increasing other jobs WS to match Ukko's, hmm... well for starters it's a great axe. How do you adjust a WS for 1h jobs to match a WS from a 2h job? Next question, if the purpose is to make them level then why not just nerf the one that is grossly overpowered?
Why would you make more work for yourself? On a smaller scale, it's like when you have two used cartons of eggs in the fridge. One carton has 1 egg and the other has 20. Why would you take the extra, unnecessary time to move the 20 eggs instead of just the 1? Common sense isn't so common these days.
I don't have an Ukon because my legs are too short for me to step up onto the bandwagon.
That's not really a very an apt analogy but even in that case. If you had that extra egg from the carton do you throw it out or keep it? Also the level was just raised in game and a whole new host of WSs were added so SE had an incredibly easy way to add weaponskills that were on par with Ukko's or better being that every single received a new one this patch. This nerf was completely unneeded and everyone with half a brain should be able to see it.
Hell it's the level 99 WSs too! why aren't shouldn't they be awesome? Oh right because the idiots making development decisions right now want "balance" which translates to no real advancement in power.
Last edited by Orson; 12-27-2011 at 08:34 PM.
Well then would you rather Kaggen (to carry on the perennial example, because it's the only Voidwatch I know any actual numbers on and WAS probably the highest HP/def/eva mob at 95...) have 400,000 HP instead of 200,000? Imagine having to chew through Kaggen's current HP just for the Death Prophet phase alone...
The analogy serves it's purpose if you actually understand the point of it. It is less work to fix one thing than to fix twenty other things. It makes more sense to re-adjust something that is newly added rather than tinkering with shit that has been around for years.
Gaining power is somewhat limited by the previous model of the game. I'm not making excuses for the devs, but when you wire in game mechanics with the assumption that there will be no further expansions, there will be some growing pains if and when you do decide to expand.
What does that have to do with what we are talking about? I said content difficulty should increase parallel to player strength. If a WS hits a big number and could do 2% of Kirins HP at 75 then why is a WS doing 2% of Kaggens HP at 99 such an issue for you? 1000 damage to a 50k hp mob at 75 is relatively the same idea as 4000 damage to a 200k hp mob at 99.
↓ Trolling sapling ↓
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Of course its easier to fix 1 thing. If they were paying me to play this game, that would be fine. Currently, I pay them though, so they need to fix 20 things. Actually, it would be easier for them to do nothing at all. But then again.... we pay them to fix....no, we pay them to improve things. Last I checked the subscription price hadn't gone down in order to compensate for crappy patchwork, so I will continue to expect progression, and development, not nerfs and stagnation.
Two points:Of course its easier to fix 1 thing. If they were paying me to play this game, that would be fine. Currently, I pay them though, so they need to fix 20 things.
1) The other 20 things aren't broken.
2) Your subscription fee allows you to access content whenever you want to, not design it the way you'd like to.
Last edited by Scribble; 12-28-2011 at 05:58 AM.
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