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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    They're probably nerfing Blood Rage in an attempt to reduce the overall dominance of WAR as best DD to cluster in a zerg. Even without Ukko being the hands down best WS in the game, a cluster of WARs with good timing on Blood Rage can still bring more overall damage to the table than any other job can muster, which still ends up making WAR WAR WAR WAR the top DD configuration in the game.
    This doesn't make a lot of sense really, I've been in a lot of VW fights (nothing else needs to be zerged in FFXI currently) and never had more than 2 Ukon wars in them (and there have been people with ukon that were on other jobs in the alliances too). The idea of VW is to bring as many proc jobs as you can not zerg it with 10 wars and get no drops (get none anyway but still). Also, as shown with the limit break fight this is not always the case. Taking war over a mnk to that fight was far away from the best idea...hence mnkx4/smn/whm being the best combo. Guess they need to nerf mnk now cause it was one of the best jobs at that one event?

    They nerfed it due to the atmacites and cor rolls that allows any job to WS every 2-3 hits, war just had the most powerful WS. They should of nerfed the atmacite instead.
    (0)

  2. #2
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Runespider View Post
    This doesn't make a lot of sense really, I've been in a lot of VW fights (nothing else needs to be zerged in FFXI currently) and never had more than 2 Ukon wars in them (and there have been people with ukon that were on other jobs in the alliances too). The idea of VW is to bring as many proc jobs as you can not zerg it with 10 wars and get no drops (get none anyway but still). Also, as shown with the limit break fight this is not always the case. Taking war over a mnk to that fight was far away from the best idea...hence mnkx4/smn/whm being the best combo. Guess they need to nerf mnk now cause it was one of the best jobs at that one event?

    They nerfed it due to the atmacites and cor rolls that allows any job to WS every 2-3 hits, war just had the most powerful WS. They should of nerfed the atmacite instead.
    I'm sorry but even in Voidwatch it's easy to have damned near all procs covered and still bring 3-4 Ukonvasara WARs, which leads to disgustingly fast kills on even the sturdiest Voidwatch NMs.
    (1)

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